Advent Day 19 … Tauntaun

Hello everyone,

Taun Taun Trekkin’

I think it’s a Tauntaun today … Trusty mount of the Rebels of Hoth. And leaving me with not a clue for the games to run alongside it today. So it’s off to Star Trek !

Three games that could probably sum up as The Good, The Bad and The Ugly. But first … something arrived in the post today (also card from the Mum <3).

Luminary Christmas

It’s one of the Team Luminary cards from a lovely person who streams under the name of Tashnarr. (linky) And it arrived with a lovely message inside and a picture of a sleeping dragon which has resisted all attempts to take pictures of it so far (one had one of my out of control hairs on it, the other didn’t focus).

Anyway, Tashnarr. Chirpiest, bubbliest, chucklyist person I know on Twitch and a real pleasure to watch. She’s one of only two people who I’ll switch over to watch as soon as they come on. She’ll occasionally cover crafting but has had to walk away from streaming that due to issues that lead to painful hands. More often now seen streaming variety games like Horizon Zero Dawn, Sub-noot-noot-ica and joining in with chat with jigsaws on Tabletop Simulator and Rainbow Six Siege. Maybe on later.

Games ? Three today … Let’s start with the Bad.

Star Trek Birth of the Federation came out in 1999 and was another competitor for Master of Orion 2.

Spaceship !

The premise of the game was one of empire building. To take the Federation, Ferengi, Klingons or Romulans from basic beginnings and build them up to dominate space. It was a nice idea too. Except … the execution was really poor. I can’t remember this being a crashy game, just that the mechanics of it were really, really bad. In that shot above, the first group to fire torpedoes would win the battle. And that was that for the combat.

The empire building wasn’t much better with the colony build up process being very flawed. There was a lot of lore in the game and it borrowed from sources from Star Trek Next Generation, although apparently due to licensing issues, that was it. Alas though, despite it looking pretty decent, it was a really bad game and a waste of whatever licensing they had managed to secure. Back to Moo2 again.

Next up is the Good, Star Trek Armada.

Fire at Will ! He’s in that thing over there

This was a rather decent Real Time Strategy variant game that came out in 2000. (Crikey, that long ago?) It was set just after Star Trek Insurrection, with the early missions picking up straight after that movie. The missions took you through Federation, Romulan, Borg and Klingon campaigns.

It felt pretty good as a game and I enjoyed the time I spent within it. The story was decent and you could rush through it and its varied missions.

There was a decent amount of variation here as well, which always makes for a good game for me, especially when the variation is balanced.

The last one for today is Starfleet Command II, which sits alongside another couple of games in the series as well as Star Trek Online which I think borrows and updates its gameplay. (And then there’s Battlefleet Gothic, which stole that gameplay).

Klingons on the starboard bow

This game was a computer port of the tabletop Starfleet Battles game. It didn’t look great, hence the Ugly. But it took what it had to work with and made a really good, pretty detailed game.

There were aspects and races within that you’ll have never heard of from Star Trek (Mirak with missiles) but were in the tabletop game. They did a great job including the detail of managing all those starship systems.

The game expanded its remit in Starfleet Command II, which was still set in the TOS era but also contained an online enabled Dynaverse mode. When you finished the campaign, you could join a Dynaverse server and find things to do there. Alas, this was still before when internet thingys really took off (SFC II released in 2000) so the online mode didn’t really go anywhere.

There was another followup released in 2002 called Starfleet Command III.

Red’s for danger ? Right ?

Again, not much of a looker. They’d simplified the mechanics somewhat as well, with a reduction to 4 shield facings from the original 6 which would have been a carry over from the tabletop game.

There was a decent campaign as well, which would see you steadily upgrade your ship from the humble Sabre frigate above, up to the big Galaxy and Sovereign classes by its finish.

Ugly … but a great game and another one I considerably enjoyed playing in its day.

And I think it inspired the space engine of Star Trek Online too, which carries over some of the mechanics from SFC III, upgrading it to be 3d space as well.

That’s it for games today ! Have a great evening everyone.

Be well, stay safe.

Felt like starships

Hello everyone,

Been back among those stars again. I had more thoughts too but first … will this be the thumbnail !

Game screenshot. A spaceship with a tubular main hull is coming towards the camera. It has a pair of engines on outriggers at the back. In the background is a small bright white star with two cones emerging.
Tiamat’s Chariot at a White Dwarf star

The pondering is because the thumbnail system seems to have a few Interesting Quirk things to it. Last time, it showed the Star Trek Online pic as the thumbnail, instead of it being the first pic. But I think that was down to the first two not coming out of my Google Photo bank properly. I wonder …

Game screenshot. The Imperial Cutter starship from before is landed on a pad. It has a copper hull and is catching the light from spotlights at the corners of the pad.
Landing at Black Hide

Nope. Didn’t work that time. I added in another widget that lets me choose pictures from that Google Photo Bank without intermediary steps. Looks like it might need more work.

I need to add in a lists widget too so that I can copy over the lists from Blog Mk 1. And I need to tidy up all of the extra things added in with the import. Later 🙂

There may also have been Star Trek happening. I left it last time with the Sylvia Tilly … Since then there’s been the Amna Patel :

Game screenshot. A Star Trek ship is coming towards the camera to exit off the right side of the screen. It has an elongated triangular main hull with 4 warp nacelles at the back.

Watchers of Voyager may recognise that as a Prometheus class ship. The name comes from one of the earlier episodes of Star Trek Online, Amna Patel appears in (spoiler deleted). The latest ship is the Drake :

Game Screenshot from Star Trek Online. A small but powerful looking ship with 4 engines has a large starbase behind it.

Looks a bit ugly doesn’t it … Should be pretty punchy though. This one arrived yesterday and because I’m having to heavily ration my game time at the moment, not much happened with this one.

What’s happening outside of the games ? Bit of catching up with series like Away, The Witcher. Actually watched Avengers Endgame again tonight, it’s just finishing up at the moment. A suitable conclusion to that particular saga.

Plus I’m making my way through Absolution Gap by Alastair Reynolds as well. That future universe has spaceships too and the biggest ones belonging to humans are the lighthuggers, starships that cross the interstellar gaps at near light speed (faster than light isn’t something they do in that universe). Objectively, it takes years but subjectively, only weeks or months. Hopefully that’s the right way round for the way that works.

Anyway, the lighthuggers feel like they’d look like massively scaled up versions of the Imperial Cutter … a cylinder, tapering at the ends, with a pair of engines mounted on spars to each side of the hull.

Game Screenshot - Elite Dangerous. The Imperial Cutter starship is on the landing pad. We are viewing it from the port side. The ship has a long mostly circular fuselage with two engines aft, extending from the hull to the sides on outriggers. The ship is in the copper colouration and is catching the light from pad spotlights.

There we go from another angle. It’s a pretty ship. The lighthuggers would be scaled up considerably from there. The Elite Imperial Cutter is a chunky 192.6m long. The lighthuggers would vary in size but would typically be 3-4km long, with space for crew, weapons, cargo, parasitic craft (bigger than the Cutter) and room for all sorts of other shenanigans in there too. Way too big for landing on planets like the Elite ships.

One random thought that got in though would be … if I were actually living in these science fiction universes, what would I be doing ?

If it were Elite, I’d follow the player path and start in the cheap loaned ship before making my way up the scale. I’d be living by my wits, travelling from place to place, following the trade and missions. I’d be chief engineer, pilot, captain, CEO. Unless someone came along who would share that captain, CEO role.

It feels kinda like it might if I switched to living on a Dutch Barge here, although I don’t think going from place to place, trading out of a Barge is particularly viable economically any more. Perhaps you might get some niche out of videoing trips and monetising that … but I’m not convinced that would gain a significant enough audience.

In the Alastair Reynolds universe, I’d probably end up as a starship mechanic. I’d be quite happy with that. Same for Elite too, it’d be good working on the various spaceships out there.

Star Trek ? Probably an engineer on a starship again.

One difference would be the connectivity. We benefit hugely in our time from the internet, although even that is perhaps in the last 10, maybe 12 years or so. The internet in its current shape has been around for decades now but the big change for me has been the increase in video and streaming media. Youtube took a while to take off, the oldest subscriptions I tend to see on Twitch go back about a little over 6 years. Netflix didn’t start streaming until maybe 2007.

Things have changed a fair bit. The internet model works for our planet, as lightspeed delay isn’t a factor. But when you have an interstellar civilisation, or even interplanetary, that light speed delay would cut into the immediacy of communications. If the Netflix server were on Earth and you were on Mars, it would be between 3 and 22 minutes for the “I want to watch The Witcher!” command to be received and the same time for the signal to come back, depending on whether Earth and Mars are on the same or different sides of the Sun. Or it would be years for a lightspeed message to go between stars.

Maybe that pilot, chief engineer, captain, CEO set of roles would expand to become interstellar postman.

You’d file a flight plan to say that you’re going through a sequence of interstellar jumps and they’d load you up with the mail, to be sent on at each jump.

Might well work too ! Back to an interstellar equivalent of the Stagecoaches.

On that note, time to dive into book again after hitting publish and doing the necessary on the various sites. (Actually – time to dip into Star Trek Online to do today’s daily mission !)