Reality’s being weird, time for an alternate ?

Hi everyone,

This reality’s being pretty weird isn’t it. Especially in the last year. But I really don’t want to talk about the real world stuff. You’re probably being bombarded with far too much information about that from all sides and most of it is scary. Or feeling like it’s from a really bad Hollywood movie.

Talking of bad movies … The Midnight Sky was a painful one to sit through earlier. It’s not that it’s bad (ok, it has a LOT of bad sci-fi in it), it’s just … boring and depressing. Go watch something else :-D. mind you, i was watching it because I was avoiding playing the more active games after work today due to a bad back. (Bad sleep last night due to pizza consequences)

Alternate reality ?

Game screenshot. A Cosmonaut on the Moon with a USSR flag and a Russian lander module. Earth is in the background.
That’s … different

I’ve been doing another Mars Horizon campaign. I did my first with the Japanese, then did a version of NASA. This time around it’s the Russians. It’s good to see different types of spaceship represented in the game. There’s an excellent Spacepedia in there as well, with many entries about historic, present and potential future spacecraft. After skipping through on my first games, I’ll have to give it a more thorough read.

Game screenshot. In orbit over the Moon is a Russian Soyuz and Lander spacecraft. Earth is in the background.
Don’t forget the flag !

That’s going backwards in the mission a bit, showing what they think the Russian version of Apollo would have looked like. Essentially, a Soyuz with a lander on the top.

The launch vehicle is pretty special too :

Game screenshot. Russian N1 / L3 rocket on the ground on a launch pad surrounded by thinner towers.
Long and pointy

That’s the N1 booster coupled with the L3 upper stage. 4 attempts were made historically to fly this combination, none succeeded. (My alternate reality people did better). The wiki page that I’ve linked there shows a vastly complicated system that we only knew about in the West after the collapse of the Soviet Union, such was the secrecy of the project.

Another Soviet programme in the game is the Buran space shuttle.

Game screenshot. Russian space shuttle on the launch pad connected to the Energia rocket. Ice is falling off as the engines just fired.
Buran and Energia

Whereas the NASA Space Shuttle was mostly recoverable (was the fuel tank recoverable ?), Buran sacrificed the Energia booster. Mind you, Energia was also a potential very heavy lift rocket that could have lifted other payloads into orbit. Buran flew once, as an unmanned test vehicle. Here’s a wiki link for Buran. It looked a lot like the Space Shuttle, which owes a lot to the requirements in the design. Both needed to fly a certain size of payload and then the wings follow the requirements of needing to re-enter. A major difference with Buran is that the shuttle itself had no engines, it depended entirely on the Energia Booster to lift it into orbit.

Sadly though, Buran only flew the once in 1988 and the prototype was shown at the Paris Air Show (on the back of an An-225) in 1989 before it disappeared into a hangar for the next 13 years. The hangar collapsed in 2002 and that was the end of Buran.

It and the Shuttle were a victim of misguided design, although the Shuttle was flown far longer than it probably should have been. Both spacecraft have superfluous wings, aimed for a cross range requirement which was never used. (They’re capable of going up, going round Earth once and the wings allow them to them land at the same place even though the Earth has rotated beneath them – for sneaky missions). Soyuz has proved to be a fair more useful spacecraft.

I’ve been enjoying an alternate history game with Mars Horizon this time. I’d thoroughly recommend picking it up for its mix of history, competitiveness (the other agencies will keep you on your toes) and I’ve found it a really satisfying game to play. It’s less demanding of my currently limited hand and arm capability. And I’m looking forward to the next game, which will be with the Chinese and possibly an attempt at beating the game on Very Hard.

Game screenshot. Elite Dangerous. The Anaconda space ship is on the left, pointing away from the camera towards a blue and purple nebula shaped like a rotated C.
To the clouds !

And in another alternate history … Elite’s future is pretty grim dark but at least it has easy access to space. I had a little session over the weekend, making my way further around the galaxy. I’m at the top part now …

Website screenshot. A map of the galaxy with a very long green indication showing where I have been.
Follow the green line

I’ve got a bit further since then. The next few waypoints will take me to the top of that map again to Salome’s Reach, 65,647 light years away from Earth. There are a few things to see along the way though …

Game screenshot. The spaceship is coming towards the camera. A large sun is partially visible at the bottom of the image. 2 suns,, 1 large and 1 smaller are behind the spaceship.
Toasty

Sometimes the game likes to surprise you. You go from system to system through hyperspace, dropping out at the most significant stellar object. In this case, the system entry star was the one at the bottom of the picture.

It’s not quite that simple though … As you drop out of hyperspace, you go through any stars that might be behind it. That definitely leads to a wake up call.

Game screenshot. Spaceship facing a black hole. The normally thin galactic ribbon has been spread across the screen due to lensing distortion effects.
Approaching the Gates of Apzu

There’s another black hole there, with the extreme lensing effects.

Game screenshot. We can see the top of the spaceship with a glow for radiators. The background is dominated by lensing effects of a black hole distorting the galactic ribbon.
Knocking on the Gates of Apzu

Of course I took a closer look.

Game screenshot. The black hole is distorting the vision around it again. A dark spaceship is coming towards the camera.
Retreating from the Gates of Apzu

Before enjoying how the lensing effects retract back to normality as you fly away.

Game screenshot. The spaceship is landed on a flat plain with small rocks. The buggy is in front. A planet with a ring is visible centre left. There is a small star top middle right. There is a moon top centre that is just showing a small reflection from the star.
Looking at giants

And then it didn’t take much longer for me to find a suitable spot to end the session at.

Oh ! Been reading books too. Absolution Gap was a bit of a struggle but Murderbot 3 flew by, as is Light of Impossible Stars.

More about the books in a later post. Gonna try and read lots of books again this year :-).

Finding the Shiny Planets

Hello everyone,

People have been saying very nice things about my internet spaceship screenshots lately so I had this idea that I’d say something about how I end up at the places where they happen … First up though, every journey has a start and this was how I logged in today :

I’m going to keep the pictures small today cos there are going to be quite a few … As always, click for bigger. It was nice to see the planet in the background there. The first thing to do is to have a destination in mind … and I’ve been using the Kamd site to give me ideas for places to go :

All those extra tabs again 😀 Here’s a link to Kamd. Pop in your start, drop in your intended destination (Ross 1047 has a planetary base with a buggy racing circuit apparently) and give it your ship’s jump range and how far you’re prepared to go off the straight course home. 20 jumps is a bit silly but I am taking a scenic route back. The button that says “EDSM Info” will tell you things about interesting places along the way. For this trip, I bypassed the Necropolis Chasm because it didn’t look interesting and set a route for the Smokehole.

As you go along the route, you’ll jump in at the stars along the way. A quick “honk” of the system discovery scanner and you get an idea of what’s there :

Have a peek in the top right. 2 objects is barely anything, so this system saw me looping around the sun for my next hop and not bothering to check out the system any further.

The top right display says that the next system has a G class star, which means it’s worth checking out. The game leans a lot on real space astronomy, with models for all of the stellar object types in our galaxy. Most of those will be Main Sequence Stars :

(Image attribution link – this came from the Wiki page)
The main sequence goes from O through to M class stars depending on their luminosity. The O end are the younger and more intense stars (My astronomy might be a bit dodgy here), the M end are stars that are nearing their old age. Saying that though, O will burn fast and bright, M burns slow and dimmer and usually outlast the more keen stars. The vertical scale there is Magnitude, big is higher up. (Best to look at the wiki page !)

What it means for planets is that stars around the middle have a greater chance of having the interesting potentially life bearing planets. Our own star is a class G2V star, which means it’s in the middle of the Main Sequence and average size for its luminosity. Our planet happens to be at just about the right distance from the Sun to make conditions on the surface compatible with our kind of life.

The game knows this science too and includes it in the Stellar Forge engine it uses to turn newly discovered star systems into something that makes sense in our universe. I’ll pay special attention to F, G and K type stars. Back to our G type star that we dropped in at ! What’s there ?

24 objects means that it’s worth checking out a bit more. To do this, you use the Full Spectrum Scanner. Think of this as a series of telescopes and sensors that take in the light coming from the objects in the system and from that, the systems can work out whether it’s rocky, got metal, made of ice or something more interesting like a gas giant or the much more valuable water and earth like worlds. This owes its inspiration from a real technique called spectroscopy that astronomers use to give a crude (it’s the best our instruments can do!) approximation of what planets around other stars are like.

That’s what the Full Spectrum Scanner gives you – the thing to look at is the scale near the bottom. It gives you a much better idea of what’s there. I have it tuned to Metal Rich bodies there, which are valuable planets to find. If there aren’t any Metal Rich, High Metal, Water Worlds, Earth Likes or Ammonia Worlds present, I’ll quickly move on. As it happened, this was a reasonable system to find.

One thing I’ll look for are moons around planets that I can land on (the planets with the blue half circle around them). It’s nice to have something in the sky in shot as well as interesting surface features. As it happened though, this was a series of junk planets (Icy moons aren’t worth much) and they were too far out to check out. (The Ls is Light Seconds or distance)

On to the next system, this one only had Icy worlds. I immediately jump on if I find these.

On the other hand, jumping in to see spectral traces around there means stopping is a great idea because water worlds are pretty and shiny (and give good exploration pay out !) …

… Especially as I was the first one there, which means I get my Commander’s name on it ! So far, Elite pilots have found a little over 53 million systems, or 0.0133% of the galaxy.

This would have been a great place to stop and take pictures too, as it’s close to where you come in and orbits the water world.

That’s what you see if someone else found a place first.

Sometimes “LOTS of objects on scanner” can turn out to be :

Junk. Oh dear. Just icy planets again … although icy planets can still have nice things to look at if you take the time to scan them all.

Moving swiftly on to another system … Something that will pop up during scans is that “Refining scan…” in the top right, this means there are interesting surface features to have a look at. The various geysers and volcano things are surface geological features that will get picked up here. Something else of interest there is “Rotational Period : (Tidally Locked)”. This means that the same side of the body faces its parent at all times, just like our Moon has a dark side that we can’t see directly from Earth.

This is me lining up to have a closer look at my intended destination. Notice how I have the moon targeted and I’m heading straight for it (not for long!). I have the parent body vertically upwards from it. The plan is to circle the moon until the parent body is visible from the surface, it’s easier to plan ahead and line up so you don’t have to think about finding the parent body again.

So I’ve done a part orbit around the moon and I’ve probably got a bit lucky there with how close to the horizon the parent planet is. I’m on final landing approach here, heading for one of those interesting geological surface features. Slightly unfortunate that it’s dark, so I turned the night vision feature on. it helps to pick out a good spot to land.

And here we are !

The side of a ship is better to look at than its back end or front end (depends on the ship), so I’ll rotate around for a good angle before setting down. Lighting is one to think about too. The ships and SRV buggy both have headlights … and I’ll use those headlights to illuminate ship and SRV.

I’ll also hunt for craters, canyons, mountains … anything that looks interesting as I’m coming in for a landing.

The science bit helps in narrowing down the candidates a bit … cos the Stellar Forge thing that procedurally generates what you find has the science bit as part of its rules. But sometimes it’s just luckily finding something Pretty.

Gas Giants are great places to search around, because they’ll often have multiple moons that you can get in to shot. A gas giant with rings is even better … although those same planetary science rules mean that the moons are all in the same plane as the rings (zero inclination). You don’t see a ring, you see a line unless you’re really lucky and find a moon on an inclined orbit. The Full Spectrum Scanner will give you a preview of how a planet will look and whether or not it has anything in an inclined orbit around it.

I think that’s it for me for this post. If you’re an Elite Dangerous pilot reading this, good luck finding the Shiny Pretty Places to take great pictures of ! I hope this post helps you out there.

In the meantime, I’m checking out those hot things there overnight with marshmallows and popcorn :-D.

Stay safe, fly safe, be well ! And keep your eyes open for the Shiny Pretty Things.

Shenanigans and Shiny Things

There are shenanigans afoot in the computing world …

Also shiny things in the sky :

What’s the shenaniganning ?

Turns out that some of the manufacturers of motherboards have figured out a way to trick the system in order to allow more wigglyamps to be shoved into processors in order to make them go faster. Beware both the reporting and the conclusions from it … The theory is that if the software in the motherboard reports one number and that number is too low, the software that governs automatic overclocking goes : I can drive this processor harder !

For this exploit, it’s the numbers that do voltage and current. The processor should only be given up to a certain limit there, any higher will make it go too hot … causing its life to be shortened. I quite liked getting 8 years out of my last processor !

Here’s numbers from my machine from just now. The science sums are turned off, so the numbers are for low activity :

(You may need to click for bigger …)

The crudely drawn arrow points to the suspect line … Apparently my machine is reporting that the processor is taking about half the power that it is actually taking. (the electrical input power will turn into heat and the heat has to be taken away – too much heat = crash and boom).

I think the sum is coming from the “Core + SoC Power” and “Core PPT” (Package Power Tracking). However, when I read the HWInfo page saying what the Power Reporting Deviation meant, there wasn’t enough there to say where it was coming from. Which makes me question its value and relevance.

The other terms there are “Core” – this is the bit that carries out the instructions. There are 6 of these on my processor. “SoC” is System on Chip, it’s the bit that connects the cores to the rest of the system. Gotta get the data in to them and the data out of them. This allows the instructions to tell the rest of the system what to do (changing the picture in the graphics card) and allows it to tell the memory and drives to feed it more data.

What do I think this actually means ? Not actually very much unless you trust your system to automatically overclock itself, as processors will do these days. I don’t believe in doing that, the automatic overclocking measures are usually intended for when the system isn’t doing very much (i.e. marketing numbers) and are meaningless when you’re running tasks on all cores, like I do with the BOINC Science Sums.

The more important numbers are the ones for temperature … and whether the system crashes or not. The computer will crash when either the temperature goes too high and the electronics can’t work thermally or when the signals are coming at it too fast and the switching isn’t fast enough. Processors are filled with transistors, which are tiny little switches. You can make them switch faster if you brute force more electrons through them.

Oh – I may have almost broken something yesterday evening as well … I was seeing if I could get more information out of the AMD Ryzen Master program and pressed one too many buttons …

My processor usually runs at around 50 degrees C on idle. It’ll go up to between 70 and 80 degrees C when it’s doing science sums (depends on ambient conditions too). I should probably actually fit the aftermarket cooler I have at some point but I’m happy with what the stock Wraith Stealth cooler does.

After clicking a button last night, while it was doing sums, the chip overclocked itself to 1.4V, 4.2GHz … and the temperatures shot up to 95 degrees C. Oops. And it didn’t crash ! I think I may have a pretty good cpu there if it survived that without crashing or other ill effects. It’s back down to the normal speeds of 1.1V, 3.6GHz.

The thing that matters with the overclocking is the temperature and whether the machine crashes or not. I’m taking a very dim view of my motherboard maker (who I won’t be recommending any more) using this software fiddle but I don’t think it actually means very much, unless you trust the automatic overclocking features … which you should never, ever use. It’s not worth it for small, inconsistent gains that shorten the life of the machine.

To the Shiny Things !

Tried putting the kettle on these geysers. The temperature was good but the lack of atmosphere makes the water boil off before the tea brews. There’s probably a way around that.

And a higher shot. I made a little error here because in chasing the geological geyser formation, the nebula ended up a bit too high. (If you drive the camera drone thing below the surface, it blacks out the screen)

I did a bit more neutron star boosting along the way, this is the Tea and Medals about to dive in to that jet cone in order to get a boost.

More nebulae :-).

A planetary nebula poking out from behind a gas giant.

 

I did like this one, it’s where I stopped on Thursday evening. Good shadows, an eclipse on the gas giant and it looks like they’ve added in some fogging too over there in the distance.

The nest stop was the Perimeter Nebula.

Today”s travels included the Perimeter Nebula.

Before heading off to the Damselfly nebula. Pretty and blue. The picture at the start of the post was taken at the neutron star inside that nebula.

The last place to visit today was the Child of Time nebula inside the Cloomeia sector. This one is another planetary nebula with …

Black hole ! This one is a tiddler black hole at just 3 solar masses. The game lets you get right up close, with this one being taken at 25km away. I’ll have a natter about spaghettification some time …

There are benign black holes and rather more malicious black holes. It depends on high big the black hole is, with the smaller ones giving worse spaghettification effects than the big ones. What is spaghettification ? It’s a difference in the force between the end of an objects that close to the black hole and the force at the end. When we stand up, there is a tiny difference in the gravity exerts on our toes and our head but it’s so small that it doesn’t matter. But if you’re close enough to a black hole, there starts being a massive difference between the gravity exerted between close and far … and the object rips apart due to differences in its weight. (Weight = Mass x Gravity with weight being a force)

I’ll probably go into that more at a later date when my brain is up to doing the numbers on it. Brain is still not quite where it should be !

Oh and I’m still loving the effects of what happens when you fly away from the black holes. The minimum speed with the hyperdrive on is 30km/s, which lets the lensing effect unfold in a rather pretty way.

Stopping point for the night – nice bit of sun there.

Last one, looking back at the companion star and the black hole will be up in the sky there. Not sure where 🙂

That’s it for me for tonight !

Stay safe, be well.