Day 20 – Shields up

Hello everyone,

We got the news yesterday that everyone should have been expecting but really didn’t want to hear. Lockdown again. And today we have the news of people behaving very predictably and attempting to get out of where they are before that lockdown hits.

In my opinion, it’s too little, too late. I’m not surprised at all that our numbers have been climbing again over the past week, it’s about due for when the last lockdown was lifted. Perhaps :

If the lockdown had been initiated again in October when the climb in cases was starting, the peak wouldn’t have gotten so high again.

If the lockdown had been extended another week or two, we would have been in better shape now.

But I don’t want to talk about virus things too much here. You see far too much of that on the news. Advent ?

Shield Generator in sight General

I did wonder what this was for a moment but it follows the trend of the last few days of being based on Empire Strikes Back themes and this time it’s the Hoth Echo Base shield generators. Nicely done.

That got me thinking about base building games today. The book there is an original manual from Settlers 1. The original … One of the best maybe too ? It had a pretty simple aesthetic, as demanded by the processing power of the day. But behind that, massive complexity.

Simply Settling

You had your main castle, where your people lived, with the castle acting as a stockpile too. Your territory was marked out by guard huts and upgrades of these. Everything was linked by paths, with a settler carrying goods from one end to the other. You had to think carefully about your logistics as this game depended on your people being able to get those goods to where they’d convert from wheat to flour to bread. Or ore to iron to weapons.

There was a pretty simple ritualistic angle to the combat, where you’d send soldiers over to another player’s guard huts to take their territory. The soldiers would fight one on one.

Gosh this one took a long time though. Games would take a couple of sessions to play through.

The other game in the series that I played a lot was Settlers IV. This had similar mechanisms to the first few games but opened up a couple of different ways to play with alternate races.

Chaos unleashed !

One key difference here was the lack of roads. Settlers would be able to take the goods where they needed to go, direct, without having to pass the parcel along the logistic system.

This also made for massive battles too, I’d usually wait until I had a massive army together and then steamroller over an enemy area. Usually the one that had been left out of fighting that had already been occurring … One of my strategies for these games is sometimes “Punch the strong one”, because if you’re picking on an enemy that’s recovering from massive losses, then the strong one can take that as an opportunity to jump on your place while you’re looking the other way.

I mentioned above that there’s been a whole series of these games come out … There are 7 of them now. I haven’t played the others though. Maybe one to look at ?

Another one for today is Planetbase …

Bob, did you pack the tent ?

In this one, you land on a hostile planet and your job is to set up a self sufficient base and expand from there.

There are enemies, both in invaders that come in and attack and the planet/moon itself. The moon in the picture is an airless rock, which means if the sun flares, any colonists outside need treatment (fast!) for radiation sickness. Other moons have lightning storms. The conditions also impact things like whether wind turbines will work (not on the airless moon) or how good the solar panels are.

It’s a simple game but I enjoyed it massively.

Did they build the bar yet ?

Looks like I played with annotations while talking about the game a while ago. That’s an almost self sufficient base, with a farm for growing food, a factory for turning raw material into bioplastic and metal, a canteen, an oxygen generator and a dorm. Plus an airlock for getting to the facilities outside.

It’s a game where you had to be careful in a few ways … The initial materials had to be conserved. That’s a 2×2 farm there, you can build bigger at the start but don’t have enough people to look after the plants and it would take required materials away from other vital structures.

R2-D2 where are you ?

Almost done with that base and it was much expanded over the original there. The green highlight is for a visiting trading shuttle at the spaceport.

Planetbase has its flaws (a single minded colonist AI) but what it does, it does extremely well. It’s one of very few games where I’ve stayed around to pick up all of the objectives. Writing this, I’m tempted to go back in again now.

Mars Burger to go pls

However … there’s another colony builder game in the library called Per Aspera that just came out. I haven’t spent enough time in that yet. My shoulder was giving my little pain jab reminders for most of today too and Per Aspera’s more hands off style should suit that.

Later !

Be well, stay safe everyone.

Advent Day 19 … Tauntaun

Hello everyone,

Taun Taun Trekkin’

I think it’s a Tauntaun today … Trusty mount of the Rebels of Hoth. And leaving me with not a clue for the games to run alongside it today. So it’s off to Star Trek !

Three games that could probably sum up as The Good, The Bad and The Ugly. But first … something arrived in the post today (also card from the Mum <3).

Luminary Christmas

It’s one of the Team Luminary cards from a lovely person who streams under the name of Tashnarr. (linky) And it arrived with a lovely message inside and a picture of a sleeping dragon which has resisted all attempts to take pictures of it so far (one had one of my out of control hairs on it, the other didn’t focus).

Anyway, Tashnarr. Chirpiest, bubbliest, chucklyist person I know on Twitch and a real pleasure to watch. She’s one of only two people who I’ll switch over to watch as soon as they come on. She’ll occasionally cover crafting but has had to walk away from streaming that due to issues that lead to painful hands. More often now seen streaming variety games like Horizon Zero Dawn, Sub-noot-noot-ica and joining in with chat with jigsaws on Tabletop Simulator and Rainbow Six Siege. Maybe on later.

Games ? Three today … Let’s start with the Bad.

Star Trek Birth of the Federation came out in 1999 and was another competitor for Master of Orion 2.

Spaceship !

The premise of the game was one of empire building. To take the Federation, Ferengi, Klingons or Romulans from basic beginnings and build them up to dominate space. It was a nice idea too. Except … the execution was really poor. I can’t remember this being a crashy game, just that the mechanics of it were really, really bad. In that shot above, the first group to fire torpedoes would win the battle. And that was that for the combat.

The empire building wasn’t much better with the colony build up process being very flawed. There was a lot of lore in the game and it borrowed from sources from Star Trek Next Generation, although apparently due to licensing issues, that was it. Alas though, despite it looking pretty decent, it was a really bad game and a waste of whatever licensing they had managed to secure. Back to Moo2 again.

Next up is the Good, Star Trek Armada.

Fire at Will ! He’s in that thing over there

This was a rather decent Real Time Strategy variant game that came out in 2000. (Crikey, that long ago?) It was set just after Star Trek Insurrection, with the early missions picking up straight after that movie. The missions took you through Federation, Romulan, Borg and Klingon campaigns.

It felt pretty good as a game and I enjoyed the time I spent within it. The story was decent and you could rush through it and its varied missions.

There was a decent amount of variation here as well, which always makes for a good game for me, especially when the variation is balanced.

The last one for today is Starfleet Command II, which sits alongside another couple of games in the series as well as Star Trek Online which I think borrows and updates its gameplay. (And then there’s Battlefleet Gothic, which stole that gameplay).

Klingons on the starboard bow

This game was a computer port of the tabletop Starfleet Battles game. It didn’t look great, hence the Ugly. But it took what it had to work with and made a really good, pretty detailed game.

There were aspects and races within that you’ll have never heard of from Star Trek (Mirak with missiles) but were in the tabletop game. They did a great job including the detail of managing all those starship systems.

The game expanded its remit in Starfleet Command II, which was still set in the TOS era but also contained an online enabled Dynaverse mode. When you finished the campaign, you could join a Dynaverse server and find things to do there. Alas, this was still before when internet thingys really took off (SFC II released in 2000) so the online mode didn’t really go anywhere.

There was another followup released in 2002 called Starfleet Command III.

Red’s for danger ? Right ?

Again, not much of a looker. They’d simplified the mechanics somewhat as well, with a reduction to 4 shield facings from the original 6 which would have been a carry over from the tabletop game.

There was a decent campaign as well, which would see you steadily upgrade your ship from the humble Sabre frigate above, up to the big Galaxy and Sovereign classes by its finish.

Ugly … but a great game and another one I considerably enjoyed playing in its day.

And I think it inspired the space engine of Star Trek Online too, which carries over some of the mechanics from SFC III, upgrading it to be 3d space as well.

That’s it for games today ! Have a great evening everyone.

Be well, stay safe.

On the Eighteenth Day …

Hello everyone,

Day 18 ! And for many people, start of Xmas break. For those who are still at it, I hope it all goes ok. This can be a nutty time, as I hear from those I see online who are in healthcare (especially now !), retail and entertainment. Be well, stay safe, hope the idiots stay away.

I actually started my leave today and something inside me was saying “Have a really quiet one”. I tend to crave more and more input. It’s probably an addiction … And too much can be, well, too much. So I’ve only watched the latest ST:Discovery today, watched the Enterelysium and Fuzzyfreaks streams, made another couple of animated things for EE and watched Ready Player One tonight.

Oh I’ll log into the Internet Spaceship game when RP1 has finished playing out as well (the bluray player shares a USB slot with the flight stick and I’m very wary of the game deleting my control settings) but that’s only to pick up the free ARX points that they’re offering daily.

What’s behind the door ?

Dashin’ cross the snow

Don’t worry, Dwagon will be back later.

Snowspeeder today. And another example of the lovely items we got with the old games sometimes. In this case, it’s …

Draw me like one of those French Dwagons ?

There we go. The box is for Neverwinter Nights and its two expansions. The game came out in 2002 and it was the next in the line of D&D roleplaying games based in the world of the Forgotten Realms. That’s been a very popular destination over many decades. They did a great job of creating a fantasy world and filling it with all sorts of ways for adventurers to have shenanigans.

In this case, the player arrives in the city of Neverwinter in the North West of the Realms. They’re one of many who were attracted there by promises of gold in return for helping to find the cure for a plague ravaging the city. The name Neverwinter coming from the local fire elementals who kept the city state free from snow.

When you arrive, the paladin Aribeth leads the way to the hope for curing the plague, 4 mystical creatures who’s essence is believed to be the only hope. Except … in a raid, they escape. And then it’s up to the player and their companion to get them back. The creatures aren’t exactly impressed with their intended fate though.

To Adventure …

The story happily turns and twists along the way too, with betrayal, dishonour and a bit more betrayal along the way. Also skullduggery.

It was criticised when it came out because it exchanged the complexity of the Baldur’s Gate games for an all new 3d spinny rotatey presentation. It was the way games were going in those days. 3d was in, predrawn backgrounds with sprites on top were old hat. How did it look ?

Shopping …

Looked alright. It presented what you needed to see pretty well. The sacrifice was probably less bodies on screen and a shorter story. Part of what they did with the game was to create a sandbox system where outside people could create further modules and player created content. There was also a Dungeon Master mode, which was far ahead of its time. The Roll20 app does something similar now and is very popular for playing D&D over a Zoom (or other telecon app) call.

I played through Neverwinter Nights a multitude of times. The thing about D&D is that there isn’t really a perfect class. They all have their strengths and weaknesses and different balance. I think I played through on probably all of the classes, with different companions available to balance the weaknesses out.

Neverwinter Nights grew two expansions after release too. Shadows of Undrentide added another new story to play through, the legendary Kobold bard, Deekin and a collection of prestige classes.

Hordes of the Underdark followed the original story and opened up the level cap to include the Epic Levels system. It also had a particularly epic story where you investigate weirdness occurring under the city of Waterdeep, find your way into Hell, fight your way out of Hell and reclaim lost souls along the way.

The modding community brought more Stuff to the game as well. Probably the most notable being the Player Resource Consortium pack which added pretty much every race and prestige expansion class imaginable.

It was a great game. It’s stood the test of time as well, being one of those very rare games that’s still played now. The streamer DistractedElf (great emotes, here’s a link) had it as a staple stream to keep going back to, with an online role playing server that’s still running now. (No link to that for reasons).

There was a sequel game called Neverwinter Nights 2, which spawned a couple of expansions as well. I bought this but bounced off it, mostly because my Windows installation at the time was broken in very odd ways (you looked at a campfire and it would white out the screen, happened across a lot of games). NWN2 updated the game engine to be more like a 3d first or third person style game. I don’t think it really worked and I went back to the better original.

The name has been used for other game projects before and since as well. But for me, Neverwinter Nights was an old favourite. I might actually go back to it at some point. It was one of the great games.

And it’s been good to talk about it again !

I think I need to retreat back into my quiet zone for now though with a book and some videos in the background.

Stay safe everyone, be well.

Day 16 ! And return of the racer

Hello everyone,

Oh wow, Headline analyser actually likes that one. It’s a widget that tells me what it thinks of the post title that my brain semi randomly stumbles upon. Usually it’s in the range of 30 to 40 out of 100. You know, make you feel better about avoiding clickbaiting. It’s saying 65 today. It still thinks I need to add in some uncommon words, emotional words and power words.

(What’s a power word ?)

And does it count as digressing if you never started on the point to begin with ? Here’s what was behind the door today.

It’s working it’s working !

Actual pod racer today. Which meant it was time to talk … racing games …

Pedal to the metal

That’s Revs, a game that came out in 1984 for the BBC Micro made by none other than Geoff Crammond. Yep. The one that next went on to work on the first F1GP game by Microprose. Not sure if that got continued on to become the F1 games we have today but Revs was an excellent start. It was a game simulating a Formula 3 car and when it came out, only the original Silverstone layout was available. It was later expanded to include Snetterton, Oulton Park, Brands Hatch and an older Donington park layout.

And it was a cracking game too, although with the amount of practice we got, we were far faster than the computer drivers. As you’ll see in the picture, it was very much limited to the graphics of the day but those graphics worked extremely well.

It had some weird tricks too to make that work. The old BBC had 8 display modes and I think that’s using 2 of those at the same time. This is from the days when computer memory was measured in kBytes …

The other game of the day is approaching becoming my most played game on Steam. It’s …

Dragon go zoom

Of course I had to choose the Dragon team first. This is from the very earliest days of the game on PC, before custom teams were made available. Oh ! I forgot to name it, this is Motorsport Manager. I’d been bouncing through a few racing games but none of them held the attention. Let’s see … from the picture :

Grand Prix Manager 2 – nicely detailed … too detailed. If you have to select individual gear ratios and there’s no help from the game for set up, then the detail has gone too far. That said though, Grand Prix Manager and GPM 2 were the benchmark games in this genre for a very long time surpassing :

F1 Manager – I have no memory of this. It may have been so bad my brain deleted it.

Grand Prix World – this one came along in 1999 as a sequel to the Grand Prix Manager games. It was pretty good to start with, although it did have more than its fair share of bugs. It had the usual problem of Formula 1, that of a lack of overtaking. If you set up the cars for high top speed, the rear wing would fall off (known bug). The sponsorship amounts would also be static while team costs increased, so there was a finite amount of time one could run a team for.

Is this the way to the kebab shop ?

Back to Motorsport Manager. It started with the Formula 1 style single seaters, with those going across all conditions, whether that be rain or shine, hot or cold. Whoever managers the drivers and tactics better wins the race. One of the reasons why I like this game so much is that good tactics work, bad decisions get punished. My number 2 driver there, Maduka, had tyres that were near the critical point and would have started losing seconds per lap if they’d degraded further. Like Barth being overtaken before the line, losing 3rd place.

The locations owe a lot to real life tracks too, although suitably altered for licensing purposes. The above track was the “Milan” track, which looks suspiciously similar to Monza. There’s a Guildford track, Black Sea (Sochi) track, the Rio de Janeiro track turns right instead of left at the start and there are analogues to Nurburgring and Spa too.

The tracks don’t matter that much though, outside of emphasising different parts of the cars.

PIZZA DELIVERY

The game was expanded later with downloadable content expansions covering GT cars …

Dinner’s going cold …

And Endurance racing that could go up to 6 hours long for a race. (Lots of fast forwarding).

Last one cleans the cars

Some seasons go better than others … (This would be at the start of my current campaign when the cars and factory is rubbish !)

There are a few issues with the AI though, which can make the races a bit easier. They don’t handle the changeover between wet and dry well, which can lead to situations like :

Rain ? What Rain ?

There’s my two drivers on the dry tyres for the first three laps of the race, making a gap big enough to make a stop for wet tyres. And in the meantime, the computer cars tyres have all been wearing out fast in the dry.

That wet / dry issue is the only issue I have with this game though. Apart from that, amazing game. If you’re interested in a racing management game where you watch the races and occasionally intervene at key moments, this is perfect.

(The limited interaction is also great for my hands).

One last pic ?

There are no words

There’s a comprehensive livery editor in there as well where you, yes you too, can create cars that will make the scrutineers shout NO ! OFF MY RACE TRACK !

Stay safe, be well everyone.

Advent Day 14 – Ascendant Trooper

Hello everyone,

I have no idea what game this might be about today ! Except for another older one.

Roger Roger

It’s a Battle Droid today, which made me think of a few things … In the movie, these guys were pretty dumb things that would be sent in to battle in never ending waves. They didn’t have to be intelligent. They just kept on coming.

The lack of intelligence is probably what made me pick out the backing picture … Ascendancy was a game that came out in 1995 and it was a pretty ok space strategy game. Or rather, that was the intent. The AI was very broken, so it was essentially more like a space sandbox game.

I remember that it had a few nice ideas in there though, including planet development and the ships. But it came out in the era of Master of Orion, Master of Orion 2 (Moo2) and a few others, like Galactic Civilisations. With severely broken AI, it had no chance against Moo2, a game so legendary that they recently remade it. I’ll talk about Moo2 later in the month.

The other genre that the battledroids represent is Tower Defense. This is where you mastermind the defence against a never ending series of waves of enemies. (The levels do usually end). My favourite of these is probably Defense Grid 1.

Much dakka

The levels are usually created so that you can set up a maze of towers to shoot down the aliens as they approach their goal. The more convoluted the maze, the longer it takes them to get to the goal and the more shooting time your towers have. You’ll also add in combined arms towers to do things like Boom many aliens at once, to slow the aliens down or towers that boost the income you get from them.

The challenge of these games is usually increased by having to balance keeping a certain amount of resources in reserve against having a defense strong enough to keep the baddies out. With Defense Grid 1, the more reserve you had, the more interest you’d earn on those reserves and eventually you’d get far more resources in interest than in shooting the aliens. But you have to keep improving the defenses in order to match increasingly powerful aliens.

Defense Grid 1 had a sequel … but the sequel changed a few mechanics around and didn’t hold my interest. It did come out in 2014 though, which is probably when my outsides were at their worst and I wasn’t playing the games much.

Tower Defence is a massive genre too.

Even more dakka

That’s Creeper World 3, where instead of fighting individual alien enemies, you’re fighting a sea. One aspect of Creeper World 3 was to balance quickly grabbing territory and therefore power generation with being able to defend the territory you grab.

It’s a great genre. Very tactical. Very frustrating at times. The levels represent puzzles and often there’s only a couple of feasible solutions to beating them.

A good challenge.

There’s actually another Creeper World game out now, Creeper World 4. I’ve been enjoying watching a playthrough of it. Not sure if I’m going to get it though, I’ve tried Creeper World 3 a few times and I always run out of steam on it.

And I have a few more of this genre too that I haven’t played enough yet !

Have fun, play what you want, be well, stay safe. See you all tomorrow.

Advent Day 12 – Porgrim

Hello everyone,

Day 12 ! It was good to get the little rant out of my system yesterday. I needed it for a bunch of reasons.

Also really tired at the moment ! I think that’s the usual thing of seeing a long break coming up and my body and mind anticipating it. No idea still what will be happening over the break. As I got supplies in on Thursday and those usually last a fortnight, I’ll need to plan a little because that schedule will see me run out on Christmas Eve … Going shopping then would be a Bad Idea. I also don’t know if any traveling will happen, although the family is well aware of the need for distancing and isolating.

But … advent ! What’s behind the door and what’s the game today ?

Two things that go well on campfires

Yes. I’m going to go to Hell for that caption. It’s a Porg today ! And I still need to ask google how to make the phone focus on what I want it to instead of the stuff in the background. (Or I need to pull the camera back a bit and crop the sides instead of just resizing).

And the game is Skyrim. Link being the bird critters. They’re in Skyrim too, except at the much revered and holy turkey. Do crimes against the populace, they don’t really care much. Harm a turkey, they’ll hunt you down and take your head.

Skyrim has been around for a pretty long time. That copy there is the boxed original PC edition (Oldrim), which was released in November 2011. It looks like I wasn’t too late to the party, with my first screenshot for Oldrim dating back to Feb 2012.

To adventure ?

It’s one of those rare times when developers got a game so incredibly right, it gained instant popularity and is still being worked on 8 years later after being ported to a whole heap of different platforms.

I think part of that is because they drop you into a world with a beginning that you barely escape with all limbs and extremities intact and then go : There you go. Explore the world. Knock yourself out finding everything we’ve placed here. Main story ? Doesn’t matter. Just have fun in the world we created. And it’s a pretty sizeable world too :

How much hidden treasure on there ?

Ahh, from an era where we got more than a leased digital code for our money … I must have a look at the manual again at some point.

I gotta admit, I never finished Skyrim but I still occasionally go back into it to explore some more. Although one reason for not finishing is that I’ll usually make a new character and start again. It is curious though … This is another 2012 screenshot :

Castle !

And …

Whiterun, from 2012

It looked great back then. Since, there’s been the Skyrim Special Edition released which improved the game engine and a multitude of mods have come out to improve the graphics, animations and interactions with the world.

Whiterun, 2018

Note, it’s from a different time of day and weather (yep, it has that too) which is one reason why the more recent shot looks so much brighter.

I think the mods are one thing that has kept the game alive for so much longer than you might expect, although they did an incredible job making the world come to life. I might well be going back in there later. (If not in Mars Horizon, Per Aspera, or Elite Dangerous!)

I must look to actually finishing a run through as well.

Dragon in the distance …

Someone needs to sort out the local dragon problem.

Good place to camp

Or just look at that sky.

Back again tomorrow with … something ! Be well, stay safe.

Advent Day 10 – Warring Robots

Hello everyone,

Door number 10 ?

Good on you there BD-1 with the hat. This one is a curious one … you usually build up Lego from small components but this one is just one piece for BD-1, sitting on a 2×2 circle to stabilise the little one.

BD-1 is a kit I’ve been tempted by, although I’ve slowed down my lego acquisitions lately. It takes up too much space.

The games of the day are mostly the Battletech series, which started in a tabletop battle form before being converted to computer gaming. The original came out way back in 1989 running in MS DOS … Ancient ! This is a game that I completely missed, coming into the series with Mechwarrior 2 Mercenaries, which I can remember enjoying playing through a few times.

Robots ! In 3d !

This one was from 1996 and had you as a small time Mercenary Mechwarrior pilot trying to make your way around the fringes of the galaxy, taking jobs as they come and attempting to stay solvent enough to keep the Battlemechs in good repair and yourself in one piece in the missions.

It was a good little game too.

I skipped over a few more, before finding the two Mechcommander games. I can’t remember the first one much but I enjoyed playing through Mechcommander 2. This one was a real time strategy type variant, converting the tabletop rules to run in that time frame instead of the big handfuls of time that turn based games run in. At that time, the popularity of games like Command and Conquer and Warcraft meant strategy games were all about being real time based with turn based going out of fashion.

It’s probably an easier transition than it seems, instead of turns being minutes, you split them up into seconds instead, have a lot more turns and give the illusion of real time.

Kaboom !

While the previous games had you in the pilot’s seat, the Mechcommander games elevated you to the godlike position, commanding all of the mechs in the lance. Instead of you aiming the guns and steering the robot, you told them where to go and what to shoot at and probabilities would determine whether they’d hit or not.

Different game styles for different people. I like both … at the right times. There’s times when I want the disconnected position and times when I want to be doing the pew pew.

There were a few more games along the way of varying success levels. I think Mechwarrior 3 came along at a time when I couldn’t afford to own a machine of sufficient power to run it. This was the time when PC components were rapidly advancing in power and performance and by the time you’d upgraded the machine to catch up, the games needing high performance had been forgotten and there was a new Shiny around.

Or I was just deep in the Master of Orion 2 addiction and didn’t have time for other games. I missed Mechwarrior 4 as well and avoided Mechwarrior Online as it was one of those shallow online things instead of following a storyline.

Apparently the latest game, Mechwarrior 5 Mercenaries has a storyline keeping it together but I think I’m avoiding that as well due to issues with how the game is set up. I’d usually look to clear opposition from levels in these type of games and then be able to operate freely (or depart) … I get annoyed when endless waves come in when it doesn’t make sense for this to happen, which is a characteristic of MW5:M.

It’s all coming up lasery

And then there’s the recent Battletech game, which I enjoy quite a lot still. I’m a bit on and off with it again but it’s one I’ll keep coming back to.

Toasty

There’s lots of variation in Battlemech available, although you tend to go towards one theme or another. I tend to reduce the guns and increase the armour. Each mech has a weight limit that you have to stay within and the guns, armour, heatsinks and jet packs all have their own weight.

Plus while having a full set of guns would mean an incredible first shot, they’d overheat your mech and you’d actually only be able to sustain fire from 2, 3 or maybe 4 lasers, guns or missiles. Kinda like asking if you’re getting value out of what’s fitted. If the guns aren’t being used, they might as well have been armour instead.

Good game. The story was criticized as being a bit dull and long but I enjoyed the story missions cropping up along the way. The game is not well optimised, with long loading times unless you have it on an SSD. It also eats memory and with the Roguetech mod, was unplayable on Pumpkin with its 8GB of memory.

But I liked it, warts and all. I didn’t like Roguetech for another whole heap of reasons, not all of which were to do with what they did to the gameplay.

What’s that in the first picture ? Haha, I intended to have Michael Stackpole’s Ghost War book from the Battletech universe back there but I couldn’t find it. So the game adaptation of Robot Wars came in as substitute.

Hmm. Should I be polite about it ? Nah. The Robot Wars game was a buggy mess and one of those merchandising cash ins on the very popular TV competition series of the time. It was playable … but instantly forgettable and just not that good.

Even if Robot Wars ran, I wouldn’t bother now.

Instead, it’s likely to be Mars Horizon for the end of that game or the also new Per Aspera where you’re playing as an AI construct in charge of terraforming Mars. I enjoyed a first look at that one the other night.

Need food though. Shopping first. Back tomorrow.

Stay well, be safe ! Wait … that’s not right. Be well, stay safe !

PS There’s another massively hyped Big Game out today. I’m not talking about or playing that one for a whole heap of reasons.

Advent 2020 Day 9 – Knights of Rey

Day 9 !

Behave 4D !

What is that dragon getting up to ? Next thing you know, he’ll bring his friends in. Now there’s a thought.

It’s Rey making an appearance today. I liked Rey. She had a great entrance leading us into The Force Awakens as a scrapper junker kid with attitude and an instinctive (from taking ships apart to loot the best bits) head for starship workings.

There could only be a couple of games to feature today for Rey. Well, perhaps the Jedi Knight games and Jedi Academy too but I don’t think I owned those. (I tried the Dark Forces 2 Jedi Knight demo but I don’t think I got the game).

So … Knights of the Old Republic (aka Kotor). There were two of these games … They were set 4,000 years before the movies in a similar but different universe. Instead, the galaxy is balanced between the hordes of the Sith and the legions of the Jedi. They really don’t like each other.

You could put someone’s eye out with those

Like Rey, you don’t start as a Jedi though. There’s no lightsabre as you wake from a coma with no memory, escape an exploding starship and find yourself marooned on the city planet of Taris.

And the adventure launches off from there as you find your ship, the Ebon Hawk, before heading off around the galaxy in search of answers to your mysterious past.

Along the way, you pick up Bastila (the lady on the cover of the game), with the incredible voice of Jennifer Hale who was later to become the only Commander Shepard of the Mass Effect games.

There we go. Jedi and fella with apparently no jaw.

HK-47 is there as well, as the assassin droid with the best lines in the two games.

I played through Kotor once, enjoying the way they turned d20 mechanics from the Dungeons and Dragons system into something that played really well as a faux-real time system on the computer. The game had decent writing, good characters and was probably when the publishers Bioware were at the peak of their powers, producing an excellent game that didn’t outstay its welcome too much. Modern games can be a bit too long.

Kotor spawned a sequel, Kotor 2. I do actually own this game after coming to it a bit late but it’s a digital copy so no box to take a picture of. One reason for not getting it back then was because it had picked up a reputation for being a bit broken. It’s since had the fans having a go at it, patching it up and restoring some cut content.

I’m not sure why but I didn’t really take to Kotor 2 and only got perhaps halfway through. I might have to try again at some point. Maybe because it felt like it was following a similar line to the one before. Not sure. Perhaps like some of the others here, it’s tough to go back to the old games again. New games have come out and do everything so much better. There was also a game that should have been Kotor 3 … but it got overtaken by the trend towards turning everything into Massive Multiplayer Online games and became The Old Republic. I did try that … but it kinda sent me back into Warcraft.

One thing for that is the expectations around How To Play.

The old games would have manuals and keyboard reference charts in their boxes along with the cds. My Mass Effect Andromeda box didn’t even have a disc in it !

Nowadays, the games have their tutorials built in. Games still steadily build up the mechanics that you play in, rarely throwing you in at the deep end. But instead of it being in a book, you’re led by on screen prompts.

I’m not complaining there, this is progress that is good :-D.

Now wondering what’s behind Door Number 10. That’s one for tomorrow. Maggie K’s just updated her discord and twitch emotes and said nice things about the animated and edited versions of those that I do, so I know what I’m doing after hitting the Publish buttons 😀

Be well everyone, stay safe.

Advent Day 8 – Crimson X Falcon Wing

Hello everyone,

Lots of games to chatter about today. I had a sudden random thought about needing something more though. What’s behind the door today ?

The Iconic Marshmallow Wing

It’s the iconic XWing today. Introduced in the first Star Wars movie and ever present in the films that came after. A balanced starfighter, agile with excellent firepower from guns and missiles, protected against glancing attacks with shielding, an astromech droid for repairs and navigation and good for atmospheric flight too.

Oh and perhaps a small cross section profile too, making it more difficult to hit. Many little boys (including me) would have grown up wanting to fly these, which probably contributed to the XWing game being such a success back in the day.

What was the random thought ?

An eXcellent follow up

Ah there we go. I read the Timothy Zahn Expanded Universe books first but a little earlier in the timeline came these, by Michael Stackpole and the later Wraith Squadron books by Aaron Allston. These were brilliant books. There was a huge amount of homage and information about how the XWings worked from the Rogue Squadron and Wraith Squadron books, although this just added to the character stories in the novels. I’d thoroughly recommend these, if the Timothy Zahn books were the rightful Eps 7, 8 and 9, then these would have been the basis for an excellent series.

About the games ? One thing George Lucas had been aiming for with the space battles was something akin to World War 1 dogfights. So Brain went to some of the flight sim games I have …

Yep. That’s a map of Korea and Southern China …

Luke you’ve turned off your targeting computer

It looked good as well, for the time it came out. Flight sims have been on computers since the early days of the BBC, which had the game Aviator. This one saw you attempting to repel an alien locust invasion in a … Spitfire. Good game. Excel used to have a flight simulator hidden away in it.

Military jet flight sims have been a thing for many a decade too, although they reached a peak and went away after Falcon 4.0. They’d start with a small, artificial map and as the games improved, the map would get more and more detailed. Hills would be added. Towns and other features.

And then Falcon 4.0 models Korea … And has a fictional war break out where the North has invaded the South and you’re a small part in attempting to repel them. Your F-16 Fighting Falcon was fully modelled too with a manual almost 2cm thick. (I will do penance later for abandoning the glory of the Imperial number system).

There was a Bubble system, where the closer you got to places, the more the combat would resolve from Macro scale to Micro scale. This concept turned into flashes on the horizon at long distance resolving into individual missiles flying across the sky as you got closer to the combat zone.

It was a cracking game too, although I didn’t stay in it long enough to learn the systems fully. There was an active fan patching scene for Falcon 4.0 as well until that was apparently stopped in a pre-DMCA style STOP THAT order involving an update called Falcon 4.0 Allied Force.

The next one there is from 2001 and it was a misbegotten Eurofighter Typhoon sim …

Bit Icy in Iceland ?

As a Brit, I’m more interested in flying what we have instead of what the other countries have and this led me to being very interested in the Typhoon sim when it was released. This saw you as part of a detachment of Typhoon pilots stationed at Iceland … when the Russians invade.

It seemed like a very promising game but was deeply flawed. This covered things like the AI being unable to pilot properly (they couldn’t land at one airport due to a hill in the glideslope behind. But it was also a damage model that was just horribly wrong, leading to needing 2 missiles (Brimstone) to stop each tank. That was annoying.

What really made me bounce off this one was that it was extremely shallow, essentially an arcade game (like the MFDs there) rather than a simulation on the scale of Falcon 4.0. The expansion, Operation Icebreaker, tunneled even deeper into the “Oh you did not do that” level of bad with Super Typhoons on an Aircraft Carrier.

I did manage to acquire a copy of Joint Strike Fighter (the one that turned into the F-35) but didn’t manage to get that playable.

Crimson Marshmallow

That brings me to the second picture and Crimson Skies.

This was pure arcade sim action, with modernised World War 1 style planes duking it out from airships.

I didn’t play this too much but did enjoy what I did. Perhaps it felt a bit shallow again. One really notable feature in Crimson Skies was being able to skip missions if you couldn’t satisfy the victory conditions.

I managed to finish Tie Fighter and the XvT Balance of Power campaigns but hit solid walls with the campaigns in XWing and if you couldn’t satisfy some really tough victory conditions, you didn’t progress in the campaign. This is how they extended the gameplay time in those days. If you got stuck in Crimson Skies, it would give you the option to skip and progress anyway.

I think I appreciate features like that much more nowadays where I’m more interested in playing through the story than in satisfying some daft GitGud urge. I don’t need to prove the skill, I’ve done that time and time again. (This is why Concussion 2 scared me with the lagged reactions)

I’m there to enjoy the game, especially seeing the story progress.

Brave New World is on the telly at the moment. I’ve stuck with that to see how the story progresses as well and … if there’s a season 2 I don’t think I’ll come back for it. The story has been a bit meh.

I’m hoping that a second season of the lovely Ghost In The Shell SAC 2045 comes soon. It’s the version of that story which I’ve enjoyed most so far. It doesn’t mine into the origin story like the live action movie and it doesn’t lose you in dull, overthought oddness like the older anime. It went for fast, light hearted (most of the time) fun instead.

Entertaining stuff is good. Hopefully the entertainment doesn’t come at the cost of others though ! (There’s a big AAA game out imminently that I will not mention here for many reasons)

On that note … I need food, time to put the dinner on.

Stay safe everyone, be well.

Advent 2020 Day 6 – Elite Starfighter Horizons

Hello everyone,

I have managed to pull myself out of Mars Horizon (It really is silly addictive) to drop Day 6’s post … What’s behind the door ?

Triangle ?

Some kind of triangle starfighter … another variation of TIE brought in for the Rise of Skywalker movie. A curious design … the triangles allow for more visibility up and down to the sides at the cost of a bit of blanking at the level position.

Probably good for combat, not so much for docking up at the end of the mission.

Today’s game is Elite … but I think I’ll be diverting off to other things as well. The original Elite dates back all the way to 1984, for the BBC B Micro. It was a marvel of programming, managing to fit an incredible amount into the limited amount of memory available in that computer while still delivering quite a decent little game.

Wireframe 3d !

The graphics were the limit of what could be done at the time, so a bit of imagination was needed to fill the gaps. No worries there. They started you off in a pretty basic Cobra Mk3 and the aim was to trade up to build a ship capable of bounty hunting and then grind up the combat ranks towards Elite.

There’s a bit more about the game here (including pictures that I’m not going to steal). Linky !

Ahh there we go. You’d get a “RIGHT ON COMMANDER!” on screen every time you got 256 kills. You needed 512 kills to get Dangerous ranking. I managed to stay in to get Deadly a couple of times (2560) but always resetted before going on to Elite.

I still like the early game in games like this, even in the new Elite. I’ve been having those temptations to reset the character again and build up from scratch.

Tea ?

Elite’s come a long way since those humble beginnings 36 years ago. I played on the Atari ST as well, which was a nice upgrade to the original with better graphics and some subtle adjustments to the combat model.

I’ve been meaning to do some more flying in Elite Dangerous too, although that’s kinda holding due to an addiction to Mars Horizons. Let’s see what I posted before …

To infinity ! Well, to the Moon

The sparks and vortices around the side of that rocket were not concerning at all.

Don’t ask what happened shortly after

That was the first shuttle. Oh well.

Someday, Valerian and Lorelei might live there

Must watch Valerian and the City of A Thousand Planets again some day. That was a very silly movie but I enjoyed it.

Oh ! There’s my dinner bell going off.

Stay safe, be well.