Still here just in the bunker

Hello everyone,

Been thinking for a while that I should resurface for a bit and say hi … I have to admit to being rather in the bunker at the moment. It’s a combination of things. Most of it is IRL worries, not so much with me (because I don’t do that), more with family. But that’s not something I’ll put here except saying that I’m very worried about someone/somepeople.

Yeah, I do that, I worry more about other people than I do me. And that little monitor voice is telling me I’m getting close to hitting that wall again. That’s perhaps my biggest fear. I keep on going, whatever. But I know that at some point, I’ll deplete all of the reserves and be forced to stop. I have that feeling that the stop is approaching. So I’ll attempt to look after myself so I can look out for others, as limited as that might be.

It does feel more often now that I need to do a change of life style. The barge plan is one of those ideas. It would be a reset, a chance to start fresh. The job is another, I’ve been working for who I work for since the end of 1997. That’s a long time – 26 years ? I’m still committed to getting stuff done … but I’ve been at it for a long time. Perhaps that’s another symptom of being closer to that stop wall.

So that’s me in the bunker again, trying to hang in there again. Being able to escape for another cruise or similar getaway would be good, although the amount of leave I have remaining means that won’t happen until after Easter.

Gosh, that’s more than I intended to go into when I hit Add New Post, this was supposed to be a quiet one about :

Picture. We're looking at a box of Lego. The picture on the front is of a yellow and black sleek sports car. The red dwagon plushie is on top of the box, looking down at it from above.
What’s in the box !

Something from the Xmas break.

Picture. We're looking down from above at a desk with multiple assorted pieces of Lego of all sizes.

This was bag 1 of 4. Lots of little components to pin together, what will they make ?

Picture. More Lego ! Assembled into a rectangularish frame with more parts dotted around on the desk. A dwagon looks over it from the left.

The rear frame starts coming together.

Picture. We're looking at the lower frame of the Lego car. Not much to it yet but at the back (left of shot) is an engine with 2 rows of 4 brown pin things pointing up at us, with another set of those on the other side of the car. The frame is grey lego. We can see the black and yellow at the top.

There we are with the engine in the back and the start of the steering rack up front. The cog up top is how you steer the wheels. The back wheels are directly connected to the representation of the engine. This time, it’s 4 cams that rotate, which push the brown things up and down. The model is of a Bugatti Bolide, which has a highly unusual W16 engine (wiki linky) which is a pair of V8 (2 banks of 4 cylinders in a V) engines smashed together. I’ve been hunting for a diagram of how it is inside. Nada. Techie geek needs the info !

Picture. Lego car. We're looking at the front of the car, which is hiding all of the bits to the back. The black sills are on each side. The front is being held up on the head of a sturdy green dwagon.

Another peek with the sills and body frame coming together.

Picture. Lego Car. The car is more complete, with yellow bodywork at the back. We're looking at the left side with the car pointing left. At the front, we can see a short axle to a slight angle due to the steering being completed.

More progress, now with the steering in place at the front and some of the yellow bodywork at the back behind the engine.

Picture. Lego car. More pieces are being added. We're looking down at the front of the car again, with the front now having yellow pieces for aerodynamic wings.

More bodywork appears, including the Bugatti signature bumper grille. Nice detail in the pieces representing aerodynamic devices.

Picture. Lego Car. We're looking down at it from directly above. There is bodywork covering the engine at the back. We can see the cog on top which is how we turn the steering.

Now with engine cover.

Picture. Lego Car. We're looking down at the right front of the car. Yellow bodywork has been added above the front. We can't really see the doors but they're black with yellow doors that lift up to open. The red dwagon plushie is underneath holding the car at a good angle.

Almost there, that’s the front hood bodywork been added and the gull wing doors are on there as well. Last one coming up.

Picture. Lego Car. We're looking at the side of the completed car, pointing right towards a dwagon looking over the front of the car. Behind, we see the Lego book with the real yellow and black car on the left and the similar looking Lego car on the right.

There we go. Last one. They actually look more similar than you’d think you could get with Lego. Nice job by them and a good little kit to put together.

That’s it for me for now. I’ll be hanging in there, although that IRL stress is manifesting in increased levels of pain. I was able to disappear into Little Big Workshop and a couple of others (like the Motorsport Manager mega campaign) but I haven’t done much flying lately. Too much soreness from the shoulder, which is another indication of hidden tension.

We’ll be ok, I suspect you’ll be putting me in your thoughts after reading this, that’s appreciated. I’ll pass them on to the people I’m worried about.

Thanks for reading, back later 🙂

X, Advent, Racing

Hello everyone,

I’ve missed posting again ! To be honest, I’m pretty burned out at the moment and I’m really looking forward to having the Xmas break off to try and recharge the brain a bit. Perhaps I actually need (hushed voice) an actual away from home holiday. I don’t think I’ve had something that counts like that since (checks photos) 2013. I was suffering from the issues with my outsides then but it was before it turned really bad. I’d been avoiding going to hotels since it went really bad until around 2019 ish. (I was leaking a bit too much).

Haha, that might have been a bit oversharing for the starting paragraph 🙂 But I think it’s part of why I’m suffering mentally at the moment. When I’m active, I can shift into that faster thinking gear, it’s just taking more of a kick to get me in that at the moment and I’m exhausted as soon as I close up the work laptop every day. Wait … thumbnail pic ?

Game screenshot. X4. We're inside a docking bay, looking at a stubby looking small one person spaceship on the landing pad. It has a big gun poking out under its nose and we can see a short stubby wing at the lower back. We can see a logo behind an open entry door. The logo is of a Pocket Dragon holding a slice of pizza.
Interstellar pizza delivery anyone ?

That’s from X4:Foundations and … the dwagon on there isn’t a photoshopping. I’ve not looked at this game too much so far due to a couple of reasons but I couldn’t resist making something Very Me after seeing a custom logo option in the various menus. Elite only has a small selection of decal logos that you can add to ships and I wouldn’t want to have any of them on the ships.

I might brighten it up a bit though. The default logos in game are all white monochrome, which I tried to follow with the edit of the Pizza Dwagon but I think it’s ended up more as shades of grey instead of a proud logo that stands out to be recognised by people trying out the interstellar pizza delivery service.

Picture. We see a Pocket Dragon standing on a plinth, holding a sign that says "Have I enough shades to audition plz?". The pocket dragon is in grey scale.
Don’t tell him …

Moving swiftly on …

I acquired X4 because of a rising dissatisfaction with Elite Dangerous. Elite is a wonderful screenshot generator but it needs a lot of issues fixing, issues that were introduced as part of the Odyssey update. I can’t see much point in playing the earlier Horizons edition any more, I’d rather stick to the new version. One of the issues is the lighting … I’d find a promising place to make camp at the end of a session, arrive and find that the lighting issue kicks in and you can’t actually see anything.

The criteria is : Find a gas giant with rings and a landable moon. If the moon has an atmosphere, that’s a bonus. And then I’ll head over there and try to land so the gas giant is on the horizon.

Game screenshot. Elite Dangerous. We're landed on a rusty red barren moon. Our pilot is standing in the bottom right, behind her is the purple moon buggy. Behind there is a rock and landed behind the rock is our ship. In the background, there is a partly illuminated grey brown planet and the rings circle the planet disappearing under the horizon.
Camping at the Grand Rings

The pictures look great when you can find them … but when new bugs come into the game faster than the old bugs get fixed, you have to wonder whether it’s worth spending more time in the game, especially when all of the objectives I have (but one) in the game are completed. The only remaining thing to do that I’m bothered about is to own one of the Fleet Carriers as a mobile base …. but those require a decent investment of time in order to fund them. (Although apparently you can sit in an asteroid belt having an autobattling ship that earns credits at a happy rate – that’s not the kind of gameplay I’m interested in though).

X4 is the fourth game in a sequence of space flight games. It’s always been a very arcadey style of space combat sim, which isn’t a bad thing as far as gameplay goes. One thing it does have as well as the blasting is a more evolved economic model. So whereas Elite only has you flying one of the spaceships around, with the rest in the hangar, you can build up a business empire in X4. When you move up to a bigger or different ship, you can assign a non player character pilot to the old one and send it out to do more trading, mining or have them around to run shotgun on your freighters. Oh and you can build your space stations as well and manufacturing. Kinda like a friendlier and single player version of Eve Online.

I’ve bounced off the X series continually in the past though for multiple reasons, hopefully I can adapt more to X4. That said, the new little ship (unnamed so far) hasn’t left the pad yet partly because I’m still figuring out what you do in the game, mostly due to Pain.

Ouchies hit last week … I think the cold snap is one factor but I was also using the desktop mouse in the wrong position for an extended amount of time last week and that’s apparently wrecked me. Oops. If it’s on the upper deck, I use it with a straight arm which puts a lot of stress on my shoulder, putting an upwards and outwards pressure on it. And that’s still stiff after last week.

So I’ve been on the more hands off games with less movement of the mouse, like Motorsport Manager. Oh and perhaps a bit of Skyrim and Mars Horizon too as well as continuing the repairing things catharsis that Car Mechanic Simulator offers.

Advent ? No advent this year. It was a great theme to have over the last few years, with the themes giving me stuff to write about every day. But … the Lego models take up a decent amount of space, the advent calendar wasn’t particularly interesting this year (unlike the Xmas jumpers from last year) and I was definitely feeling that burn out.

Picture. Front and centre are two lego figurines. One is Darth Vader in his black helmet cape and a red Xmas jumper with a death star ball on it. On the right is a angry looking fellow with a green jumper with a white droid on it. There's a marshmallow to the left and more lego figures in the background.
It’s that time again

Yep. Almost the time of year for Mini Eggs to be back in the shops.

Haven’t had snow yet here, unless it happened in a weekend morning and I completely missed it.

Racing ? I’ve been following the Grand Prix racing still. Something has to change there. At the front, you have a driver apparently hell bent on having people run into him and throughout the field you have them slowing to make space for fast runs, which is going to lead to a massive accident at some point. I think it’ll be a close finish at the end of this season and there will definitely be more controversy happening. And at some point, the patience has to run out with a driver who is definitely incredibly talented but has also been incredibly dangerous on the race track ever since he came into the sport.

I suspect you know which driver I mean there. I think it’ll be different again next year, with George Russell coming into the Mercedes team. Whereas Lewis Hamilton has the skill to avoid car damage when he’s been getting run off the road, I don’t think Russell does. There will be more accidents happening next year. But we’ll see there. Hopefully the new regulations next year improve the racing, although Formula 1 has usually been a processional activity where the cars can get close but not overtake on a lot of the tracks. It should be the fastest car and driver that wins and often that isn’t the case.

Something for those who say – “I watch it for the crashes”. Take a look at yourselves please. Those are real people in the cars. Hopefully the two Formula 2 drivers who were injured yesterday make full recoveries. Other drivers have not. Your entertainment should not come at the cost of those bringing it to you. I was wondering when the big crash would happen yesterday. The new Saudi circuit is the second fastest … with many blind corners. It’s not a question of if an accident will happen, it’s when.

I have a vague memory of Frank Williams and Patrick Head having to avoid traveling to Italy for a few years because they’d have been arrested on manslaughter charges (later cleared) in the aftermath of the Ayrton Senna death. I can see the new Saudi traffic as being a track that could potentially kill someone.

And that’s not what I call entertainment. I genuinely thought we’d lost a driver last year with Romain Grosjean’s miraculous escape from a fireball. Seeing that again on Drive to Survive brought out the feels again.

I’ll say it again there – our entertainment shouldn’t come at a cost to other people.

Haha, he says thinking of the Pixel People in the games. Perhaps we’re Pixel People in someone else’s game ?

Anyway, I think that’s more than enough metaphysics for my head tonight. Time to disappear back into book with the music on. It’s currently Bone Silence by Alastair Reynolds and then I’ll be buying Leviathan Falls by James S. A. Corey, last of the Expanse books.

Have a great advent everyone, be well.

Quick ! Escape across the border

TLDR – I came back again.

As the general plague situation around here improves with the numbers going down, we’ve got more options to get out and about again … So last Monday, the various shops opened up again, as did the border across to Wales.

I like Cardiff. It’s got a lot more interesting places to look in than Bristol does. Oh and there’s the sweet shop and …

Picture. A shop front seen from the outside. It's the Lego shop with boxes of wares stacking the shelves and a selection of completed models (2 Porsche cars, tree house, blacksmith house) in the shop window.
Happy Place

Yep. Found myself outside the Lego shop again but there were a few more places on my list of shops to visit.

The trip happened on Friday, for a few reasons … Work’s one of the big ones. We’ve been busily sorting things out plus I was in catch up mode after having the previous week off. So I held off until Friday mostly for that. Friday tends to be a half day, balancing the extra hours spent logged online during the week. I have lots of flexi credit to burn at the moment …

There were other reasons too. If the cabin fever was getting to me, it was going to be affecting all the other people too. Apparently Cardiff was busy on Monday and Tuesday (Lego Shop Lady was chatty). Things had a chance to calm down a bit by Friday.

There’s also a factor of wanting to have a decent amount of time to wander and see the various shops. Kinda failed on that one on Friday. You really want to be disappearing from Cardiff around 4pm at the latest on a Friday and earlier is better. Even 3.40pm was starting to push it. There’s a good motorway going by Cardiff, the issue is getting to it. The roads out aren’t great and get clogged up very easily. (I need to find another way out of the city instead of the one the satnav likes !)

Oh ! Reasons for going into Cardiff :

Antics Model shop – I’m highly likely to get a radio control car before the Summer really kicks off. The trick will be what to get and I need a lot more knowledge and information before I commit any money there.

Wally’s Delicatessen – has sweeties … more later.

Music shops when I find then – I’m always on the lookout for more albums to add to the collection. There is an HMV in Cardiff but it’s a bit out of the way. I’m still hunting for places to browse though.

Troutmark Books – found them again ! They were open. Happy feels. I didn’t buy any books on Friday though. The foggy mask tends to put a dampener on the book browsing but they do have a great selection there.

Oh and the Lego shop too. Loot happened …

Picture. An assorted selection on top of a rather large box of Lego including yellow and pink bonbons, lemon sherbets, candy mice, pineapple cubes, kola kubes and all butter fudge. Plus Lego (in the main text)
Much loot

The assorted sweetie supplies will hopefully last a little while again. I couldn’t resist the thing in the big box at the back (Lego Space Shuttle) and my eyes were gradually increasingly opening up as Lego Shop Lady kept getting more things out of the cupboard. Yep, the ice scene, plane, helicopter bag and boat bag are all freebies. They’ll take a fair while to put together :-D.

One has already come together. I quite enjoyed this one last night.

Picture. An old red plane is on a stand. It has a single wing above a circular (for Lego!) fuselage with a single propeller up front with two blades. A Lego figure in on the stand wearing a brown flightsuit, holding a map. A dragon is to the left, wearing a flight cap and goggles.
Chocks away !

That’s the Amelia Earhart model that was available to Lego VIPs. Nice model, the VIP and Creator kits have lots of nice touches and a great finish.

It was good taking the car out and about too. I’m learning its quirks and what it can do. The voice command thing feels like it has improved, although I have no idea how much I’ll use that. It also logs the journeys and uploads them to a server, which I can check to see how I drove. (Although it has a km/h vs mph bug that I’ve reported back on).

I have an idea for a place to take the car too that’s away from the beaten track. This one comes from Friend BionicDwarf who takes fantastic pictures of the sky. Yep, place is well away from overhead lights that hide the stars. I’ve been making progress in Game too, heading round the galaxy … Leg 3 is complete, next direction is towards the south of the galaxy.

Game screenshot. Elite Dangerous. We see the port side of the ship, above an Earth like planet to the bottom right. Above the ship, we see the ribbon of the Milky Way galaxy.
On galaxy’s edge

That’s Searching for Dragons looking back from the galaxy’s edge. There’s a system tagged Void’s Brink there, which has a single Earth Like planet about as far out as you can get. We can see the Milky Way galaxy stretching out before us there. But it’s not quite as far East on the galaxy as you can get … I had to give up on this trip before because I didn’t have the range or materials to get me out there. However …

Game screenshot. Elite Dangerous. Our ship is on the left, we're looking from behind at the top of the ship. On the right and further away is a larger ship, with a blue nose and yellow landing pads on her main hull.
Put the kettle on please !

That’s Magellan’s Pub, a fleet carrier that someone has based out at the most eastern star we can get to in our galaxy. A good place to stop off and …

Game screenshot. Elite Dangerous. We see the forward starboard quarter of the ship, landed on a dark brown planet. Above the ship there is a formation that looks like a white cloud.
Next stop, Magellanic Cloud

That’s me stopped at a planet at the edge. I think that white smudge thing is one of the Magellanic Clouds, a sub galaxy off the edge of our one. But I need to know more about the geography of our local galaxies to know that for sure. I couldn’t get the info from asking Google yesterday.

It’ll be good to head back and see the stars.

Time to hit post though. Keep your guard up against this plague (maybe 50:50 of the people out on Friday were Special People who don’t believe in keeping their mask on) and hopefully soon we’ll see each other out and about and at places like cinemas again.

I miss cinemas. Not been to one in 14 months.

Stay safe everyone, be well.

Advent Day 11 – Danger Falcon

Today might have been a good day to talk about Falcon 4.0 !

Instead, I’ve brought forwards talking about a different game that you’ll probably recognise instantly. The draft plan had the original game right at the start and the new game at the end but I’ve been swapping things around a little bit as I go.

What’s behind the door ?

Don’t tell them the odds

At some point, I’ll figure out what arcane combination of thing to do to get the focus how I want it. Or while the Pixel 4’s cameras are better than the Galaxy S7, it isn’t quite as good at doing super close up photos.

Millennium Falcon today ! Venerable workhorse of the series and fastest hunk of junk in the galaxy. Home of scoundrels and leader of squadrons.

This ship type found its way into the various games too, not necessarily as the Falcon, usually as the Corellian YT1300 light freighter.

The ship made me think of Elite Dangerous. A ship roaming the known tradelanes, going from place to place looking to make a quick profit while avoiding the attentions of the authorities and casual pirates. Bit like Elite ! Come to think of it, bit like Freelancer as well.

I’m going to do a little side note here though … I’ve been struggling lately. Been feeling the effects of this year building up on me and can hear that burn out clock ticking away again. I’m on duty for work until Thursday evening next week, then off until the new year. “On Duty” ? That’s one thing we’re getting used to with this pandemic. I struggle to call it “in work” if I’m working from home. On duty feels like it covers it better.

Our place has been continuing to work as before, just distributed around working from home instead of in the office. It’s been an odd difference … It’s let me experiment with protobeards (the current one comes off soon, itchy factor is rising) and not having time lost to the trip in to work and out again is very welcome. So work is still fine.

It’s everyone else’s attitudes to the pandemic and other things that is continually wearing. I don’t like talking about that too much here because you get too much of it from elsewhere. We should be handling it far better than we are. The controls on infection rates should be getting put in earlier and stronger. And they should be getting followed by the general population.

I should not be getting double glazing salesmen knocking on the door.

The later the controls come in, the more hold the infection will have taken and the longer it takes for the fire to go out. Personally, I think people have given up on trying to keep a lid on it and are now treating a very serious illness as nothing worse than a cold or the flu. It’s not just here, the England team just came back from South Africa after the cricket tour there was cancelled due to increasing covid infections occurring in a supposedly bio secure bubble which was anything but. The England people gave probably too many chances … yet are now being accused of coming home when they shouldn’t have.

So I’m annoyed at that.

I’m also not angry … but very disappointed at the attitudes around a couple of big games at the moment. One just got an expansion, one is benefiting from rabid levels of hype. People are falling over themselves to play both. Yet the new game is getting its notoriety partly from disgusting marketing methods and the expansion one had everyone coming out in arms about their treatment of a protest.

Yep. Not angry, just disappointed. I won’t ever be playing either of them. Mind you, “not angry, just disappointed” sums up what I think of The Outer Worlds too. It had massive hype … but I found it dull, disappointing and indulging in the laughs through lowest common denominator humour that seems to be a hallmark of Epic Store exclusives.

Elite ?

A Shadowy Start

I’ve apparently gone rather overboard on the screenshots since restarting … That was an opportunity shot after emerging from one of the starter system stations into a rather glorious eclipse.

Basking

Since then, there have been many stars.

BUGGY !

Many bases to explore. And plunder.

Where buggy ?

Sadly no buggy on this occasion, it didn’t fit …

Yellow star, third planet

Visited familiar places along the way.

Eeek

Had Outside Context Encounters …

Charge the shields

And done a little archeology too.

Rocky

And there have been some very pretty locations to visit too.

Elite Dangerous has been a great game for me over the years I’ve been involved with it. I’ve hugely enjoyed getting up close to the various astronomical phenomena that have been included in the game.

And it’s expanding soon too with extra features that let you step outside the ship and bounce over the ground on foot. That should be pretty good. We shall see !

It feels like that Odyssey expansion has gone from A Long Time Away to Wow It’s Coming Soon ! I think that’s another sign of how time has gone very strange this year. It doesn’t feel like it’s 9 months since the pandemic situation properly broke out here in the UK.

That feels like it’s enough for today though.

Tired. Hanging in there. Enjoying the games when my body lets me. Definitely enjoying looking back at and remembering some older games. And winter break happening soon.

Stay safe, be well everyone.

Advent Day 10 – Warring Robots

Hello everyone,

Door number 10 ?

Good on you there BD-1 with the hat. This one is a curious one … you usually build up Lego from small components but this one is just one piece for BD-1, sitting on a 2×2 circle to stabilise the little one.

BD-1 is a kit I’ve been tempted by, although I’ve slowed down my lego acquisitions lately. It takes up too much space.

The games of the day are mostly the Battletech series, which started in a tabletop battle form before being converted to computer gaming. The original came out way back in 1989 running in MS DOS … Ancient ! This is a game that I completely missed, coming into the series with Mechwarrior 2 Mercenaries, which I can remember enjoying playing through a few times.

Robots ! In 3d !

This one was from 1996 and had you as a small time Mercenary Mechwarrior pilot trying to make your way around the fringes of the galaxy, taking jobs as they come and attempting to stay solvent enough to keep the Battlemechs in good repair and yourself in one piece in the missions.

It was a good little game too.

I skipped over a few more, before finding the two Mechcommander games. I can’t remember the first one much but I enjoyed playing through Mechcommander 2. This one was a real time strategy type variant, converting the tabletop rules to run in that time frame instead of the big handfuls of time that turn based games run in. At that time, the popularity of games like Command and Conquer and Warcraft meant strategy games were all about being real time based with turn based going out of fashion.

It’s probably an easier transition than it seems, instead of turns being minutes, you split them up into seconds instead, have a lot more turns and give the illusion of real time.

Kaboom !

While the previous games had you in the pilot’s seat, the Mechcommander games elevated you to the godlike position, commanding all of the mechs in the lance. Instead of you aiming the guns and steering the robot, you told them where to go and what to shoot at and probabilities would determine whether they’d hit or not.

Different game styles for different people. I like both … at the right times. There’s times when I want the disconnected position and times when I want to be doing the pew pew.

There were a few more games along the way of varying success levels. I think Mechwarrior 3 came along at a time when I couldn’t afford to own a machine of sufficient power to run it. This was the time when PC components were rapidly advancing in power and performance and by the time you’d upgraded the machine to catch up, the games needing high performance had been forgotten and there was a new Shiny around.

Or I was just deep in the Master of Orion 2 addiction and didn’t have time for other games. I missed Mechwarrior 4 as well and avoided Mechwarrior Online as it was one of those shallow online things instead of following a storyline.

Apparently the latest game, Mechwarrior 5 Mercenaries has a storyline keeping it together but I think I’m avoiding that as well due to issues with how the game is set up. I’d usually look to clear opposition from levels in these type of games and then be able to operate freely (or depart) … I get annoyed when endless waves come in when it doesn’t make sense for this to happen, which is a characteristic of MW5:M.

It’s all coming up lasery

And then there’s the recent Battletech game, which I enjoy quite a lot still. I’m a bit on and off with it again but it’s one I’ll keep coming back to.

Toasty

There’s lots of variation in Battlemech available, although you tend to go towards one theme or another. I tend to reduce the guns and increase the armour. Each mech has a weight limit that you have to stay within and the guns, armour, heatsinks and jet packs all have their own weight.

Plus while having a full set of guns would mean an incredible first shot, they’d overheat your mech and you’d actually only be able to sustain fire from 2, 3 or maybe 4 lasers, guns or missiles. Kinda like asking if you’re getting value out of what’s fitted. If the guns aren’t being used, they might as well have been armour instead.

Good game. The story was criticized as being a bit dull and long but I enjoyed the story missions cropping up along the way. The game is not well optimised, with long loading times unless you have it on an SSD. It also eats memory and with the Roguetech mod, was unplayable on Pumpkin with its 8GB of memory.

But I liked it, warts and all. I didn’t like Roguetech for another whole heap of reasons, not all of which were to do with what they did to the gameplay.

What’s that in the first picture ? Haha, I intended to have Michael Stackpole’s Ghost War book from the Battletech universe back there but I couldn’t find it. So the game adaptation of Robot Wars came in as substitute.

Hmm. Should I be polite about it ? Nah. The Robot Wars game was a buggy mess and one of those merchandising cash ins on the very popular TV competition series of the time. It was playable … but instantly forgettable and just not that good.

Even if Robot Wars ran, I wouldn’t bother now.

Instead, it’s likely to be Mars Horizon for the end of that game or the also new Per Aspera where you’re playing as an AI construct in charge of terraforming Mars. I enjoyed a first look at that one the other night.

Need food though. Shopping first. Back tomorrow.

Stay well, be safe ! Wait … that’s not right. Be well, stay safe !

PS There’s another massively hyped Big Game out today. I’m not talking about or playing that one for a whole heap of reasons.

Advent 2020 Day 9 – Knights of Rey

Day 9 !

Behave 4D !

What is that dragon getting up to ? Next thing you know, he’ll bring his friends in. Now there’s a thought.

It’s Rey making an appearance today. I liked Rey. She had a great entrance leading us into The Force Awakens as a scrapper junker kid with attitude and an instinctive (from taking ships apart to loot the best bits) head for starship workings.

There could only be a couple of games to feature today for Rey. Well, perhaps the Jedi Knight games and Jedi Academy too but I don’t think I owned those. (I tried the Dark Forces 2 Jedi Knight demo but I don’t think I got the game).

So … Knights of the Old Republic (aka Kotor). There were two of these games … They were set 4,000 years before the movies in a similar but different universe. Instead, the galaxy is balanced between the hordes of the Sith and the legions of the Jedi. They really don’t like each other.

You could put someone’s eye out with those

Like Rey, you don’t start as a Jedi though. There’s no lightsabre as you wake from a coma with no memory, escape an exploding starship and find yourself marooned on the city planet of Taris.

And the adventure launches off from there as you find your ship, the Ebon Hawk, before heading off around the galaxy in search of answers to your mysterious past.

Along the way, you pick up Bastila (the lady on the cover of the game), with the incredible voice of Jennifer Hale who was later to become the only Commander Shepard of the Mass Effect games.

There we go. Jedi and fella with apparently no jaw.

HK-47 is there as well, as the assassin droid with the best lines in the two games.

I played through Kotor once, enjoying the way they turned d20 mechanics from the Dungeons and Dragons system into something that played really well as a faux-real time system on the computer. The game had decent writing, good characters and was probably when the publishers Bioware were at the peak of their powers, producing an excellent game that didn’t outstay its welcome too much. Modern games can be a bit too long.

Kotor spawned a sequel, Kotor 2. I do actually own this game after coming to it a bit late but it’s a digital copy so no box to take a picture of. One reason for not getting it back then was because it had picked up a reputation for being a bit broken. It’s since had the fans having a go at it, patching it up and restoring some cut content.

I’m not sure why but I didn’t really take to Kotor 2 and only got perhaps halfway through. I might have to try again at some point. Maybe because it felt like it was following a similar line to the one before. Not sure. Perhaps like some of the others here, it’s tough to go back to the old games again. New games have come out and do everything so much better. There was also a game that should have been Kotor 3 … but it got overtaken by the trend towards turning everything into Massive Multiplayer Online games and became The Old Republic. I did try that … but it kinda sent me back into Warcraft.

One thing for that is the expectations around How To Play.

The old games would have manuals and keyboard reference charts in their boxes along with the cds. My Mass Effect Andromeda box didn’t even have a disc in it !

Nowadays, the games have their tutorials built in. Games still steadily build up the mechanics that you play in, rarely throwing you in at the deep end. But instead of it being in a book, you’re led by on screen prompts.

I’m not complaining there, this is progress that is good :-D.

Now wondering what’s behind Door Number 10. That’s one for tomorrow. Maggie K’s just updated her discord and twitch emotes and said nice things about the animated and edited versions of those that I do, so I know what I’m doing after hitting the Publish buttons 😀

Be well everyone, stay safe.

Advent Day 8 – Crimson X Falcon Wing

Hello everyone,

Lots of games to chatter about today. I had a sudden random thought about needing something more though. What’s behind the door today ?

The Iconic Marshmallow Wing

It’s the iconic XWing today. Introduced in the first Star Wars movie and ever present in the films that came after. A balanced starfighter, agile with excellent firepower from guns and missiles, protected against glancing attacks with shielding, an astromech droid for repairs and navigation and good for atmospheric flight too.

Oh and perhaps a small cross section profile too, making it more difficult to hit. Many little boys (including me) would have grown up wanting to fly these, which probably contributed to the XWing game being such a success back in the day.

What was the random thought ?

An eXcellent follow up

Ah there we go. I read the Timothy Zahn Expanded Universe books first but a little earlier in the timeline came these, by Michael Stackpole and the later Wraith Squadron books by Aaron Allston. These were brilliant books. There was a huge amount of homage and information about how the XWings worked from the Rogue Squadron and Wraith Squadron books, although this just added to the character stories in the novels. I’d thoroughly recommend these, if the Timothy Zahn books were the rightful Eps 7, 8 and 9, then these would have been the basis for an excellent series.

About the games ? One thing George Lucas had been aiming for with the space battles was something akin to World War 1 dogfights. So Brain went to some of the flight sim games I have …

Yep. That’s a map of Korea and Southern China …

Luke you’ve turned off your targeting computer

It looked good as well, for the time it came out. Flight sims have been on computers since the early days of the BBC, which had the game Aviator. This one saw you attempting to repel an alien locust invasion in a … Spitfire. Good game. Excel used to have a flight simulator hidden away in it.

Military jet flight sims have been a thing for many a decade too, although they reached a peak and went away after Falcon 4.0. They’d start with a small, artificial map and as the games improved, the map would get more and more detailed. Hills would be added. Towns and other features.

And then Falcon 4.0 models Korea … And has a fictional war break out where the North has invaded the South and you’re a small part in attempting to repel them. Your F-16 Fighting Falcon was fully modelled too with a manual almost 2cm thick. (I will do penance later for abandoning the glory of the Imperial number system).

There was a Bubble system, where the closer you got to places, the more the combat would resolve from Macro scale to Micro scale. This concept turned into flashes on the horizon at long distance resolving into individual missiles flying across the sky as you got closer to the combat zone.

It was a cracking game too, although I didn’t stay in it long enough to learn the systems fully. There was an active fan patching scene for Falcon 4.0 as well until that was apparently stopped in a pre-DMCA style STOP THAT order involving an update called Falcon 4.0 Allied Force.

The next one there is from 2001 and it was a misbegotten Eurofighter Typhoon sim …

Bit Icy in Iceland ?

As a Brit, I’m more interested in flying what we have instead of what the other countries have and this led me to being very interested in the Typhoon sim when it was released. This saw you as part of a detachment of Typhoon pilots stationed at Iceland … when the Russians invade.

It seemed like a very promising game but was deeply flawed. This covered things like the AI being unable to pilot properly (they couldn’t land at one airport due to a hill in the glideslope behind. But it was also a damage model that was just horribly wrong, leading to needing 2 missiles (Brimstone) to stop each tank. That was annoying.

What really made me bounce off this one was that it was extremely shallow, essentially an arcade game (like the MFDs there) rather than a simulation on the scale of Falcon 4.0. The expansion, Operation Icebreaker, tunneled even deeper into the “Oh you did not do that” level of bad with Super Typhoons on an Aircraft Carrier.

I did manage to acquire a copy of Joint Strike Fighter (the one that turned into the F-35) but didn’t manage to get that playable.

Crimson Marshmallow

That brings me to the second picture and Crimson Skies.

This was pure arcade sim action, with modernised World War 1 style planes duking it out from airships.

I didn’t play this too much but did enjoy what I did. Perhaps it felt a bit shallow again. One really notable feature in Crimson Skies was being able to skip missions if you couldn’t satisfy the victory conditions.

I managed to finish Tie Fighter and the XvT Balance of Power campaigns but hit solid walls with the campaigns in XWing and if you couldn’t satisfy some really tough victory conditions, you didn’t progress in the campaign. This is how they extended the gameplay time in those days. If you got stuck in Crimson Skies, it would give you the option to skip and progress anyway.

I think I appreciate features like that much more nowadays where I’m more interested in playing through the story than in satisfying some daft GitGud urge. I don’t need to prove the skill, I’ve done that time and time again. (This is why Concussion 2 scared me with the lagged reactions)

I’m there to enjoy the game, especially seeing the story progress.

Brave New World is on the telly at the moment. I’ve stuck with that to see how the story progresses as well and … if there’s a season 2 I don’t think I’ll come back for it. The story has been a bit meh.

I’m hoping that a second season of the lovely Ghost In The Shell SAC 2045 comes soon. It’s the version of that story which I’ve enjoyed most so far. It doesn’t mine into the origin story like the live action movie and it doesn’t lose you in dull, overthought oddness like the older anime. It went for fast, light hearted (most of the time) fun instead.

Entertaining stuff is good. Hopefully the entertainment doesn’t come at the cost of others though ! (There’s a big AAA game out imminently that I will not mention here for many reasons)

On that note … I need food, time to put the dinner on.

Stay safe everyone, be well.

Advent 2020 Day 6 – Elite Starfighter Horizons

Hello everyone,

I have managed to pull myself out of Mars Horizon (It really is silly addictive) to drop Day 6’s post … What’s behind the door ?

Triangle ?

Some kind of triangle starfighter … another variation of TIE brought in for the Rise of Skywalker movie. A curious design … the triangles allow for more visibility up and down to the sides at the cost of a bit of blanking at the level position.

Probably good for combat, not so much for docking up at the end of the mission.

Today’s game is Elite … but I think I’ll be diverting off to other things as well. The original Elite dates back all the way to 1984, for the BBC B Micro. It was a marvel of programming, managing to fit an incredible amount into the limited amount of memory available in that computer while still delivering quite a decent little game.

Wireframe 3d !

The graphics were the limit of what could be done at the time, so a bit of imagination was needed to fill the gaps. No worries there. They started you off in a pretty basic Cobra Mk3 and the aim was to trade up to build a ship capable of bounty hunting and then grind up the combat ranks towards Elite.

There’s a bit more about the game here (including pictures that I’m not going to steal). Linky !

Ahh there we go. You’d get a “RIGHT ON COMMANDER!” on screen every time you got 256 kills. You needed 512 kills to get Dangerous ranking. I managed to stay in to get Deadly a couple of times (2560) but always resetted before going on to Elite.

I still like the early game in games like this, even in the new Elite. I’ve been having those temptations to reset the character again and build up from scratch.

Tea ?

Elite’s come a long way since those humble beginnings 36 years ago. I played on the Atari ST as well, which was a nice upgrade to the original with better graphics and some subtle adjustments to the combat model.

I’ve been meaning to do some more flying in Elite Dangerous too, although that’s kinda holding due to an addiction to Mars Horizons. Let’s see what I posted before …

To infinity ! Well, to the Moon

The sparks and vortices around the side of that rocket were not concerning at all.

Don’t ask what happened shortly after

That was the first shuttle. Oh well.

Someday, Valerian and Lorelei might live there

Must watch Valerian and the City of A Thousand Planets again some day. That was a very silly movie but I enjoyed it.

Oh ! There’s my dinner bell going off.

Stay safe, be well.

Advent 2020 Day 5 – Razor Crest Bounty Royale

Hello everyone,

Day 5 ! And …

Where did The Child go ?

It’s the Razor Crest today from The Mandalorian. Gotta say, I haven’t watched any of the Mandalorian episodes. As well as the many allegeds about their business practice (check the Alan Dean Foster led likely class action), it’s just yet another streaming service. There are too many of those popping up at the moment and it’s unnecessary expense especially as the only things on their front page of interest are The Mandalorian and Star Wars Clone Wars.

Still, nice functional ship and there are all those Baby Yoda memes that have brought much amusement.

The marshmallow of the day is Candy Floss flavour.

The Lego of the day made me think of small traders or bounty hunters that travel around writing their own story as they go, so I figured two games today : Port Royale (first one) and Bounty Train.

Port Royale has just had a major release of its 4th edition, Port Royale 4. It feels as though it’s been expanded a bit but from videos I’ve watched, I don’t think they’ve moved on the mechanics particularly since what I remember of the first and it still has the flaws and limitations of the first. Well, apart from draconian copy protection that stopped legal owners of the game from playing it. (It clashed with Star Trek Dominion Wars). Copy protection of the time would also interfere with other devices in your system, like a USB hub I had for additional devices.

People complain now about having to install additional launchers for their games. When I hear that, I go back to the days when all games had their own individual launchers. And the issues happening with the copy protections built in where it became more awkward for legitimate owners of games to play those games than it would be for owners of pirated copies.

Having the copy protect built into the launcher and a named account has helped those compatibility problems no end.

About the game ?

Port Royale was a sailing game, where you’d own a steadily expanding fleet of trading and privateer ships. It was a nice concept, although I’d have liked to see wind angle effects come in to the combat layer more. You’d trade or privateer your way around the Caribbean and along the way, there was a treasure map story developing. Nice game. But I won’t be paying much attention to Port Royale 4 because its asking price of £46 for something that seems just an iteration of a 10 year old game is No. Just No.

The other game of the day is Bounty Train …

Humble beginnings

This one starts you off in Portland of the 19th century. All you have is a very humble little steam engine and a cargo carriage. The massive trading company you were going to inherit has had its assets seized and it’s up to you to figure out what happened and try and get them back again.

Not pretty but she’s got it where it counts

That’s the engine you start off with, the little Tom Thumb. I have to admit I bounced off this one when I bought it a few years ago and, although I’d been thinking about it, I hadn’t gone back. There’s a combat minigame where bandits will come in and try and steal your stuff, that massively turned me off the game. So I’ve essentially turned that off for the playthrough started tonight.

Start of a big journey

Early days, with just Boston down the coast opened up. The padlocks show where you need to pass quests or pay for licences in order to open up the route. It’s a decent way of steadily working you into the game so you learn how things work and have a chance to upgrade the engine a bit.

Engine depot for upgrades.

But yeah, good little session again in this one earlier. I think I’ll go back in there later at some point although I still have that Mars Horizon addiction, plus Per Aspera looks very interesting too. I managed to get an upgrade in before closing the session. An actually train looking train !

Must check what the numbers mean

I abandoned my first play of this one a few years ago because I fell foul of some of the mechanics of the game, arrived a little late at a destination and suddenly WANTED Dead Or Alive posters started appearing with my character’s mugshot on them. Oops.

Beware the Pizza Bandit

Oh look ! Dinner time.

Stay safe, be well.

Advent 2020 Day 4 – Luke and the XWing

Hello everyone,

Before I start, no food was sacrificed in today’s advent picture.

Must figure out off centre focusing

There we are, Luke Skywalker there and a guest XWing at the back.

I’m going to have to investigate the phone too to see if I can figure out the whys and hows of doing off centre focus. Cos the figure tends to be closer and lower and the focus goes on the back.

Oh and don’t mind the discolourations of my night stand table, it’s ancient and those were there when I acquired it.

Not guilty.

Everyone knows what Luke did … Well. In the first movie. He was still off flying X Wings in the later Expanded Universe (true canon) books as well. Usually on solo missions for the burgeoning New Republic or doing Jedi Things.

There was a game for that …

A New Chapter ?

This one came out in 1993 and is thought of as being the impetus for people acquiring many, many PCs with 486 processors. You know, those old 32 bit processors that occasionally came with a math chip added in. The one I got was a 486 DX2/66, which meant it had the math chip and ran the memory at 33MHz and the cpu doubled at 66MHz.

3d accelerated graphics wasn’t really a thing back then. We had 2d cards with perhaps 1MB on board if we were lucky, so the graphics were extremely simple and resolutions were low. This is 640×480 upscaled to my monitor – ish. (Display scaling often reduces it from 1440p).

Now in 4:3 ratios

They start you off in a flight simulator game thing where you fly through the hoops and shoot the occasional targets. There’s a 3d representation, although the models are exceptionally simple. Such as the platforms above having no depth. Other objects will be polygonal boxes with sides 1 pixel thick.

Must not shoot the friendly

It looked good too when it came out. Note that this is the Special Edition which came out later, using the XWing vs Tie Fighter engine which had actual texture work included. The best that could be done when the games first came out was clever shading.

IT’S A TRAP

The game was broken up into small missions, preceded by a briefing. Sometimes it was Admiral Ackbar. Sometimes it was General Dodonna. It worked really well for the time, although nowadays the mission objectives would be spoken in game through voice overlays and targeting indicators.

Set Deflector Shield, double front

An early mission where you’re in an A Wing (Y-Wings were also available with the B-Wing coming later) saw you whooshing through an enemy fleet on a mission to identify everything. I think this got copied in a more expansive XvT mission later where you needed to abuse the Need For Speed more.

Nope out time

It was interesting going back to the old game. It’s still nicely fast but also balanced to be playable. The 4th XCom game, Interceptor, made the critical error of attempting to match the XWing flight and control style to an engine that was just far too fast to be playable. It worked pretty well in XWing.

I was starting to make the precision shots as well. The lasers take a bit of time to travel between shooter and target, so you need to lead your shots to be able to hit. Works well.

The story was good too. It starts up before A New Hope and amongst other things, sees you picking up the Death Star plans and eventually, doing the Death Star Trench Run.

However, I didn’t finish XWing back in the day. I came to it a bit later, having been solidly addicted to Tie Fighter, which saw you fighting for the Empire instead, seeing Galactic security from the other side. The way games worked back then was to pad out the content with occasional insane level missions, which acted as a bump to slow down your progress so I never got to the Death Star missions.

I think there’s another game in the middle that I can’t remember but the follow up to Tie Fighter, XWing Alliance, saw you eventually flying a Millennium Falcon type ship.

The last one was XWing vs Tie Fighter (XvT), a multiplayer online starfighter game that erupted on the scene perhaps 5 years too early. It was a cracking game too, although the world of dial up modems and higher pings was not ready for it. The Star Wars starfighter games pretty much died with XvT, although they’re back now with Squadrons. This is what modern graphics can do :

Set S Foils to Attack Position

Shiny. I didn’t buy Squadrons though and I understand that even with initial hype, it’s ended up a bit of an underseller. Many, many people were wanting a Tie Fighter 2 or a true successor to XWing, with a strong single player storyline. What we got was a tutorial campaign which unlocked the different ships … and a multiplayer online battle arena game.

Oh and the cockpit displays get in the way far too much (even worse in the Tie Fighters). I thought it was very difficult to pick the targets out of the background clutter too, probably because the modern game can put background clutter in that would just be a starfield in the old game.

It was another one that was good to have a little look at but I sense a recurring theme here will be that Nostalgia is great but going back to the old stuff can end up being a bit of a let down. I was curious that the control mapping had the stick set up to yaw the ship instead of roll it. Brain was going Does Not Computer somewhat at that, although I adjusted somewhat to it.

(I started off in flight sims, where you would roll to initiate a turn. You wouldn’t side slip with the rudder)

One more pic ? Oh go on then. Plus Farcebook demands it :-D.

Can hold keys of most magnitudes

Stay safe, be well.