Day 23 ! Home of Darth

Hello everyone,

Day 23, what’s behind the door ?

The floor might be lava

Two models today, the frontage of Darth Vader’s palace place and a tiny little TIE craft.

And a return of the Master of Orion 2 cd … I meant to talk about these games a while ago but got sidetracked. There are a few games to talk about today, first a bit of fantasy.

Watch for paladins

This one is Master of Magic, an all time legendary classic from the 90s again. This one was a real headache to run … As well as needing 4MB of system memory to give you enough Expanded Memory, it needed a huge amount of Conventional Memory too. It’s really good that those terms have been consigned to the dustbin of history and we don’t need to think of them any more !

So, what’s the game ? Think Civilisation. But add in magic and a fantasy world. You play one of 5 wizards, aiming to be the first to learn and cast the Spell of Mastery, at which point all of your competitors would be banished from the realm and you’d win. You could also banish them the traditional way by storming their castles. Instead of different civilisations with minor differences, you could play as Humans, Elves, Orcs, Halflings, Dark Elves and so on. The differences were much more pronounced, with certain races having buildings locked away from them. There were also 5 colours of magic too, which was probably inspired by the Magic the Gathering card game.

No one refuses the Girl Scout Cookie Squad

It also had a nice little tactical battle sequence, which was another major plus that set it aside from the Civilisation games. It’s a wonder that there has never been a Master of Magic 2, because this game had absolute legend status in its day.

Next up is Master of Orion (Moo).

Boom tomorrow ?

This one was a space strategy and one of the earliest of its genre on PC to break through. You colonised stars, created fleets and attempted to dominate the galaxy again. One curious wrinkle was that the tech tree was randomised for each game, with some techs being locked out. That introduced a certain amount of variation between games. Another classic of its day and the follow up was Master of Orion 2 (Moo2).

Put everything on red

I see someone was adopting my favourite colour in these games, the blood red banner. Whereas Moo allowed you to build incredibly massive fleets with up to 32,000 ships in a stack (each capable of firing multiple warhead missiles), Moo2 had a fleet point mechanic. The limit is off to the right there, the 23 ships owned (50 ships supported). Bigger ships needed more fleet points. Moo2 also allowed extra food grown on one planet to be moved by freighter to hungry planets.

Moo had some aspects which were better but Moo2 was the game I was hooked on for a couple of decades until Stellaris came along.

We don’t talk about Master of Orion 3.

There’s a new Master of Orion game out as well, I was too addicted to Stellaris to properly check that one out but … there’s a Steam sale on at the moment …

On Stellaris …

A galaxy awaits

I still go back to Stellaris, although I don’t think it’s quite the game it used to be. Complication has been added, which is ok if the AI is equipped to play that complication. It’s felt like the AI might have been left behind a bit.

That said though, it’s still an incredibly good space strategy game.

I think I need to hit post now though (getting late !).

Stay safe everyone, be well.

Day 22 Stormies ! And shooty games

Hello everyone,

Had a bit of drama yesterday … The plan was to get a couple of things before Xmas. In particular, a card and to top up the fuel tank. Things did not go to the plan.

So, TLDR, my car is a hybrid and has two batteries. When it’s on, it runs off the big traction battery. This isn’t a problem, it holds the capacity for a pretty long time. However, to start up the car, it uses a 12V battery. This can go flat after a while … It’s charged up off the main battery but if you’ve only done under 2000 miles in a year (pandemic things), then the 12V doesn’t get the chance to replenish itself.

And so I couldn’t get into the car last night. It’s a quick 5 minute fix by the AA man to sort it (they arrived within 10 minutes of a call today, I was proper shocked and impressed). Good job AA man. I have a Tool now though that’ll mean I can bootstrap the car on myself if it does it again.

This did, sadly, mean I had to People again tonight. Oh well. The feeling of being wary around other people has increased with the news of the Brexit mutation … But enough of the apocalypse, what’s behind the door ?

Don’t miss this one

Stormtrooper today ! A traditional one too from the original movies.

I was going to talk about some more important entries in gaming history today … The game in the box is Halflife but I’m going to start with a couple of others.

The first Doom game came out in 1993 and kickstarted a revolution in PC gaming. Let’s take a look :

Dakka Dakka

The first game these guys did was Wolfenstein 3d but Doom was the one that took off. One reason was that a third of the game was released as Shareware, so it quickly got copied and passed around on floppy discs. (Yep. No cd’s yet). But the massive other reason was that this game had networked multiplayer, which took multiplayer gaming out of the realm of text based Multi User Dungeons and into immediate first person deathmatches, creating a legend.

Looks crude … but it had enough to keep people happily blasting at each other. So .. Doom, probably one of the most important games in computer gaming history. I played my fair share of it too, when I wasn’t in Master of Magic, Master of Orion or Tie Fighter.

Next up is Dark Forces, a Star Wars game following the adventures of Kyle Katarn. This first game was another first person shooter with an innovation and a sign of things to come (it was the first game needing 8MB of system memory).

Reactor leak, very dangerous

Actually two innovations this time. The first was a shield which would recharge but the massive one was being able to look up and down. Doom was restricted purely to shooting flat, although there was up and down in the levels (I think !). Dark Forces was followed by Dark Forces 2 Jedi Knight, which introduced lightsabers and advanced the graphics into the polygon era. (Quake started that).

The next major innovation and the cd in the box was Half Life … This game is another one of the legends.

Pew pew

Half Life saw you appearing at the Black Mesa research facility as a new researcher. They hurry you along to the test chamber, where you push a trolley into the Arcy Sparky thing and then all hell breaks loose and bugs are jumping on to your friends’ heads and eating their brains. One innovation with Half Life was I think smooth transitions between levels with no loading screens. Previously, games like this had been broken up into levels.

Modern games are a bit of a mix here. Some manage to do their thing with no transitions, others keep in the transitions for memory reasons and others are instanced. So World of Warcraft would have a loading screen if you fast travel or if you go from one continent to another, the loading screen is the instance swapping over. Elite Dangerous swaps you between instances while you’re going through hyperspace between systems.

Back to Half Life … this one had a decent story running through it too. As did Half Life 2, which brought us the Source Engine which was then adopted for projects like Vampire the Masquerade Bloodlines.

I wonder whether we’ll ever see Half Life 3 ?

What’s my next game in this style ? I finished playing Deus Ex Human Revolution the other day, so I’ll be switching over to something different “soon” … I think the favourites are between Alien Isolation and Prey. Here’s the Alien game :

Where is everyone ?

The look of this game is incredible, as is the atmosphere. It’s one where I’d want to have the external noises down to a minimum.

And then there’s Prey …

if the cup moves, shoot it

This one excels in the atmosphere … Anything could be a mimic, waiting for you to turn your head away so it can jump at you.

Very tense.

Time to sign off for now though, stay safe, be well.

Day 21 ! And it’s aliens …

Hello everyone,

Day 21 … Shortest day of the year. And :

Smores today

Special snow man Gonk droid today. I wonder if they’ve switched to covering a few old favourites now for the last few doors.

That’s what I’m doing now with the games, there’s a few that I want to cover before the series comes to a close. For today, it’s the XCom / UFO Enemy Unknown series … This started in 1994 with Julian Gollop’s UFO Enemy Unknown, another one from the very prolific studios who had Microprose as a publisher.

Knock Knock

The game starts you off on 1 Jan, 1999. UFOs have been sighted in the skies and strange abductions are becoming more common. The nations of Earth decide they need to answer this new threat and the secretive XCom agency is created. There can only be one leader of XCom …

The game is divided into a Geoscape section, where you manage your base, your people, the research and the production, culminating in attempts to intercept UFOs and send troops over to check them out. And then there is the ground assault section where you send your people in. The above pic has them about to knock on the door of a small scout UFO.

A hallmark of these games is that they gradually ramp up the strength and menace of the aliens and you need to be able to keep up with the research to allow your people to stay having a chance at defeating them. The game also included a fairly sophisticated seeming line of sight and light model, so if you went into a ground mission in the dark, enemies that could see in the dark could pick off your people.

Oh and it was also incredibly tense … aided by futuristic styled music.

UFO Enemy Unknown had a sequel called Terror From The Deep, which moved the aliens from the sky and had them menacing the oceans instead. (Never played this one).

The cd in the picture is for XCom 3 Apocalypse, which was based in a megacity instead of encapsulating the world. That megacity felt more alive though.

Who’s there ?

The city was filled with factions, who would get upset if you ignored aliens knocking on their door. You needed some of the factions to sell you kit, so if they got too upset then they’d stop selling you goodies.

The aliens were very different too, with brainsuckers going to a few varieties of soldier alien and the feared Popper who would dash up to your people and explode.

Boom

I’m not sure if I remember the tension quite so much in XCom Apocalypse but a real time mode added nicely to its gameplay and was the only counter I knew for the Poppers. (Firing squad massed fire tactics !) There was a neat art-deco look for everything as well in this game which set it aside nicely from the others.

The next one in the series to be released was XCom Interceptor.

Who Boom ?

This one was set in space, with you being in charge of an increasingly wide network of stations that were there to mine materials to go towards building the Mega City in Apocalypse. Aliens appear again, so it’s up to your people to go out there and shoot them down. One major change here was that instead of being a passive overview commander, you were one of the pilots. I don’t think this worked and it was probably a big mistake to do so. The space combat engine was nice … but it was too fast (as a veteran of the Tie Fighter game) and had bugs. I didn’t finish Interceptor.

The original series was fizzling out at this stage and the eagerly anticipated XCom Alliance was cancelled before release with the bones being turned into some other game that got the XCom tag thrust upon it (Enforcer), much to the chagrin of the fans of the series.

Since then, there has been a fan made recreation called Xenonauts. I watched a Scott Manley series on this and they did a great job updating the UFO EU mechanics and expanding the equipment available. Haven’t played it. There was also a spiritual successor trilogy in the UFO Aftermath series. I looked at Aftermath, it was actually pretty good. Not sure why I didn’t stick with it.

And then there was the reboot …

We Boom

I haven’t got any action screenshots of this one sadly … This one came out in 2012 and was a great reboot for the series. It was a bit simplified, with squads of up to 6 instead of a maximum of 36 in Apocalypse but one of the things I read about this one was that they examined everything about the games and took out things that they didn’t think were fun.

It was great having such a big army in the original game but it did make the battles take longer than they needed to … and you’d have to fight an increasing number of fairly meaningless police action battles in order to keep up. They also simplified the air interception system.

And then came the latest game …

Boom coming

So, another small unit tactical combat thing. XCom 2 picked up the story a decade or so after XCom 1. Earth lost … in a big way. And you are expected to be the leader of a resistance that saves the day.

Boom over there pls

One of the strengths of these games is the customisation …

Dakka Seeker

That one was going to get “Truthseeker” added as a nickname as soon as it let me.

We miss this one

Yep. That’s what she’d go by when she wasn’t using the name HeyChrissa.

I’ve been thinking about going back into the XCom games … although I’ll stay with the new ones and keep the nostalgia of the old ones intact. That might happen sooner rather or later because Per Aspera isn’t really working out (it has bugs it shouldn’t have).

So there we go ! A massively important series of games where you’re out there sorting out the alien threat and saving the Earth. There was also XCom Declassified, a shooter style game. Must actually play that. The latest is XCom Chimera Squad, which I am highly likely to get in the impending Steam Sales.

I think that’s it for me today. Have fun everyone, stay safe, be well. See you tomorrow.

Day 20 – Shields up

Hello everyone,

We got the news yesterday that everyone should have been expecting but really didn’t want to hear. Lockdown again. And today we have the news of people behaving very predictably and attempting to get out of where they are before that lockdown hits.

In my opinion, it’s too little, too late. I’m not surprised at all that our numbers have been climbing again over the past week, it’s about due for when the last lockdown was lifted. Perhaps :

If the lockdown had been initiated again in October when the climb in cases was starting, the peak wouldn’t have gotten so high again.

If the lockdown had been extended another week or two, we would have been in better shape now.

But I don’t want to talk about virus things too much here. You see far too much of that on the news. Advent ?

Shield Generator in sight General

I did wonder what this was for a moment but it follows the trend of the last few days of being based on Empire Strikes Back themes and this time it’s the Hoth Echo Base shield generators. Nicely done.

That got me thinking about base building games today. The book there is an original manual from Settlers 1. The original … One of the best maybe too ? It had a pretty simple aesthetic, as demanded by the processing power of the day. But behind that, massive complexity.

Simply Settling

You had your main castle, where your people lived, with the castle acting as a stockpile too. Your territory was marked out by guard huts and upgrades of these. Everything was linked by paths, with a settler carrying goods from one end to the other. You had to think carefully about your logistics as this game depended on your people being able to get those goods to where they’d convert from wheat to flour to bread. Or ore to iron to weapons.

There was a pretty simple ritualistic angle to the combat, where you’d send soldiers over to another player’s guard huts to take their territory. The soldiers would fight one on one.

Gosh this one took a long time though. Games would take a couple of sessions to play through.

The other game in the series that I played a lot was Settlers IV. This had similar mechanisms to the first few games but opened up a couple of different ways to play with alternate races.

Chaos unleashed !

One key difference here was the lack of roads. Settlers would be able to take the goods where they needed to go, direct, without having to pass the parcel along the logistic system.

This also made for massive battles too, I’d usually wait until I had a massive army together and then steamroller over an enemy area. Usually the one that had been left out of fighting that had already been occurring … One of my strategies for these games is sometimes “Punch the strong one”, because if you’re picking on an enemy that’s recovering from massive losses, then the strong one can take that as an opportunity to jump on your place while you’re looking the other way.

I mentioned above that there’s been a whole series of these games come out … There are 7 of them now. I haven’t played the others though. Maybe one to look at ?

Another one for today is Planetbase …

Bob, did you pack the tent ?

In this one, you land on a hostile planet and your job is to set up a self sufficient base and expand from there.

There are enemies, both in invaders that come in and attack and the planet/moon itself. The moon in the picture is an airless rock, which means if the sun flares, any colonists outside need treatment (fast!) for radiation sickness. Other moons have lightning storms. The conditions also impact things like whether wind turbines will work (not on the airless moon) or how good the solar panels are.

It’s a simple game but I enjoyed it massively.

Did they build the bar yet ?

Looks like I played with annotations while talking about the game a while ago. That’s an almost self sufficient base, with a farm for growing food, a factory for turning raw material into bioplastic and metal, a canteen, an oxygen generator and a dorm. Plus an airlock for getting to the facilities outside.

It’s a game where you had to be careful in a few ways … The initial materials had to be conserved. That’s a 2×2 farm there, you can build bigger at the start but don’t have enough people to look after the plants and it would take required materials away from other vital structures.

R2-D2 where are you ?

Almost done with that base and it was much expanded over the original there. The green highlight is for a visiting trading shuttle at the spaceport.

Planetbase has its flaws (a single minded colonist AI) but what it does, it does extremely well. It’s one of very few games where I’ve stayed around to pick up all of the objectives. Writing this, I’m tempted to go back in again now.

Mars Burger to go pls

However … there’s another colony builder game in the library called Per Aspera that just came out. I haven’t spent enough time in that yet. My shoulder was giving my little pain jab reminders for most of today too and Per Aspera’s more hands off style should suit that.

Later !

Be well, stay safe everyone.

Advent Day 19 … Tauntaun

Hello everyone,

Taun Taun Trekkin’

I think it’s a Tauntaun today … Trusty mount of the Rebels of Hoth. And leaving me with not a clue for the games to run alongside it today. So it’s off to Star Trek !

Three games that could probably sum up as The Good, The Bad and The Ugly. But first … something arrived in the post today (also card from the Mum <3).

Luminary Christmas

It’s one of the Team Luminary cards from a lovely person who streams under the name of Tashnarr. (linky) And it arrived with a lovely message inside and a picture of a sleeping dragon which has resisted all attempts to take pictures of it so far (one had one of my out of control hairs on it, the other didn’t focus).

Anyway, Tashnarr. Chirpiest, bubbliest, chucklyist person I know on Twitch and a real pleasure to watch. She’s one of only two people who I’ll switch over to watch as soon as they come on. She’ll occasionally cover crafting but has had to walk away from streaming that due to issues that lead to painful hands. More often now seen streaming variety games like Horizon Zero Dawn, Sub-noot-noot-ica and joining in with chat with jigsaws on Tabletop Simulator and Rainbow Six Siege. Maybe on later.

Games ? Three today … Let’s start with the Bad.

Star Trek Birth of the Federation came out in 1999 and was another competitor for Master of Orion 2.

Spaceship !

The premise of the game was one of empire building. To take the Federation, Ferengi, Klingons or Romulans from basic beginnings and build them up to dominate space. It was a nice idea too. Except … the execution was really poor. I can’t remember this being a crashy game, just that the mechanics of it were really, really bad. In that shot above, the first group to fire torpedoes would win the battle. And that was that for the combat.

The empire building wasn’t much better with the colony build up process being very flawed. There was a lot of lore in the game and it borrowed from sources from Star Trek Next Generation, although apparently due to licensing issues, that was it. Alas though, despite it looking pretty decent, it was a really bad game and a waste of whatever licensing they had managed to secure. Back to Moo2 again.

Next up is the Good, Star Trek Armada.

Fire at Will ! He’s in that thing over there

This was a rather decent Real Time Strategy variant game that came out in 2000. (Crikey, that long ago?) It was set just after Star Trek Insurrection, with the early missions picking up straight after that movie. The missions took you through Federation, Romulan, Borg and Klingon campaigns.

It felt pretty good as a game and I enjoyed the time I spent within it. The story was decent and you could rush through it and its varied missions.

There was a decent amount of variation here as well, which always makes for a good game for me, especially when the variation is balanced.

The last one for today is Starfleet Command II, which sits alongside another couple of games in the series as well as Star Trek Online which I think borrows and updates its gameplay. (And then there’s Battlefleet Gothic, which stole that gameplay).

Klingons on the starboard bow

This game was a computer port of the tabletop Starfleet Battles game. It didn’t look great, hence the Ugly. But it took what it had to work with and made a really good, pretty detailed game.

There were aspects and races within that you’ll have never heard of from Star Trek (Mirak with missiles) but were in the tabletop game. They did a great job including the detail of managing all those starship systems.

The game expanded its remit in Starfleet Command II, which was still set in the TOS era but also contained an online enabled Dynaverse mode. When you finished the campaign, you could join a Dynaverse server and find things to do there. Alas, this was still before when internet thingys really took off (SFC II released in 2000) so the online mode didn’t really go anywhere.

There was another followup released in 2002 called Starfleet Command III.

Red’s for danger ? Right ?

Again, not much of a looker. They’d simplified the mechanics somewhat as well, with a reduction to 4 shield facings from the original 6 which would have been a carry over from the tabletop game.

There was a decent campaign as well, which would see you steadily upgrade your ship from the humble Sabre frigate above, up to the big Galaxy and Sovereign classes by its finish.

Ugly … but a great game and another one I considerably enjoyed playing in its day.

And I think it inspired the space engine of Star Trek Online too, which carries over some of the mechanics from SFC III, upgrading it to be 3d space as well.

That’s it for games today ! Have a great evening everyone.

Be well, stay safe.

On the Eighteenth Day …

Hello everyone,

Day 18 ! And for many people, start of Xmas break. For those who are still at it, I hope it all goes ok. This can be a nutty time, as I hear from those I see online who are in healthcare (especially now !), retail and entertainment. Be well, stay safe, hope the idiots stay away.

I actually started my leave today and something inside me was saying “Have a really quiet one”. I tend to crave more and more input. It’s probably an addiction … And too much can be, well, too much. So I’ve only watched the latest ST:Discovery today, watched the Enterelysium and Fuzzyfreaks streams, made another couple of animated things for EE and watched Ready Player One tonight.

Oh I’ll log into the Internet Spaceship game when RP1 has finished playing out as well (the bluray player shares a USB slot with the flight stick and I’m very wary of the game deleting my control settings) but that’s only to pick up the free ARX points that they’re offering daily.

What’s behind the door ?

Dashin’ cross the snow

Don’t worry, Dwagon will be back later.

Snowspeeder today. And another example of the lovely items we got with the old games sometimes. In this case, it’s …

Draw me like one of those French Dwagons ?

There we go. The box is for Neverwinter Nights and its two expansions. The game came out in 2002 and it was the next in the line of D&D roleplaying games based in the world of the Forgotten Realms. That’s been a very popular destination over many decades. They did a great job of creating a fantasy world and filling it with all sorts of ways for adventurers to have shenanigans.

In this case, the player arrives in the city of Neverwinter in the North West of the Realms. They’re one of many who were attracted there by promises of gold in return for helping to find the cure for a plague ravaging the city. The name Neverwinter coming from the local fire elementals who kept the city state free from snow.

When you arrive, the paladin Aribeth leads the way to the hope for curing the plague, 4 mystical creatures who’s essence is believed to be the only hope. Except … in a raid, they escape. And then it’s up to the player and their companion to get them back. The creatures aren’t exactly impressed with their intended fate though.

To Adventure …

The story happily turns and twists along the way too, with betrayal, dishonour and a bit more betrayal along the way. Also skullduggery.

It was criticised when it came out because it exchanged the complexity of the Baldur’s Gate games for an all new 3d spinny rotatey presentation. It was the way games were going in those days. 3d was in, predrawn backgrounds with sprites on top were old hat. How did it look ?

Shopping …

Looked alright. It presented what you needed to see pretty well. The sacrifice was probably less bodies on screen and a shorter story. Part of what they did with the game was to create a sandbox system where outside people could create further modules and player created content. There was also a Dungeon Master mode, which was far ahead of its time. The Roll20 app does something similar now and is very popular for playing D&D over a Zoom (or other telecon app) call.

I played through Neverwinter Nights a multitude of times. The thing about D&D is that there isn’t really a perfect class. They all have their strengths and weaknesses and different balance. I think I played through on probably all of the classes, with different companions available to balance the weaknesses out.

Neverwinter Nights grew two expansions after release too. Shadows of Undrentide added another new story to play through, the legendary Kobold bard, Deekin and a collection of prestige classes.

Hordes of the Underdark followed the original story and opened up the level cap to include the Epic Levels system. It also had a particularly epic story where you investigate weirdness occurring under the city of Waterdeep, find your way into Hell, fight your way out of Hell and reclaim lost souls along the way.

The modding community brought more Stuff to the game as well. Probably the most notable being the Player Resource Consortium pack which added pretty much every race and prestige expansion class imaginable.

It was a great game. It’s stood the test of time as well, being one of those very rare games that’s still played now. The streamer DistractedElf (great emotes, here’s a link) had it as a staple stream to keep going back to, with an online role playing server that’s still running now. (No link to that for reasons).

There was a sequel game called Neverwinter Nights 2, which spawned a couple of expansions as well. I bought this but bounced off it, mostly because my Windows installation at the time was broken in very odd ways (you looked at a campfire and it would white out the screen, happened across a lot of games). NWN2 updated the game engine to be more like a 3d first or third person style game. I don’t think it really worked and I went back to the better original.

The name has been used for other game projects before and since as well. But for me, Neverwinter Nights was an old favourite. I might actually go back to it at some point. It was one of the great games.

And it’s been good to talk about it again !

I think I need to retreat back into my quiet zone for now though with a book and some videos in the background.

Stay safe everyone, be well.

Day 16 ! And return of the racer

Hello everyone,

Oh wow, Headline analyser actually likes that one. It’s a widget that tells me what it thinks of the post title that my brain semi randomly stumbles upon. Usually it’s in the range of 30 to 40 out of 100. You know, make you feel better about avoiding clickbaiting. It’s saying 65 today. It still thinks I need to add in some uncommon words, emotional words and power words.

(What’s a power word ?)

And does it count as digressing if you never started on the point to begin with ? Here’s what was behind the door today.

It’s working it’s working !

Actual pod racer today. Which meant it was time to talk … racing games …

Pedal to the metal

That’s Revs, a game that came out in 1984 for the BBC Micro made by none other than Geoff Crammond. Yep. The one that next went on to work on the first F1GP game by Microprose. Not sure if that got continued on to become the F1 games we have today but Revs was an excellent start. It was a game simulating a Formula 3 car and when it came out, only the original Silverstone layout was available. It was later expanded to include Snetterton, Oulton Park, Brands Hatch and an older Donington park layout.

And it was a cracking game too, although with the amount of practice we got, we were far faster than the computer drivers. As you’ll see in the picture, it was very much limited to the graphics of the day but those graphics worked extremely well.

It had some weird tricks too to make that work. The old BBC had 8 display modes and I think that’s using 2 of those at the same time. This is from the days when computer memory was measured in kBytes …

The other game of the day is approaching becoming my most played game on Steam. It’s …

Dragon go zoom

Of course I had to choose the Dragon team first. This is from the very earliest days of the game on PC, before custom teams were made available. Oh ! I forgot to name it, this is Motorsport Manager. I’d been bouncing through a few racing games but none of them held the attention. Let’s see … from the picture :

Grand Prix Manager 2 – nicely detailed … too detailed. If you have to select individual gear ratios and there’s no help from the game for set up, then the detail has gone too far. That said though, Grand Prix Manager and GPM 2 were the benchmark games in this genre for a very long time surpassing :

F1 Manager – I have no memory of this. It may have been so bad my brain deleted it.

Grand Prix World – this one came along in 1999 as a sequel to the Grand Prix Manager games. It was pretty good to start with, although it did have more than its fair share of bugs. It had the usual problem of Formula 1, that of a lack of overtaking. If you set up the cars for high top speed, the rear wing would fall off (known bug). The sponsorship amounts would also be static while team costs increased, so there was a finite amount of time one could run a team for.

Is this the way to the kebab shop ?

Back to Motorsport Manager. It started with the Formula 1 style single seaters, with those going across all conditions, whether that be rain or shine, hot or cold. Whoever managers the drivers and tactics better wins the race. One of the reasons why I like this game so much is that good tactics work, bad decisions get punished. My number 2 driver there, Maduka, had tyres that were near the critical point and would have started losing seconds per lap if they’d degraded further. Like Barth being overtaken before the line, losing 3rd place.

The locations owe a lot to real life tracks too, although suitably altered for licensing purposes. The above track was the “Milan” track, which looks suspiciously similar to Monza. There’s a Guildford track, Black Sea (Sochi) track, the Rio de Janeiro track turns right instead of left at the start and there are analogues to Nurburgring and Spa too.

The tracks don’t matter that much though, outside of emphasising different parts of the cars.

PIZZA DELIVERY

The game was expanded later with downloadable content expansions covering GT cars …

Dinner’s going cold …

And Endurance racing that could go up to 6 hours long for a race. (Lots of fast forwarding).

Last one cleans the cars

Some seasons go better than others … (This would be at the start of my current campaign when the cars and factory is rubbish !)

There are a few issues with the AI though, which can make the races a bit easier. They don’t handle the changeover between wet and dry well, which can lead to situations like :

Rain ? What Rain ?

There’s my two drivers on the dry tyres for the first three laps of the race, making a gap big enough to make a stop for wet tyres. And in the meantime, the computer cars tyres have all been wearing out fast in the dry.

That wet / dry issue is the only issue I have with this game though. Apart from that, amazing game. If you’re interested in a racing management game where you watch the races and occasionally intervene at key moments, this is perfect.

(The limited interaction is also great for my hands).

One last pic ?

There are no words

There’s a comprehensive livery editor in there as well where you, yes you too, can create cars that will make the scrutineers shout NO ! OFF MY RACE TRACK !

Stay safe, be well everyone.

Advent 2020 Day 15 – Guest Battleship Master Dwagon

Hello everyone,

I’ve been blessed with something quite lovely today. They’re guesting on today’s Advent pic …

May also contain Lucrehulk Battleship

Isn’t it lovely ? Also adorable. How about a better look ?

Has great taste in snacks

I love it. He’s a custom dwagon made for me on behalf of a very dear friend, inspired by my own dwagon pics. I was still in work mode when he arrived but now that’s dropped I’m genuinely a little bit emotional :-).

A lovely and very special gift. THANK YOU !

I have been struggling a bit lately, probably because Brain wants to go on Xmas leave already. But Dwagon has picked me right up.

I’ve been doing internet spaceship again over the last few days. The objective was to get to the first waypoint in “The everlasting expedition”. It’s way off to the Western edge of the galaxy. Here’s the map :

Green means whoosh

The more dense line scrawl to the middle right is where we live in our galaxy and the rest of the scrawl shows where I’ve been since resetting. I’m hoping to circle the galaxy on this outing. Only about 250,000 light years to go. It gets pretty difficult to navigate when you’re on the fringes of the galaxy like that and Searching For Dragons needed another little refit to give her the jump range required.

110 light year jump, without a neutron star

Yep. Long way. And I suspect being off angle like that is going to really upset some people who see this :-D.

Where stars ?

It’s an odd sight too, because there are usually many more stars in sight than what’s in that picture.

Set the controls for the heart of the sun. Where is it ?

I think that might be the Andromeda galaxy painted on there in the lower middle.

4 billion stars

And that’s us looking back at our galaxy from the extreme edge.

Pretty.

I don’t think I’m going to be talking about the games I intended to mention tonight. (Master of Orion 2). They’ll wait for another day.

Dwagon is such a thoughtful and lovely a gift and I’m still massively going Aww 😀 <3.

Searching for … landing spot ?

That’s where I left the ship tonight. Stay safe everyone, be well.

Advent Day 14 – Ascendant Trooper

Hello everyone,

I have no idea what game this might be about today ! Except for another older one.

Roger Roger

It’s a Battle Droid today, which made me think of a few things … In the movie, these guys were pretty dumb things that would be sent in to battle in never ending waves. They didn’t have to be intelligent. They just kept on coming.

The lack of intelligence is probably what made me pick out the backing picture … Ascendancy was a game that came out in 1995 and it was a pretty ok space strategy game. Or rather, that was the intent. The AI was very broken, so it was essentially more like a space sandbox game.

I remember that it had a few nice ideas in there though, including planet development and the ships. But it came out in the era of Master of Orion, Master of Orion 2 (Moo2) and a few others, like Galactic Civilisations. With severely broken AI, it had no chance against Moo2, a game so legendary that they recently remade it. I’ll talk about Moo2 later in the month.

The other genre that the battledroids represent is Tower Defense. This is where you mastermind the defence against a never ending series of waves of enemies. (The levels do usually end). My favourite of these is probably Defense Grid 1.

Much dakka

The levels are usually created so that you can set up a maze of towers to shoot down the aliens as they approach their goal. The more convoluted the maze, the longer it takes them to get to the goal and the more shooting time your towers have. You’ll also add in combined arms towers to do things like Boom many aliens at once, to slow the aliens down or towers that boost the income you get from them.

The challenge of these games is usually increased by having to balance keeping a certain amount of resources in reserve against having a defense strong enough to keep the baddies out. With Defense Grid 1, the more reserve you had, the more interest you’d earn on those reserves and eventually you’d get far more resources in interest than in shooting the aliens. But you have to keep improving the defenses in order to match increasingly powerful aliens.

Defense Grid 1 had a sequel … but the sequel changed a few mechanics around and didn’t hold my interest. It did come out in 2014 though, which is probably when my outsides were at their worst and I wasn’t playing the games much.

Tower Defence is a massive genre too.

Even more dakka

That’s Creeper World 3, where instead of fighting individual alien enemies, you’re fighting a sea. One aspect of Creeper World 3 was to balance quickly grabbing territory and therefore power generation with being able to defend the territory you grab.

It’s a great genre. Very tactical. Very frustrating at times. The levels represent puzzles and often there’s only a couple of feasible solutions to beating them.

A good challenge.

There’s actually another Creeper World game out now, Creeper World 4. I’ve been enjoying watching a playthrough of it. Not sure if I’m going to get it though, I’ve tried Creeper World 3 a few times and I always run out of steam on it.

And I have a few more of this genre too that I haven’t played enough yet !

Have fun, play what you want, be well, stay safe. See you all tomorrow.

Advent day 13 ! Republic cruiser, warry Empire

Hello everyone,

Day 13 … Gotta admit, the tireds are still with me (4 working days left to break) so this might be shorter. Mind you, I’m also short on screenshots for the games … What’s behind the door today ?

Cruising with the gang

It’s the Republic Cruiser today. I think this is the one we see for a short time at the start of Episode 1 before it has a Rapid Planned Disassembly courtesy of the Trade Federation.

What are the games there ?

Supremacy / Rebellion (different name in UK due to a different game) came out around 1998. I was supremely hyped for this one. I was looking forward to a grand strategy game combining the Galactic War in Star Wars with being able to do the more tactical engagements.

And it may have worked too … if not for those meddling… Nah. It was a good idea for a game but the execution wasn’t great.

Galaxy spanning map

You had the galaxy spanning map, broken up into sectors with a cluster of star systems within. You’d have industrial planets, shipyard planets, resource planets contributing to an economy that would support your growing military.

It was an asymmetric setup too, with the Empire having big scary fleets and the Rebels needing to build up or run away. It also had the idea that while the Empire had a fixed seat of government in Coruscant, the Rebel base could be moved around the galaxy.

The game had characters which drove the gameplay in their own ways as well. They could recruit, run bases or ships and execute commando missions.

The game appeared to have the lot. It even had a tactical battle engine the likes of which I don’t think had been seen before in a PC game of this era.

Yet it failed. I gave it up reasonably quickly and moved back to Master of Orion 2. It was bland and boring. And a waste of the concept. A shame too because if they had pulled it off, then it would have been an excellent game.

I thought 7 ate 9 ?

The other game up there is Star Wars Empire At War. I actually rebought this one a bit later to try it out again. (I couldn’t find the disc !)

There’s another cautionary tale here with the Steam offerings for old games. It does not include the manual in soft copy. You need the manual because it tells you the unit strengths and weakness. This is a game from the Rock Paper Scissors era of strategy, where all of the units in games would be set up as hard counters to the other units.

So as well as not telling you how to play the game, you would be denied access to the info required to win at the game.

The lesson here is to be extremely wary about acquiring old games via Steam. There’s probably been little to zero effort gone into making them run on modern machines. Good Old Games are a decent alternative but they’ve moved away from bringing back old games and on to being a publisher for New Things. Sadly they’ve lost some of their soul along the way, including indulging in some of the nastier marketing tactics around That Big New Game.

Empire at War ?

The more you tighten your grip …

So it’s another grand space strategy game again, this time with either the asymmetric (Empire strong, Rebels weak) start of Supremacy / Rebellion or more balanced starts.

It had a ground combat layer …

Watch the trees ! Ewoks …

There were a whole heap of new units invented for this because they needed to balance what we’d already seen in the films.

There’s … Klingons on the starboard bow

However … I can’t remember why I dropped the game the first time. I might have gone straight back to what I knew and enjoyed, which was Master of Orion 2. It looks like it came out in 2006, which was a really bad time for me psychologically … I’m not going to go into that.

I suspect I went straight back into World of Warcraft !

I do know why I bounced straight off the game when I looked at it again. There was another bad porting issue, where the tutorial phasing had broken. Instead of a slowly flashing red/blue in the tutorial for things you couldn’t do yet, the red/blue flash was ultra quick. The kind of ultra quick flash that can cause head problems …

So after a little research into that, I figured it wasn’t an issue I could fix any time soon and went straight back to Stellaris.

So today’s couple of games, Supremacy/Rebellion and Empire At War, were a couple of games that should have been great but something went wrong somewhere along the way.

Great concept was broken by flawed execution. If I talk about Star Trek Birth of the Federation at some point (it’s on The List), then that game has the same problem to a worse degree.

In other news … I’ve been in the Internet Spaceship again over the weekend, making my way to the edge of the galaxy.

BUGGY !

This is the last shot of the Searching For Dragons in the original configuration … The next few bits of the route are going to be a bit awkward so there’s been a small refit to eke out a bit more jump range.

Does Herbig look large in this ?

That’s a Herbig Ae/Be type star. Looks pretty much the same as the other stars, there’s a few things that Elite Dangerous doesn’t know how to draw properly yet. That aside, it’s still one of the prettiest games I have.

Star shine, star bright

That’s where I stopped for the day. Body said it wanted a break and the next parts of the trip will be interesting times … if they’re even possible with what I have.

We shall see !

In the meantime, stay safe, be well.