Sojourn, Murderbot, Space, Salvage

Is it really another week gone by since the last post ? Oops 😀

What have I been up to … 2 books finished, Sojourn and Murderbot 4. I’ve been doing the internet spaceship thing again as well as attempting to salvage spaceships … I’ve got the anticipation rising in another window for the Perseverance mission and the rebellion against alien invasion has begun again. That feels like a lot …

Game screenshot. Elite Dangerous. The Anaconda is flying by a black hole, lit only by glowing radiators at the rear. We see the exhaust trails behind the ship as she flies level towards the right of shot. Behind the ship we see the lensing effect of a black hole. It is mostly an unseeable globe but it curves the space around it, in this case the dark browns of the stars of the galactic ribbon.
Black hole flyby

Yep. I’d been avoiding flying the internet spaceship because the cold weather was making my muscles really unappreciative of me. But they’ve relented a bit now and it was good to get around again and see sights like the black holes again.

I’ve been continuing to go through the books again, finishing off Sojourn by R.A. Salvatore, the last of 3 Drizzt Do’Urden introduction books. This one is the better of this trilogy, it felt like it had more scope to breathe and say something new that hadn’t already been summarised in the books that were written before. (The intro trilogy was written after the Icewind Dale trilogy but came earlier in Drizzt’s timeline). A good tale, sets things up nicely for The Crystal Shard, the book that really kicks off the stories.

I also read through Exit Strategy by Martha Wells, book 4 in the Murderbot series. This one sees our intrepid Murderbot head off to more adventures in possibly hopeless scenarios. Can’t say more for spoilers. These are expensive novellas but I think if a book is enjoyable, it’s also worth it. And the Murderbot diaries get in, tell their tale and get out again before they overdo it and outstay their welcome. Bit like the Douglas Hill legionary books, those were shorter than average but also tightly focused on their narrative.

Game screenshot. Elite Dangerous. The spaceship is landed on a barren grey slope, with the rover (with red lit wheels) facing towards it away from the camera. In the background upper right is a ringed planet. There is another smaller ringed planet to the top left.
Cosy campfire spot

That’s where I stopped after Monday’s shorter session. Nice place. The ship is on a moon of the ringed water world to the top right of centre. That water world co-orbits with the farther away ringed gas giant to the top left. Nice place.

Game screenshot. Hardspace Shipbreaker. We're seeing from inside the helmet of an astronaut. Yellow head up display elements are visible. To the right and left are red openings for a furnace and blue openings for a processor. Ahead is a boxy derelict space shuttle ready to be dismantled.
Ready to cut and slice ?

That’s Hardspace Shipbreaker. It’s an in development game in early access. I only had a quick (90 minute) look because they’re doing a major update soon and they’ll reset all progress. It was a promising start though. You play a salvager who is taking the chance to flee a dying Earth, choked by overpopulation and pollution. The cost is massive debt and essentially indentured servitude to a company that has you cutting up spaceships for parts. But that’s just the set up for the game. It’s a curious mind exercise seeing how efficiently you can do the job while avoiding hazards like explosive decompression and …

Game screenshot. Hardspace Shipbreaker. The head up display is showing the words "You have failed your work order. Your next of kin will be billed for unreturned equipment." In the background is a chaotic mess of broken shards of metal from the exploded spaceship.
Oops

May have blown up the reactor by sending it down the inside of the ship instead of towards the reclamation barge. Oh well. Being exploded by unstable reactors is not a way to get out of your contract apparently because they just clone you from parts and put your mind back in the new body … and charge you for it.

Hardspace Shipbreaker is set in a pretty hard universe setting but from what I hear, your lot as a person cutting up spaceships is actually much better than the average …

I watched the Netflix thing Space Sweepers yesterday too. I would thoroughly recommend watching this, even if you’re not bothered about space scifi. It has that as its setting but it’s more about the characters and sheer energy pushing it through a somewhat silly and highly entertaining story.

Oh and my eyes ended up moist at the ending too with alternating “YEY !” and “NOOO!” and more “YEY!” plus “that was sweet”. Thoroughly recommended watching.

Game screenshot. Elite Dangerous. The Anaconda ship dominating the lower half of the image has now very shabby paint work lit by several stars. At top middle, we see a bright yellow star. Between the ship and that star is a tiny neutron star. It's a bright blue dot with curly streamers coming away to left and right in cones. There is a bluish cloud across the rest of the image.
Set the controls for the heart of … which sun ?

That was a stop at Hypatia’s Lighthouse. I’m close to the North end of the galaxy now. It’ll be time to start the second half of the circuit to home, although I’m only 100k light years into a 280k light year trip. Lots to go.

I’ve opened up a game closer to home too … The setting is Earth in the near future in XCom 2. This is a sequel to the remake XCom game and the story goes that your side lost the first game heavily. Earth is now in the hands of the aliens, although they’re appearing as benevolent rulers of a pacified society. However, the population has been decimated, cities around the world are in ruins and a Mysterious Plot is afoot for the resistance to foil in this second game. I enjoyed XCom 2 more than the first game to be honest and it’ll be good to get the gang together again.

Game screenshot. XCom 2. We see the captured UFO Avenger which is the base for this game. On the left, research by a glowing reactor. Lower centre is where you build facilities. It's a 3 wide 4 high grid of compartments. The Bridge is highlighted up top and the Armoury top right.
Home sweet home

That’s the Avenger, a captured alien UFO that acts as your base for this game. Instead of being anchored in an underground facility as in XCom 1, this time you fly from mission to mission and area to area. It’s a concept that worked well for this one.

They did a cracking job with this sequel. And of course there is the soldier customisation …

Game screenshot. XCom 2. Soldier customisation screen. We see a female soldier with a nearly shaved head carrying a large sniper rifle. She has sun shades resting on top of her head. Her uniform is a mix of purple and orange, with bare arms. The name shown at top right is Squaddie Fuzzy Freaks.
Ready to shoot things

Borrowing names for games like this helps you feel closer to what’s going on. I’ve got a few name lists already, including some names from previous playthroughs. It’ll be curious to see some of those old names come back again but for the randomly generated people, there’s going to be some outlandish characters created again. That’s Fuzzy of the Fuzzy streams (Twitch link), Fuzzy is currently addicted to Valheim …

Game screenshot XCom 2. A victory poster with caption "When XCom wins, we all win!" It's showing a base in the background with overhead spotlights. 3 soldiers are visible. Fuzzy, Cyberkitten and GamingFtl. They are all making very noble poses standing up for the camera.
Tea and Medals time

One fun thing the game does is propaganda posters. This was after we snatched back a captured (plot things) character. Fuzzy’s on the left, returning character Cyberkitten (here’s a link to his blog) in the centre. He’s a grenadier this time so lots of explosions. GamingFtl aka Josh is on the right. The shorts were an oversight but I’m keeping them, they’re a part of the outfit now.

Many mods may have been added with extra outfits … There’s supposed to be a Hello Kitty emblem for the guns and armour though, it’s escaped !

So yeah, lots being looked at. Also back online with the work this week so it’s been good to escape back into the alternate realities of the games and the books after closing up the work laptop.

Time to hit post now though – have a great evening everyone;

Stay safe, be well.