Day 20 – Shields up

Hello everyone,

We got the news yesterday that everyone should have been expecting but really didn’t want to hear. Lockdown again. And today we have the news of people behaving very predictably and attempting to get out of where they are before that lockdown hits.

In my opinion, it’s too little, too late. I’m not surprised at all that our numbers have been climbing again over the past week, it’s about due for when the last lockdown was lifted. Perhaps :

If the lockdown had been initiated again in October when the climb in cases was starting, the peak wouldn’t have gotten so high again.

If the lockdown had been extended another week or two, we would have been in better shape now.

But I don’t want to talk about virus things too much here. You see far too much of that on the news. Advent ?

Shield Generator in sight General

I did wonder what this was for a moment but it follows the trend of the last few days of being based on Empire Strikes Back themes and this time it’s the Hoth Echo Base shield generators. Nicely done.

That got me thinking about base building games today. The book there is an original manual from Settlers 1. The original … One of the best maybe too ? It had a pretty simple aesthetic, as demanded by the processing power of the day. But behind that, massive complexity.

Simply Settling

You had your main castle, where your people lived, with the castle acting as a stockpile too. Your territory was marked out by guard huts and upgrades of these. Everything was linked by paths, with a settler carrying goods from one end to the other. You had to think carefully about your logistics as this game depended on your people being able to get those goods to where they’d convert from wheat to flour to bread. Or ore to iron to weapons.

There was a pretty simple ritualistic angle to the combat, where you’d send soldiers over to another player’s guard huts to take their territory. The soldiers would fight one on one.

Gosh this one took a long time though. Games would take a couple of sessions to play through.

The other game in the series that I played a lot was Settlers IV. This had similar mechanisms to the first few games but opened up a couple of different ways to play with alternate races.

Chaos unleashed !

One key difference here was the lack of roads. Settlers would be able to take the goods where they needed to go, direct, without having to pass the parcel along the logistic system.

This also made for massive battles too, I’d usually wait until I had a massive army together and then steamroller over an enemy area. Usually the one that had been left out of fighting that had already been occurring … One of my strategies for these games is sometimes “Punch the strong one”, because if you’re picking on an enemy that’s recovering from massive losses, then the strong one can take that as an opportunity to jump on your place while you’re looking the other way.

I mentioned above that there’s been a whole series of these games come out … There are 7 of them now. I haven’t played the others though. Maybe one to look at ?

Another one for today is Planetbase …

Bob, did you pack the tent ?

In this one, you land on a hostile planet and your job is to set up a self sufficient base and expand from there.

There are enemies, both in invaders that come in and attack and the planet/moon itself. The moon in the picture is an airless rock, which means if the sun flares, any colonists outside need treatment (fast!) for radiation sickness. Other moons have lightning storms. The conditions also impact things like whether wind turbines will work (not on the airless moon) or how good the solar panels are.

It’s a simple game but I enjoyed it massively.

Did they build the bar yet ?

Looks like I played with annotations while talking about the game a while ago. That’s an almost self sufficient base, with a farm for growing food, a factory for turning raw material into bioplastic and metal, a canteen, an oxygen generator and a dorm. Plus an airlock for getting to the facilities outside.

It’s a game where you had to be careful in a few ways … The initial materials had to be conserved. That’s a 2×2 farm there, you can build bigger at the start but don’t have enough people to look after the plants and it would take required materials away from other vital structures.

R2-D2 where are you ?

Almost done with that base and it was much expanded over the original there. The green highlight is for a visiting trading shuttle at the spaceport.

Planetbase has its flaws (a single minded colonist AI) but what it does, it does extremely well. It’s one of very few games where I’ve stayed around to pick up all of the objectives. Writing this, I’m tempted to go back in again now.

Mars Burger to go pls

However … there’s another colony builder game in the library called Per Aspera that just came out. I haven’t spent enough time in that yet. My shoulder was giving my little pain jab reminders for most of today too and Per Aspera’s more hands off style should suit that.

Later !

Be well, stay safe everyone.

Advent Day 19 … Tauntaun

Hello everyone,

Taun Taun Trekkin’

I think it’s a Tauntaun today … Trusty mount of the Rebels of Hoth. And leaving me with not a clue for the games to run alongside it today. So it’s off to Star Trek !

Three games that could probably sum up as The Good, The Bad and The Ugly. But first … something arrived in the post today (also card from the Mum <3).

Luminary Christmas

It’s one of the Team Luminary cards from a lovely person who streams under the name of Tashnarr. (linky) And it arrived with a lovely message inside and a picture of a sleeping dragon which has resisted all attempts to take pictures of it so far (one had one of my out of control hairs on it, the other didn’t focus).

Anyway, Tashnarr. Chirpiest, bubbliest, chucklyist person I know on Twitch and a real pleasure to watch. She’s one of only two people who I’ll switch over to watch as soon as they come on. She’ll occasionally cover crafting but has had to walk away from streaming that due to issues that lead to painful hands. More often now seen streaming variety games like Horizon Zero Dawn, Sub-noot-noot-ica and joining in with chat with jigsaws on Tabletop Simulator and Rainbow Six Siege. Maybe on later.

Games ? Three today … Let’s start with the Bad.

Star Trek Birth of the Federation came out in 1999 and was another competitor for Master of Orion 2.

Spaceship !

The premise of the game was one of empire building. To take the Federation, Ferengi, Klingons or Romulans from basic beginnings and build them up to dominate space. It was a nice idea too. Except … the execution was really poor. I can’t remember this being a crashy game, just that the mechanics of it were really, really bad. In that shot above, the first group to fire torpedoes would win the battle. And that was that for the combat.

The empire building wasn’t much better with the colony build up process being very flawed. There was a lot of lore in the game and it borrowed from sources from Star Trek Next Generation, although apparently due to licensing issues, that was it. Alas though, despite it looking pretty decent, it was a really bad game and a waste of whatever licensing they had managed to secure. Back to Moo2 again.

Next up is the Good, Star Trek Armada.

Fire at Will ! He’s in that thing over there

This was a rather decent Real Time Strategy variant game that came out in 2000. (Crikey, that long ago?) It was set just after Star Trek Insurrection, with the early missions picking up straight after that movie. The missions took you through Federation, Romulan, Borg and Klingon campaigns.

It felt pretty good as a game and I enjoyed the time I spent within it. The story was decent and you could rush through it and its varied missions.

There was a decent amount of variation here as well, which always makes for a good game for me, especially when the variation is balanced.

The last one for today is Starfleet Command II, which sits alongside another couple of games in the series as well as Star Trek Online which I think borrows and updates its gameplay. (And then there’s Battlefleet Gothic, which stole that gameplay).

Klingons on the starboard bow

This game was a computer port of the tabletop Starfleet Battles game. It didn’t look great, hence the Ugly. But it took what it had to work with and made a really good, pretty detailed game.

There were aspects and races within that you’ll have never heard of from Star Trek (Mirak with missiles) but were in the tabletop game. They did a great job including the detail of managing all those starship systems.

The game expanded its remit in Starfleet Command II, which was still set in the TOS era but also contained an online enabled Dynaverse mode. When you finished the campaign, you could join a Dynaverse server and find things to do there. Alas, this was still before when internet thingys really took off (SFC II released in 2000) so the online mode didn’t really go anywhere.

There was another followup released in 2002 called Starfleet Command III.

Red’s for danger ? Right ?

Again, not much of a looker. They’d simplified the mechanics somewhat as well, with a reduction to 4 shield facings from the original 6 which would have been a carry over from the tabletop game.

There was a decent campaign as well, which would see you steadily upgrade your ship from the humble Sabre frigate above, up to the big Galaxy and Sovereign classes by its finish.

Ugly … but a great game and another one I considerably enjoyed playing in its day.

And I think it inspired the space engine of Star Trek Online too, which carries over some of the mechanics from SFC III, upgrading it to be 3d space as well.

That’s it for games today ! Have a great evening everyone.

Be well, stay safe.

On the Eighteenth Day …

Hello everyone,

Day 18 ! And for many people, start of Xmas break. For those who are still at it, I hope it all goes ok. This can be a nutty time, as I hear from those I see online who are in healthcare (especially now !), retail and entertainment. Be well, stay safe, hope the idiots stay away.

I actually started my leave today and something inside me was saying “Have a really quiet one”. I tend to crave more and more input. It’s probably an addiction … And too much can be, well, too much. So I’ve only watched the latest ST:Discovery today, watched the Enterelysium and Fuzzyfreaks streams, made another couple of animated things for EE and watched Ready Player One tonight.

Oh I’ll log into the Internet Spaceship game when RP1 has finished playing out as well (the bluray player shares a USB slot with the flight stick and I’m very wary of the game deleting my control settings) but that’s only to pick up the free ARX points that they’re offering daily.

What’s behind the door ?

Dashin’ cross the snow

Don’t worry, Dwagon will be back later.

Snowspeeder today. And another example of the lovely items we got with the old games sometimes. In this case, it’s …

Draw me like one of those French Dwagons ?

There we go. The box is for Neverwinter Nights and its two expansions. The game came out in 2002 and it was the next in the line of D&D roleplaying games based in the world of the Forgotten Realms. That’s been a very popular destination over many decades. They did a great job of creating a fantasy world and filling it with all sorts of ways for adventurers to have shenanigans.

In this case, the player arrives in the city of Neverwinter in the North West of the Realms. They’re one of many who were attracted there by promises of gold in return for helping to find the cure for a plague ravaging the city. The name Neverwinter coming from the local fire elementals who kept the city state free from snow.

When you arrive, the paladin Aribeth leads the way to the hope for curing the plague, 4 mystical creatures who’s essence is believed to be the only hope. Except … in a raid, they escape. And then it’s up to the player and their companion to get them back. The creatures aren’t exactly impressed with their intended fate though.

To Adventure …

The story happily turns and twists along the way too, with betrayal, dishonour and a bit more betrayal along the way. Also skullduggery.

It was criticised when it came out because it exchanged the complexity of the Baldur’s Gate games for an all new 3d spinny rotatey presentation. It was the way games were going in those days. 3d was in, predrawn backgrounds with sprites on top were old hat. How did it look ?

Shopping …

Looked alright. It presented what you needed to see pretty well. The sacrifice was probably less bodies on screen and a shorter story. Part of what they did with the game was to create a sandbox system where outside people could create further modules and player created content. There was also a Dungeon Master mode, which was far ahead of its time. The Roll20 app does something similar now and is very popular for playing D&D over a Zoom (or other telecon app) call.

I played through Neverwinter Nights a multitude of times. The thing about D&D is that there isn’t really a perfect class. They all have their strengths and weaknesses and different balance. I think I played through on probably all of the classes, with different companions available to balance the weaknesses out.

Neverwinter Nights grew two expansions after release too. Shadows of Undrentide added another new story to play through, the legendary Kobold bard, Deekin and a collection of prestige classes.

Hordes of the Underdark followed the original story and opened up the level cap to include the Epic Levels system. It also had a particularly epic story where you investigate weirdness occurring under the city of Waterdeep, find your way into Hell, fight your way out of Hell and reclaim lost souls along the way.

The modding community brought more Stuff to the game as well. Probably the most notable being the Player Resource Consortium pack which added pretty much every race and prestige expansion class imaginable.

It was a great game. It’s stood the test of time as well, being one of those very rare games that’s still played now. The streamer DistractedElf (great emotes, here’s a link) had it as a staple stream to keep going back to, with an online role playing server that’s still running now. (No link to that for reasons).

There was a sequel game called Neverwinter Nights 2, which spawned a couple of expansions as well. I bought this but bounced off it, mostly because my Windows installation at the time was broken in very odd ways (you looked at a campfire and it would white out the screen, happened across a lot of games). NWN2 updated the game engine to be more like a 3d first or third person style game. I don’t think it really worked and I went back to the better original.

The name has been used for other game projects before and since as well. But for me, Neverwinter Nights was an old favourite. I might actually go back to it at some point. It was one of the great games.

And it’s been good to talk about it again !

I think I need to retreat back into my quiet zone for now though with a book and some videos in the background.

Stay safe everyone, be well.

Advent Day 17 – X Pod Droid

Hello everyone,

Christmas leave is here … I’m off now until the new year. Yey ! This has been a very strange year … We haven’t seen anything like this in living memory. Hopefully you and yours are all ok.

Advent pic ?

Pit droid !

At least I think it’s one of the pit droids from Episode 1, following yesterday’s pod racer.

If you see a couple of spots on the marshmallow there, it’s a Salted Caramel marshmallow and some occasional spots appear from the flavouring. Tis a good marshmallow.

Brain is suffering at the moment (from that just gone on leave feeling) so this one might be a bit shorter … The pit droid made me randomly thought of the X series of games.

I’ve ended up acquiring most of these over the years and they’ve been around for a long time too. The X Gold game was originally released in 1999 as X Beyond The Frontier with the Gold pack including the expansion X-Tension. It was a space combat / trading game that took over from the X Wing and Tie Fighter games as the next space combat type game. It was a pretty dark era for space games as the publishers decided that people didn’t want them.

Alone in a far off system

The game starts with a test of a new hyperjump capability, seeing you in the prototype ship about to go zoom. The test doesn’t go to plan … and you end up in a far off place, in a ship that’s about to explode.

And then the Teladi appear, fix you up and send you on your way.

Strange Space Alien

Although it’s not quite that easy because the Teladi expect to be paid for their help and charge more if you try and sass them. One of the things that sticks in my mind from this game is their description of the Xenon “If you see them you are already dead”, in a translated sibilant voice that makes the menace more apparent.

I have mixed feelings about the X series of games … They kept the space ship piloting genre ticking over for a decade and a half (outside of Starlancer and Freelancer) but I never had much success with the X games. I’d try them out, bounce off them and never stay with the game for as long as I thought I should do.

No Mans Sky was similar there. It’s a game that in theory, has all the ingredients to be something I’d enjoy but I didn’t stay with it.

No Mans Sky pic ?

That’s no moon

It has its own particular art style. It’s much more cartoony than Elite and the gameplay is definitely far more arcade simple. I think it was the inventory system that disrupted me on both games.

One thought though is … If you have several games and you’re enjoying your time in one more than the others, play the one you enjoy most. I follow a streamer called Shenryyr, his favourite game in the whole world is Aerobiz, a game that came out in 1992 for the Super Nintendo. He loves it, he goes back to it when he’s wanting a pick me up. And it leads to a chilled out fun stream.

I should open up Moo 2 again some day …

It was Elite again today, making another little step in going around the galaxy.

If you look real close …

They’ve opened up a new outpost station today at a place called HIP 58832. It’s a star system 3000 light years above the galactic plane and there are some lovely screenshots coming out of the galactic disc spanning before them. That’s me pointing at the star that they’re at from 36,411 light years away.

I think that’s it for me for tonight though. Time to watch Tashnarr (linky) in the background and read more of Absolution Gap.

Stay safe, be well.

Day 16 ! And return of the racer

Hello everyone,

Oh wow, Headline analyser actually likes that one. It’s a widget that tells me what it thinks of the post title that my brain semi randomly stumbles upon. Usually it’s in the range of 30 to 40 out of 100. You know, make you feel better about avoiding clickbaiting. It’s saying 65 today. It still thinks I need to add in some uncommon words, emotional words and power words.

(What’s a power word ?)

And does it count as digressing if you never started on the point to begin with ? Here’s what was behind the door today.

It’s working it’s working !

Actual pod racer today. Which meant it was time to talk … racing games …

Pedal to the metal

That’s Revs, a game that came out in 1984 for the BBC Micro made by none other than Geoff Crammond. Yep. The one that next went on to work on the first F1GP game by Microprose. Not sure if that got continued on to become the F1 games we have today but Revs was an excellent start. It was a game simulating a Formula 3 car and when it came out, only the original Silverstone layout was available. It was later expanded to include Snetterton, Oulton Park, Brands Hatch and an older Donington park layout.

And it was a cracking game too, although with the amount of practice we got, we were far faster than the computer drivers. As you’ll see in the picture, it was very much limited to the graphics of the day but those graphics worked extremely well.

It had some weird tricks too to make that work. The old BBC had 8 display modes and I think that’s using 2 of those at the same time. This is from the days when computer memory was measured in kBytes …

The other game of the day is approaching becoming my most played game on Steam. It’s …

Dragon go zoom

Of course I had to choose the Dragon team first. This is from the very earliest days of the game on PC, before custom teams were made available. Oh ! I forgot to name it, this is Motorsport Manager. I’d been bouncing through a few racing games but none of them held the attention. Let’s see … from the picture :

Grand Prix Manager 2 – nicely detailed … too detailed. If you have to select individual gear ratios and there’s no help from the game for set up, then the detail has gone too far. That said though, Grand Prix Manager and GPM 2 were the benchmark games in this genre for a very long time surpassing :

F1 Manager – I have no memory of this. It may have been so bad my brain deleted it.

Grand Prix World – this one came along in 1999 as a sequel to the Grand Prix Manager games. It was pretty good to start with, although it did have more than its fair share of bugs. It had the usual problem of Formula 1, that of a lack of overtaking. If you set up the cars for high top speed, the rear wing would fall off (known bug). The sponsorship amounts would also be static while team costs increased, so there was a finite amount of time one could run a team for.

Is this the way to the kebab shop ?

Back to Motorsport Manager. It started with the Formula 1 style single seaters, with those going across all conditions, whether that be rain or shine, hot or cold. Whoever managers the drivers and tactics better wins the race. One of the reasons why I like this game so much is that good tactics work, bad decisions get punished. My number 2 driver there, Maduka, had tyres that were near the critical point and would have started losing seconds per lap if they’d degraded further. Like Barth being overtaken before the line, losing 3rd place.

The locations owe a lot to real life tracks too, although suitably altered for licensing purposes. The above track was the “Milan” track, which looks suspiciously similar to Monza. There’s a Guildford track, Black Sea (Sochi) track, the Rio de Janeiro track turns right instead of left at the start and there are analogues to Nurburgring and Spa too.

The tracks don’t matter that much though, outside of emphasising different parts of the cars.

PIZZA DELIVERY

The game was expanded later with downloadable content expansions covering GT cars …

Dinner’s going cold …

And Endurance racing that could go up to 6 hours long for a race. (Lots of fast forwarding).

Last one cleans the cars

Some seasons go better than others … (This would be at the start of my current campaign when the cars and factory is rubbish !)

There are a few issues with the AI though, which can make the races a bit easier. They don’t handle the changeover between wet and dry well, which can lead to situations like :

Rain ? What Rain ?

There’s my two drivers on the dry tyres for the first three laps of the race, making a gap big enough to make a stop for wet tyres. And in the meantime, the computer cars tyres have all been wearing out fast in the dry.

That wet / dry issue is the only issue I have with this game though. Apart from that, amazing game. If you’re interested in a racing management game where you watch the races and occasionally intervene at key moments, this is perfect.

(The limited interaction is also great for my hands).

One last pic ?

There are no words

There’s a comprehensive livery editor in there as well where you, yes you too, can create cars that will make the scrutineers shout NO ! OFF MY RACE TRACK !

Stay safe, be well everyone.

Advent 2020 Day 15 – Guest Battleship Master Dwagon

Hello everyone,

I’ve been blessed with something quite lovely today. They’re guesting on today’s Advent pic …

May also contain Lucrehulk Battleship

Isn’t it lovely ? Also adorable. How about a better look ?

Has great taste in snacks

I love it. He’s a custom dwagon made for me on behalf of a very dear friend, inspired by my own dwagon pics. I was still in work mode when he arrived but now that’s dropped I’m genuinely a little bit emotional :-).

A lovely and very special gift. THANK YOU !

I have been struggling a bit lately, probably because Brain wants to go on Xmas leave already. But Dwagon has picked me right up.

I’ve been doing internet spaceship again over the last few days. The objective was to get to the first waypoint in “The everlasting expedition”. It’s way off to the Western edge of the galaxy. Here’s the map :

Green means whoosh

The more dense line scrawl to the middle right is where we live in our galaxy and the rest of the scrawl shows where I’ve been since resetting. I’m hoping to circle the galaxy on this outing. Only about 250,000 light years to go. It gets pretty difficult to navigate when you’re on the fringes of the galaxy like that and Searching For Dragons needed another little refit to give her the jump range required.

110 light year jump, without a neutron star

Yep. Long way. And I suspect being off angle like that is going to really upset some people who see this :-D.

Where stars ?

It’s an odd sight too, because there are usually many more stars in sight than what’s in that picture.

Set the controls for the heart of the sun. Where is it ?

I think that might be the Andromeda galaxy painted on there in the lower middle.

4 billion stars

And that’s us looking back at our galaxy from the extreme edge.

Pretty.

I don’t think I’m going to be talking about the games I intended to mention tonight. (Master of Orion 2). They’ll wait for another day.

Dwagon is such a thoughtful and lovely a gift and I’m still massively going Aww 😀 <3.

Searching for … landing spot ?

That’s where I left the ship tonight. Stay safe everyone, be well.

Advent Day 14 – Ascendant Trooper

Hello everyone,

I have no idea what game this might be about today ! Except for another older one.

Roger Roger

It’s a Battle Droid today, which made me think of a few things … In the movie, these guys were pretty dumb things that would be sent in to battle in never ending waves. They didn’t have to be intelligent. They just kept on coming.

The lack of intelligence is probably what made me pick out the backing picture … Ascendancy was a game that came out in 1995 and it was a pretty ok space strategy game. Or rather, that was the intent. The AI was very broken, so it was essentially more like a space sandbox game.

I remember that it had a few nice ideas in there though, including planet development and the ships. But it came out in the era of Master of Orion, Master of Orion 2 (Moo2) and a few others, like Galactic Civilisations. With severely broken AI, it had no chance against Moo2, a game so legendary that they recently remade it. I’ll talk about Moo2 later in the month.

The other genre that the battledroids represent is Tower Defense. This is where you mastermind the defence against a never ending series of waves of enemies. (The levels do usually end). My favourite of these is probably Defense Grid 1.

Much dakka

The levels are usually created so that you can set up a maze of towers to shoot down the aliens as they approach their goal. The more convoluted the maze, the longer it takes them to get to the goal and the more shooting time your towers have. You’ll also add in combined arms towers to do things like Boom many aliens at once, to slow the aliens down or towers that boost the income you get from them.

The challenge of these games is usually increased by having to balance keeping a certain amount of resources in reserve against having a defense strong enough to keep the baddies out. With Defense Grid 1, the more reserve you had, the more interest you’d earn on those reserves and eventually you’d get far more resources in interest than in shooting the aliens. But you have to keep improving the defenses in order to match increasingly powerful aliens.

Defense Grid 1 had a sequel … but the sequel changed a few mechanics around and didn’t hold my interest. It did come out in 2014 though, which is probably when my outsides were at their worst and I wasn’t playing the games much.

Tower Defence is a massive genre too.

Even more dakka

That’s Creeper World 3, where instead of fighting individual alien enemies, you’re fighting a sea. One aspect of Creeper World 3 was to balance quickly grabbing territory and therefore power generation with being able to defend the territory you grab.

It’s a great genre. Very tactical. Very frustrating at times. The levels represent puzzles and often there’s only a couple of feasible solutions to beating them.

A good challenge.

There’s actually another Creeper World game out now, Creeper World 4. I’ve been enjoying watching a playthrough of it. Not sure if I’m going to get it though, I’ve tried Creeper World 3 a few times and I always run out of steam on it.

And I have a few more of this genre too that I haven’t played enough yet !

Have fun, play what you want, be well, stay safe. See you all tomorrow.

Advent day 13 ! Republic cruiser, warry Empire

Hello everyone,

Day 13 … Gotta admit, the tireds are still with me (4 working days left to break) so this might be shorter. Mind you, I’m also short on screenshots for the games … What’s behind the door today ?

Cruising with the gang

It’s the Republic Cruiser today. I think this is the one we see for a short time at the start of Episode 1 before it has a Rapid Planned Disassembly courtesy of the Trade Federation.

What are the games there ?

Supremacy / Rebellion (different name in UK due to a different game) came out around 1998. I was supremely hyped for this one. I was looking forward to a grand strategy game combining the Galactic War in Star Wars with being able to do the more tactical engagements.

And it may have worked too … if not for those meddling… Nah. It was a good idea for a game but the execution wasn’t great.

Galaxy spanning map

You had the galaxy spanning map, broken up into sectors with a cluster of star systems within. You’d have industrial planets, shipyard planets, resource planets contributing to an economy that would support your growing military.

It was an asymmetric setup too, with the Empire having big scary fleets and the Rebels needing to build up or run away. It also had the idea that while the Empire had a fixed seat of government in Coruscant, the Rebel base could be moved around the galaxy.

The game had characters which drove the gameplay in their own ways as well. They could recruit, run bases or ships and execute commando missions.

The game appeared to have the lot. It even had a tactical battle engine the likes of which I don’t think had been seen before in a PC game of this era.

Yet it failed. I gave it up reasonably quickly and moved back to Master of Orion 2. It was bland and boring. And a waste of the concept. A shame too because if they had pulled it off, then it would have been an excellent game.

I thought 7 ate 9 ?

The other game up there is Star Wars Empire At War. I actually rebought this one a bit later to try it out again. (I couldn’t find the disc !)

There’s another cautionary tale here with the Steam offerings for old games. It does not include the manual in soft copy. You need the manual because it tells you the unit strengths and weakness. This is a game from the Rock Paper Scissors era of strategy, where all of the units in games would be set up as hard counters to the other units.

So as well as not telling you how to play the game, you would be denied access to the info required to win at the game.

The lesson here is to be extremely wary about acquiring old games via Steam. There’s probably been little to zero effort gone into making them run on modern machines. Good Old Games are a decent alternative but they’ve moved away from bringing back old games and on to being a publisher for New Things. Sadly they’ve lost some of their soul along the way, including indulging in some of the nastier marketing tactics around That Big New Game.

Empire at War ?

The more you tighten your grip …

So it’s another grand space strategy game again, this time with either the asymmetric (Empire strong, Rebels weak) start of Supremacy / Rebellion or more balanced starts.

It had a ground combat layer …

Watch the trees ! Ewoks …

There were a whole heap of new units invented for this because they needed to balance what we’d already seen in the films.

There’s … Klingons on the starboard bow

However … I can’t remember why I dropped the game the first time. I might have gone straight back to what I knew and enjoyed, which was Master of Orion 2. It looks like it came out in 2006, which was a really bad time for me psychologically … I’m not going to go into that.

I suspect I went straight back into World of Warcraft !

I do know why I bounced straight off the game when I looked at it again. There was another bad porting issue, where the tutorial phasing had broken. Instead of a slowly flashing red/blue in the tutorial for things you couldn’t do yet, the red/blue flash was ultra quick. The kind of ultra quick flash that can cause head problems …

So after a little research into that, I figured it wasn’t an issue I could fix any time soon and went straight back to Stellaris.

So today’s couple of games, Supremacy/Rebellion and Empire At War, were a couple of games that should have been great but something went wrong somewhere along the way.

Great concept was broken by flawed execution. If I talk about Star Trek Birth of the Federation at some point (it’s on The List), then that game has the same problem to a worse degree.

In other news … I’ve been in the Internet Spaceship again over the weekend, making my way to the edge of the galaxy.

BUGGY !

This is the last shot of the Searching For Dragons in the original configuration … The next few bits of the route are going to be a bit awkward so there’s been a small refit to eke out a bit more jump range.

Does Herbig look large in this ?

That’s a Herbig Ae/Be type star. Looks pretty much the same as the other stars, there’s a few things that Elite Dangerous doesn’t know how to draw properly yet. That aside, it’s still one of the prettiest games I have.

Star shine, star bright

That’s where I stopped for the day. Body said it wanted a break and the next parts of the trip will be interesting times … if they’re even possible with what I have.

We shall see !

In the meantime, stay safe, be well.

Advent Day 12 – Porgrim

Hello everyone,

Day 12 ! It was good to get the little rant out of my system yesterday. I needed it for a bunch of reasons.

Also really tired at the moment ! I think that’s the usual thing of seeing a long break coming up and my body and mind anticipating it. No idea still what will be happening over the break. As I got supplies in on Thursday and those usually last a fortnight, I’ll need to plan a little because that schedule will see me run out on Christmas Eve … Going shopping then would be a Bad Idea. I also don’t know if any traveling will happen, although the family is well aware of the need for distancing and isolating.

But … advent ! What’s behind the door and what’s the game today ?

Two things that go well on campfires

Yes. I’m going to go to Hell for that caption. It’s a Porg today ! And I still need to ask google how to make the phone focus on what I want it to instead of the stuff in the background. (Or I need to pull the camera back a bit and crop the sides instead of just resizing).

And the game is Skyrim. Link being the bird critters. They’re in Skyrim too, except at the much revered and holy turkey. Do crimes against the populace, they don’t really care much. Harm a turkey, they’ll hunt you down and take your head.

Skyrim has been around for a pretty long time. That copy there is the boxed original PC edition (Oldrim), which was released in November 2011. It looks like I wasn’t too late to the party, with my first screenshot for Oldrim dating back to Feb 2012.

To adventure ?

It’s one of those rare times when developers got a game so incredibly right, it gained instant popularity and is still being worked on 8 years later after being ported to a whole heap of different platforms.

I think part of that is because they drop you into a world with a beginning that you barely escape with all limbs and extremities intact and then go : There you go. Explore the world. Knock yourself out finding everything we’ve placed here. Main story ? Doesn’t matter. Just have fun in the world we created. And it’s a pretty sizeable world too :

How much hidden treasure on there ?

Ahh, from an era where we got more than a leased digital code for our money … I must have a look at the manual again at some point.

I gotta admit, I never finished Skyrim but I still occasionally go back into it to explore some more. Although one reason for not finishing is that I’ll usually make a new character and start again. It is curious though … This is another 2012 screenshot :

Castle !

And …

Whiterun, from 2012

It looked great back then. Since, there’s been the Skyrim Special Edition released which improved the game engine and a multitude of mods have come out to improve the graphics, animations and interactions with the world.

Whiterun, 2018

Note, it’s from a different time of day and weather (yep, it has that too) which is one reason why the more recent shot looks so much brighter.

I think the mods are one thing that has kept the game alive for so much longer than you might expect, although they did an incredible job making the world come to life. I might well be going back in there later. (If not in Mars Horizon, Per Aspera, or Elite Dangerous!)

I must look to actually finishing a run through as well.

Dragon in the distance …

Someone needs to sort out the local dragon problem.

Good place to camp

Or just look at that sky.

Back again tomorrow with … something ! Be well, stay safe.

Advent Day 11 – Danger Falcon

Today might have been a good day to talk about Falcon 4.0 !

Instead, I’ve brought forwards talking about a different game that you’ll probably recognise instantly. The draft plan had the original game right at the start and the new game at the end but I’ve been swapping things around a little bit as I go.

What’s behind the door ?

Don’t tell them the odds

At some point, I’ll figure out what arcane combination of thing to do to get the focus how I want it. Or while the Pixel 4’s cameras are better than the Galaxy S7, it isn’t quite as good at doing super close up photos.

Millennium Falcon today ! Venerable workhorse of the series and fastest hunk of junk in the galaxy. Home of scoundrels and leader of squadrons.

This ship type found its way into the various games too, not necessarily as the Falcon, usually as the Corellian YT1300 light freighter.

The ship made me think of Elite Dangerous. A ship roaming the known tradelanes, going from place to place looking to make a quick profit while avoiding the attentions of the authorities and casual pirates. Bit like Elite ! Come to think of it, bit like Freelancer as well.

I’m going to do a little side note here though … I’ve been struggling lately. Been feeling the effects of this year building up on me and can hear that burn out clock ticking away again. I’m on duty for work until Thursday evening next week, then off until the new year. “On Duty” ? That’s one thing we’re getting used to with this pandemic. I struggle to call it “in work” if I’m working from home. On duty feels like it covers it better.

Our place has been continuing to work as before, just distributed around working from home instead of in the office. It’s been an odd difference … It’s let me experiment with protobeards (the current one comes off soon, itchy factor is rising) and not having time lost to the trip in to work and out again is very welcome. So work is still fine.

It’s everyone else’s attitudes to the pandemic and other things that is continually wearing. I don’t like talking about that too much here because you get too much of it from elsewhere. We should be handling it far better than we are. The controls on infection rates should be getting put in earlier and stronger. And they should be getting followed by the general population.

I should not be getting double glazing salesmen knocking on the door.

The later the controls come in, the more hold the infection will have taken and the longer it takes for the fire to go out. Personally, I think people have given up on trying to keep a lid on it and are now treating a very serious illness as nothing worse than a cold or the flu. It’s not just here, the England team just came back from South Africa after the cricket tour there was cancelled due to increasing covid infections occurring in a supposedly bio secure bubble which was anything but. The England people gave probably too many chances … yet are now being accused of coming home when they shouldn’t have.

So I’m annoyed at that.

I’m also not angry … but very disappointed at the attitudes around a couple of big games at the moment. One just got an expansion, one is benefiting from rabid levels of hype. People are falling over themselves to play both. Yet the new game is getting its notoriety partly from disgusting marketing methods and the expansion one had everyone coming out in arms about their treatment of a protest.

Yep. Not angry, just disappointed. I won’t ever be playing either of them. Mind you, “not angry, just disappointed” sums up what I think of The Outer Worlds too. It had massive hype … but I found it dull, disappointing and indulging in the laughs through lowest common denominator humour that seems to be a hallmark of Epic Store exclusives.

Elite ?

A Shadowy Start

I’ve apparently gone rather overboard on the screenshots since restarting … That was an opportunity shot after emerging from one of the starter system stations into a rather glorious eclipse.

Basking

Since then, there have been many stars.

BUGGY !

Many bases to explore. And plunder.

Where buggy ?

Sadly no buggy on this occasion, it didn’t fit …

Yellow star, third planet

Visited familiar places along the way.

Eeek

Had Outside Context Encounters …

Charge the shields

And done a little archeology too.

Rocky

And there have been some very pretty locations to visit too.

Elite Dangerous has been a great game for me over the years I’ve been involved with it. I’ve hugely enjoyed getting up close to the various astronomical phenomena that have been included in the game.

And it’s expanding soon too with extra features that let you step outside the ship and bounce over the ground on foot. That should be pretty good. We shall see !

It feels like that Odyssey expansion has gone from A Long Time Away to Wow It’s Coming Soon ! I think that’s another sign of how time has gone very strange this year. It doesn’t feel like it’s 9 months since the pandemic situation properly broke out here in the UK.

That feels like it’s enough for today though.

Tired. Hanging in there. Enjoying the games when my body lets me. Definitely enjoying looking back at and remembering some older games. And winter break happening soon.

Stay safe, be well everyone.