Day 22 Stormies ! And shooty games

Hello everyone,

Had a bit of drama yesterday … The plan was to get a couple of things before Xmas. In particular, a card and to top up the fuel tank. Things did not go to the plan.

So, TLDR, my car is a hybrid and has two batteries. When it’s on, it runs off the big traction battery. This isn’t a problem, it holds the capacity for a pretty long time. However, to start up the car, it uses a 12V battery. This can go flat after a while … It’s charged up off the main battery but if you’ve only done under 2000 miles in a year (pandemic things), then the 12V doesn’t get the chance to replenish itself.

And so I couldn’t get into the car last night. It’s a quick 5 minute fix by the AA man to sort it (they arrived within 10 minutes of a call today, I was proper shocked and impressed). Good job AA man. I have a Tool now though that’ll mean I can bootstrap the car on myself if it does it again.

This did, sadly, mean I had to People again tonight. Oh well. The feeling of being wary around other people has increased with the news of the Brexit mutation … But enough of the apocalypse, what’s behind the door ?

Don’t miss this one

Stormtrooper today ! A traditional one too from the original movies.

I was going to talk about some more important entries in gaming history today … The game in the box is Halflife but I’m going to start with a couple of others.

The first Doom game came out in 1993 and kickstarted a revolution in PC gaming. Let’s take a look :

Dakka Dakka

The first game these guys did was Wolfenstein 3d but Doom was the one that took off. One reason was that a third of the game was released as Shareware, so it quickly got copied and passed around on floppy discs. (Yep. No cd’s yet). But the massive other reason was that this game had networked multiplayer, which took multiplayer gaming out of the realm of text based Multi User Dungeons and into immediate first person deathmatches, creating a legend.

Looks crude … but it had enough to keep people happily blasting at each other. So .. Doom, probably one of the most important games in computer gaming history. I played my fair share of it too, when I wasn’t in Master of Magic, Master of Orion or Tie Fighter.

Next up is Dark Forces, a Star Wars game following the adventures of Kyle Katarn. This first game was another first person shooter with an innovation and a sign of things to come (it was the first game needing 8MB of system memory).

Reactor leak, very dangerous

Actually two innovations this time. The first was a shield which would recharge but the massive one was being able to look up and down. Doom was restricted purely to shooting flat, although there was up and down in the levels (I think !). Dark Forces was followed by Dark Forces 2 Jedi Knight, which introduced lightsabers and advanced the graphics into the polygon era. (Quake started that).

The next major innovation and the cd in the box was Half Life … This game is another one of the legends.

Pew pew

Half Life saw you appearing at the Black Mesa research facility as a new researcher. They hurry you along to the test chamber, where you push a trolley into the Arcy Sparky thing and then all hell breaks loose and bugs are jumping on to your friends’ heads and eating their brains. One innovation with Half Life was I think smooth transitions between levels with no loading screens. Previously, games like this had been broken up into levels.

Modern games are a bit of a mix here. Some manage to do their thing with no transitions, others keep in the transitions for memory reasons and others are instanced. So World of Warcraft would have a loading screen if you fast travel or if you go from one continent to another, the loading screen is the instance swapping over. Elite Dangerous swaps you between instances while you’re going through hyperspace between systems.

Back to Half Life … this one had a decent story running through it too. As did Half Life 2, which brought us the Source Engine which was then adopted for projects like Vampire the Masquerade Bloodlines.

I wonder whether we’ll ever see Half Life 3 ?

What’s my next game in this style ? I finished playing Deus Ex Human Revolution the other day, so I’ll be switching over to something different “soon” … I think the favourites are between Alien Isolation and Prey. Here’s the Alien game :

Where is everyone ?

The look of this game is incredible, as is the atmosphere. It’s one where I’d want to have the external noises down to a minimum.

And then there’s Prey …

if the cup moves, shoot it

This one excels in the atmosphere … Anything could be a mimic, waiting for you to turn your head away so it can jump at you.

Very tense.

Time to sign off for now though, stay safe, be well.

Day 21 ! And it’s aliens …

Hello everyone,

Day 21 … Shortest day of the year. And :

Smores today

Special snow man Gonk droid today. I wonder if they’ve switched to covering a few old favourites now for the last few doors.

That’s what I’m doing now with the games, there’s a few that I want to cover before the series comes to a close. For today, it’s the XCom / UFO Enemy Unknown series … This started in 1994 with Julian Gollop’s UFO Enemy Unknown, another one from the very prolific studios who had Microprose as a publisher.

Knock Knock

The game starts you off on 1 Jan, 1999. UFOs have been sighted in the skies and strange abductions are becoming more common. The nations of Earth decide they need to answer this new threat and the secretive XCom agency is created. There can only be one leader of XCom …

The game is divided into a Geoscape section, where you manage your base, your people, the research and the production, culminating in attempts to intercept UFOs and send troops over to check them out. And then there is the ground assault section where you send your people in. The above pic has them about to knock on the door of a small scout UFO.

A hallmark of these games is that they gradually ramp up the strength and menace of the aliens and you need to be able to keep up with the research to allow your people to stay having a chance at defeating them. The game also included a fairly sophisticated seeming line of sight and light model, so if you went into a ground mission in the dark, enemies that could see in the dark could pick off your people.

Oh and it was also incredibly tense … aided by futuristic styled music.

UFO Enemy Unknown had a sequel called Terror From The Deep, which moved the aliens from the sky and had them menacing the oceans instead. (Never played this one).

The cd in the picture is for XCom 3 Apocalypse, which was based in a megacity instead of encapsulating the world. That megacity felt more alive though.

Who’s there ?

The city was filled with factions, who would get upset if you ignored aliens knocking on their door. You needed some of the factions to sell you kit, so if they got too upset then they’d stop selling you goodies.

The aliens were very different too, with brainsuckers going to a few varieties of soldier alien and the feared Popper who would dash up to your people and explode.

Boom

I’m not sure if I remember the tension quite so much in XCom Apocalypse but a real time mode added nicely to its gameplay and was the only counter I knew for the Poppers. (Firing squad massed fire tactics !) There was a neat art-deco look for everything as well in this game which set it aside nicely from the others.

The next one in the series to be released was XCom Interceptor.

Who Boom ?

This one was set in space, with you being in charge of an increasingly wide network of stations that were there to mine materials to go towards building the Mega City in Apocalypse. Aliens appear again, so it’s up to your people to go out there and shoot them down. One major change here was that instead of being a passive overview commander, you were one of the pilots. I don’t think this worked and it was probably a big mistake to do so. The space combat engine was nice … but it was too fast (as a veteran of the Tie Fighter game) and had bugs. I didn’t finish Interceptor.

The original series was fizzling out at this stage and the eagerly anticipated XCom Alliance was cancelled before release with the bones being turned into some other game that got the XCom tag thrust upon it (Enforcer), much to the chagrin of the fans of the series.

Since then, there has been a fan made recreation called Xenonauts. I watched a Scott Manley series on this and they did a great job updating the UFO EU mechanics and expanding the equipment available. Haven’t played it. There was also a spiritual successor trilogy in the UFO Aftermath series. I looked at Aftermath, it was actually pretty good. Not sure why I didn’t stick with it.

And then there was the reboot …

We Boom

I haven’t got any action screenshots of this one sadly … This one came out in 2012 and was a great reboot for the series. It was a bit simplified, with squads of up to 6 instead of a maximum of 36 in Apocalypse but one of the things I read about this one was that they examined everything about the games and took out things that they didn’t think were fun.

It was great having such a big army in the original game but it did make the battles take longer than they needed to … and you’d have to fight an increasing number of fairly meaningless police action battles in order to keep up. They also simplified the air interception system.

And then came the latest game …

Boom coming

So, another small unit tactical combat thing. XCom 2 picked up the story a decade or so after XCom 1. Earth lost … in a big way. And you are expected to be the leader of a resistance that saves the day.

Boom over there pls

One of the strengths of these games is the customisation …

Dakka Seeker

That one was going to get “Truthseeker” added as a nickname as soon as it let me.

We miss this one

Yep. That’s what she’d go by when she wasn’t using the name HeyChrissa.

I’ve been thinking about going back into the XCom games … although I’ll stay with the new ones and keep the nostalgia of the old ones intact. That might happen sooner rather or later because Per Aspera isn’t really working out (it has bugs it shouldn’t have).

So there we go ! A massively important series of games where you’re out there sorting out the alien threat and saving the Earth. There was also XCom Declassified, a shooter style game. Must actually play that. The latest is XCom Chimera Squad, which I am highly likely to get in the impending Steam Sales.

I think that’s it for me today. Have fun everyone, stay safe, be well. See you tomorrow.

Day 20 – Shields up

Hello everyone,

We got the news yesterday that everyone should have been expecting but really didn’t want to hear. Lockdown again. And today we have the news of people behaving very predictably and attempting to get out of where they are before that lockdown hits.

In my opinion, it’s too little, too late. I’m not surprised at all that our numbers have been climbing again over the past week, it’s about due for when the last lockdown was lifted. Perhaps :

If the lockdown had been initiated again in October when the climb in cases was starting, the peak wouldn’t have gotten so high again.

If the lockdown had been extended another week or two, we would have been in better shape now.

But I don’t want to talk about virus things too much here. You see far too much of that on the news. Advent ?

Shield Generator in sight General

I did wonder what this was for a moment but it follows the trend of the last few days of being based on Empire Strikes Back themes and this time it’s the Hoth Echo Base shield generators. Nicely done.

That got me thinking about base building games today. The book there is an original manual from Settlers 1. The original … One of the best maybe too ? It had a pretty simple aesthetic, as demanded by the processing power of the day. But behind that, massive complexity.

Simply Settling

You had your main castle, where your people lived, with the castle acting as a stockpile too. Your territory was marked out by guard huts and upgrades of these. Everything was linked by paths, with a settler carrying goods from one end to the other. You had to think carefully about your logistics as this game depended on your people being able to get those goods to where they’d convert from wheat to flour to bread. Or ore to iron to weapons.

There was a pretty simple ritualistic angle to the combat, where you’d send soldiers over to another player’s guard huts to take their territory. The soldiers would fight one on one.

Gosh this one took a long time though. Games would take a couple of sessions to play through.

The other game in the series that I played a lot was Settlers IV. This had similar mechanisms to the first few games but opened up a couple of different ways to play with alternate races.

Chaos unleashed !

One key difference here was the lack of roads. Settlers would be able to take the goods where they needed to go, direct, without having to pass the parcel along the logistic system.

This also made for massive battles too, I’d usually wait until I had a massive army together and then steamroller over an enemy area. Usually the one that had been left out of fighting that had already been occurring … One of my strategies for these games is sometimes “Punch the strong one”, because if you’re picking on an enemy that’s recovering from massive losses, then the strong one can take that as an opportunity to jump on your place while you’re looking the other way.

I mentioned above that there’s been a whole series of these games come out … There are 7 of them now. I haven’t played the others though. Maybe one to look at ?

Another one for today is Planetbase …

Bob, did you pack the tent ?

In this one, you land on a hostile planet and your job is to set up a self sufficient base and expand from there.

There are enemies, both in invaders that come in and attack and the planet/moon itself. The moon in the picture is an airless rock, which means if the sun flares, any colonists outside need treatment (fast!) for radiation sickness. Other moons have lightning storms. The conditions also impact things like whether wind turbines will work (not on the airless moon) or how good the solar panels are.

It’s a simple game but I enjoyed it massively.

Did they build the bar yet ?

Looks like I played with annotations while talking about the game a while ago. That’s an almost self sufficient base, with a farm for growing food, a factory for turning raw material into bioplastic and metal, a canteen, an oxygen generator and a dorm. Plus an airlock for getting to the facilities outside.

It’s a game where you had to be careful in a few ways … The initial materials had to be conserved. That’s a 2×2 farm there, you can build bigger at the start but don’t have enough people to look after the plants and it would take required materials away from other vital structures.

R2-D2 where are you ?

Almost done with that base and it was much expanded over the original there. The green highlight is for a visiting trading shuttle at the spaceport.

Planetbase has its flaws (a single minded colonist AI) but what it does, it does extremely well. It’s one of very few games where I’ve stayed around to pick up all of the objectives. Writing this, I’m tempted to go back in again now.

Mars Burger to go pls

However … there’s another colony builder game in the library called Per Aspera that just came out. I haven’t spent enough time in that yet. My shoulder was giving my little pain jab reminders for most of today too and Per Aspera’s more hands off style should suit that.

Later !

Be well, stay safe everyone.

Advent Day 14 – Ascendant Trooper

Hello everyone,

I have no idea what game this might be about today ! Except for another older one.

Roger Roger

It’s a Battle Droid today, which made me think of a few things … In the movie, these guys were pretty dumb things that would be sent in to battle in never ending waves. They didn’t have to be intelligent. They just kept on coming.

The lack of intelligence is probably what made me pick out the backing picture … Ascendancy was a game that came out in 1995 and it was a pretty ok space strategy game. Or rather, that was the intent. The AI was very broken, so it was essentially more like a space sandbox game.

I remember that it had a few nice ideas in there though, including planet development and the ships. But it came out in the era of Master of Orion, Master of Orion 2 (Moo2) and a few others, like Galactic Civilisations. With severely broken AI, it had no chance against Moo2, a game so legendary that they recently remade it. I’ll talk about Moo2 later in the month.

The other genre that the battledroids represent is Tower Defense. This is where you mastermind the defence against a never ending series of waves of enemies. (The levels do usually end). My favourite of these is probably Defense Grid 1.

Much dakka

The levels are usually created so that you can set up a maze of towers to shoot down the aliens as they approach their goal. The more convoluted the maze, the longer it takes them to get to the goal and the more shooting time your towers have. You’ll also add in combined arms towers to do things like Boom many aliens at once, to slow the aliens down or towers that boost the income you get from them.

The challenge of these games is usually increased by having to balance keeping a certain amount of resources in reserve against having a defense strong enough to keep the baddies out. With Defense Grid 1, the more reserve you had, the more interest you’d earn on those reserves and eventually you’d get far more resources in interest than in shooting the aliens. But you have to keep improving the defenses in order to match increasingly powerful aliens.

Defense Grid 1 had a sequel … but the sequel changed a few mechanics around and didn’t hold my interest. It did come out in 2014 though, which is probably when my outsides were at their worst and I wasn’t playing the games much.

Tower Defence is a massive genre too.

Even more dakka

That’s Creeper World 3, where instead of fighting individual alien enemies, you’re fighting a sea. One aspect of Creeper World 3 was to balance quickly grabbing territory and therefore power generation with being able to defend the territory you grab.

It’s a great genre. Very tactical. Very frustrating at times. The levels represent puzzles and often there’s only a couple of feasible solutions to beating them.

A good challenge.

There’s actually another Creeper World game out now, Creeper World 4. I’ve been enjoying watching a playthrough of it. Not sure if I’m going to get it though, I’ve tried Creeper World 3 a few times and I always run out of steam on it.

And I have a few more of this genre too that I haven’t played enough yet !

Have fun, play what you want, be well, stay safe. See you all tomorrow.

Advent day 13 ! Republic cruiser, warry Empire

Hello everyone,

Day 13 … Gotta admit, the tireds are still with me (4 working days left to break) so this might be shorter. Mind you, I’m also short on screenshots for the games … What’s behind the door today ?

Cruising with the gang

It’s the Republic Cruiser today. I think this is the one we see for a short time at the start of Episode 1 before it has a Rapid Planned Disassembly courtesy of the Trade Federation.

What are the games there ?

Supremacy / Rebellion (different name in UK due to a different game) came out around 1998. I was supremely hyped for this one. I was looking forward to a grand strategy game combining the Galactic War in Star Wars with being able to do the more tactical engagements.

And it may have worked too … if not for those meddling… Nah. It was a good idea for a game but the execution wasn’t great.

Galaxy spanning map

You had the galaxy spanning map, broken up into sectors with a cluster of star systems within. You’d have industrial planets, shipyard planets, resource planets contributing to an economy that would support your growing military.

It was an asymmetric setup too, with the Empire having big scary fleets and the Rebels needing to build up or run away. It also had the idea that while the Empire had a fixed seat of government in Coruscant, the Rebel base could be moved around the galaxy.

The game had characters which drove the gameplay in their own ways as well. They could recruit, run bases or ships and execute commando missions.

The game appeared to have the lot. It even had a tactical battle engine the likes of which I don’t think had been seen before in a PC game of this era.

Yet it failed. I gave it up reasonably quickly and moved back to Master of Orion 2. It was bland and boring. And a waste of the concept. A shame too because if they had pulled it off, then it would have been an excellent game.

I thought 7 ate 9 ?

The other game up there is Star Wars Empire At War. I actually rebought this one a bit later to try it out again. (I couldn’t find the disc !)

There’s another cautionary tale here with the Steam offerings for old games. It does not include the manual in soft copy. You need the manual because it tells you the unit strengths and weakness. This is a game from the Rock Paper Scissors era of strategy, where all of the units in games would be set up as hard counters to the other units.

So as well as not telling you how to play the game, you would be denied access to the info required to win at the game.

The lesson here is to be extremely wary about acquiring old games via Steam. There’s probably been little to zero effort gone into making them run on modern machines. Good Old Games are a decent alternative but they’ve moved away from bringing back old games and on to being a publisher for New Things. Sadly they’ve lost some of their soul along the way, including indulging in some of the nastier marketing tactics around That Big New Game.

Empire at War ?

The more you tighten your grip …

So it’s another grand space strategy game again, this time with either the asymmetric (Empire strong, Rebels weak) start of Supremacy / Rebellion or more balanced starts.

It had a ground combat layer …

Watch the trees ! Ewoks …

There were a whole heap of new units invented for this because they needed to balance what we’d already seen in the films.

There’s … Klingons on the starboard bow

However … I can’t remember why I dropped the game the first time. I might have gone straight back to what I knew and enjoyed, which was Master of Orion 2. It looks like it came out in 2006, which was a really bad time for me psychologically … I’m not going to go into that.

I suspect I went straight back into World of Warcraft !

I do know why I bounced straight off the game when I looked at it again. There was another bad porting issue, where the tutorial phasing had broken. Instead of a slowly flashing red/blue in the tutorial for things you couldn’t do yet, the red/blue flash was ultra quick. The kind of ultra quick flash that can cause head problems …

So after a little research into that, I figured it wasn’t an issue I could fix any time soon and went straight back to Stellaris.

So today’s couple of games, Supremacy/Rebellion and Empire At War, were a couple of games that should have been great but something went wrong somewhere along the way.

Great concept was broken by flawed execution. If I talk about Star Trek Birth of the Federation at some point (it’s on The List), then that game has the same problem to a worse degree.

In other news … I’ve been in the Internet Spaceship again over the weekend, making my way to the edge of the galaxy.

BUGGY !

This is the last shot of the Searching For Dragons in the original configuration … The next few bits of the route are going to be a bit awkward so there’s been a small refit to eke out a bit more jump range.

Does Herbig look large in this ?

That’s a Herbig Ae/Be type star. Looks pretty much the same as the other stars, there’s a few things that Elite Dangerous doesn’t know how to draw properly yet. That aside, it’s still one of the prettiest games I have.

Star shine, star bright

That’s where I stopped for the day. Body said it wanted a break and the next parts of the trip will be interesting times … if they’re even possible with what I have.

We shall see !

In the meantime, stay safe, be well.

Advent Day 11 – Danger Falcon

Today might have been a good day to talk about Falcon 4.0 !

Instead, I’ve brought forwards talking about a different game that you’ll probably recognise instantly. The draft plan had the original game right at the start and the new game at the end but I’ve been swapping things around a little bit as I go.

What’s behind the door ?

Don’t tell them the odds

At some point, I’ll figure out what arcane combination of thing to do to get the focus how I want it. Or while the Pixel 4’s cameras are better than the Galaxy S7, it isn’t quite as good at doing super close up photos.

Millennium Falcon today ! Venerable workhorse of the series and fastest hunk of junk in the galaxy. Home of scoundrels and leader of squadrons.

This ship type found its way into the various games too, not necessarily as the Falcon, usually as the Corellian YT1300 light freighter.

The ship made me think of Elite Dangerous. A ship roaming the known tradelanes, going from place to place looking to make a quick profit while avoiding the attentions of the authorities and casual pirates. Bit like Elite ! Come to think of it, bit like Freelancer as well.

I’m going to do a little side note here though … I’ve been struggling lately. Been feeling the effects of this year building up on me and can hear that burn out clock ticking away again. I’m on duty for work until Thursday evening next week, then off until the new year. “On Duty” ? That’s one thing we’re getting used to with this pandemic. I struggle to call it “in work” if I’m working from home. On duty feels like it covers it better.

Our place has been continuing to work as before, just distributed around working from home instead of in the office. It’s been an odd difference … It’s let me experiment with protobeards (the current one comes off soon, itchy factor is rising) and not having time lost to the trip in to work and out again is very welcome. So work is still fine.

It’s everyone else’s attitudes to the pandemic and other things that is continually wearing. I don’t like talking about that too much here because you get too much of it from elsewhere. We should be handling it far better than we are. The controls on infection rates should be getting put in earlier and stronger. And they should be getting followed by the general population.

I should not be getting double glazing salesmen knocking on the door.

The later the controls come in, the more hold the infection will have taken and the longer it takes for the fire to go out. Personally, I think people have given up on trying to keep a lid on it and are now treating a very serious illness as nothing worse than a cold or the flu. It’s not just here, the England team just came back from South Africa after the cricket tour there was cancelled due to increasing covid infections occurring in a supposedly bio secure bubble which was anything but. The England people gave probably too many chances … yet are now being accused of coming home when they shouldn’t have.

So I’m annoyed at that.

I’m also not angry … but very disappointed at the attitudes around a couple of big games at the moment. One just got an expansion, one is benefiting from rabid levels of hype. People are falling over themselves to play both. Yet the new game is getting its notoriety partly from disgusting marketing methods and the expansion one had everyone coming out in arms about their treatment of a protest.

Yep. Not angry, just disappointed. I won’t ever be playing either of them. Mind you, “not angry, just disappointed” sums up what I think of The Outer Worlds too. It had massive hype … but I found it dull, disappointing and indulging in the laughs through lowest common denominator humour that seems to be a hallmark of Epic Store exclusives.

Elite ?

A Shadowy Start

I’ve apparently gone rather overboard on the screenshots since restarting … That was an opportunity shot after emerging from one of the starter system stations into a rather glorious eclipse.

Basking

Since then, there have been many stars.

BUGGY !

Many bases to explore. And plunder.

Where buggy ?

Sadly no buggy on this occasion, it didn’t fit …

Yellow star, third planet

Visited familiar places along the way.

Eeek

Had Outside Context Encounters …

Charge the shields

And done a little archeology too.

Rocky

And there have been some very pretty locations to visit too.

Elite Dangerous has been a great game for me over the years I’ve been involved with it. I’ve hugely enjoyed getting up close to the various astronomical phenomena that have been included in the game.

And it’s expanding soon too with extra features that let you step outside the ship and bounce over the ground on foot. That should be pretty good. We shall see !

It feels like that Odyssey expansion has gone from A Long Time Away to Wow It’s Coming Soon ! I think that’s another sign of how time has gone very strange this year. It doesn’t feel like it’s 9 months since the pandemic situation properly broke out here in the UK.

That feels like it’s enough for today though.

Tired. Hanging in there. Enjoying the games when my body lets me. Definitely enjoying looking back at and remembering some older games. And winter break happening soon.

Stay safe, be well everyone.

Advent 2020 Day 9 – Knights of Rey

Day 9 !

Behave 4D !

What is that dragon getting up to ? Next thing you know, he’ll bring his friends in. Now there’s a thought.

It’s Rey making an appearance today. I liked Rey. She had a great entrance leading us into The Force Awakens as a scrapper junker kid with attitude and an instinctive (from taking ships apart to loot the best bits) head for starship workings.

There could only be a couple of games to feature today for Rey. Well, perhaps the Jedi Knight games and Jedi Academy too but I don’t think I owned those. (I tried the Dark Forces 2 Jedi Knight demo but I don’t think I got the game).

So … Knights of the Old Republic (aka Kotor). There were two of these games … They were set 4,000 years before the movies in a similar but different universe. Instead, the galaxy is balanced between the hordes of the Sith and the legions of the Jedi. They really don’t like each other.

You could put someone’s eye out with those

Like Rey, you don’t start as a Jedi though. There’s no lightsabre as you wake from a coma with no memory, escape an exploding starship and find yourself marooned on the city planet of Taris.

And the adventure launches off from there as you find your ship, the Ebon Hawk, before heading off around the galaxy in search of answers to your mysterious past.

Along the way, you pick up Bastila (the lady on the cover of the game), with the incredible voice of Jennifer Hale who was later to become the only Commander Shepard of the Mass Effect games.

There we go. Jedi and fella with apparently no jaw.

HK-47 is there as well, as the assassin droid with the best lines in the two games.

I played through Kotor once, enjoying the way they turned d20 mechanics from the Dungeons and Dragons system into something that played really well as a faux-real time system on the computer. The game had decent writing, good characters and was probably when the publishers Bioware were at the peak of their powers, producing an excellent game that didn’t outstay its welcome too much. Modern games can be a bit too long.

Kotor spawned a sequel, Kotor 2. I do actually own this game after coming to it a bit late but it’s a digital copy so no box to take a picture of. One reason for not getting it back then was because it had picked up a reputation for being a bit broken. It’s since had the fans having a go at it, patching it up and restoring some cut content.

I’m not sure why but I didn’t really take to Kotor 2 and only got perhaps halfway through. I might have to try again at some point. Maybe because it felt like it was following a similar line to the one before. Not sure. Perhaps like some of the others here, it’s tough to go back to the old games again. New games have come out and do everything so much better. There was also a game that should have been Kotor 3 … but it got overtaken by the trend towards turning everything into Massive Multiplayer Online games and became The Old Republic. I did try that … but it kinda sent me back into Warcraft.

One thing for that is the expectations around How To Play.

The old games would have manuals and keyboard reference charts in their boxes along with the cds. My Mass Effect Andromeda box didn’t even have a disc in it !

Nowadays, the games have their tutorials built in. Games still steadily build up the mechanics that you play in, rarely throwing you in at the deep end. But instead of it being in a book, you’re led by on screen prompts.

I’m not complaining there, this is progress that is good :-D.

Now wondering what’s behind Door Number 10. That’s one for tomorrow. Maggie K’s just updated her discord and twitch emotes and said nice things about the animated and edited versions of those that I do, so I know what I’m doing after hitting the Publish buttons 😀

Be well everyone, stay safe.

Advent Day 8 – Crimson X Falcon Wing

Hello everyone,

Lots of games to chatter about today. I had a sudden random thought about needing something more though. What’s behind the door today ?

The Iconic Marshmallow Wing

It’s the iconic XWing today. Introduced in the first Star Wars movie and ever present in the films that came after. A balanced starfighter, agile with excellent firepower from guns and missiles, protected against glancing attacks with shielding, an astromech droid for repairs and navigation and good for atmospheric flight too.

Oh and perhaps a small cross section profile too, making it more difficult to hit. Many little boys (including me) would have grown up wanting to fly these, which probably contributed to the XWing game being such a success back in the day.

What was the random thought ?

An eXcellent follow up

Ah there we go. I read the Timothy Zahn Expanded Universe books first but a little earlier in the timeline came these, by Michael Stackpole and the later Wraith Squadron books by Aaron Allston. These were brilliant books. There was a huge amount of homage and information about how the XWings worked from the Rogue Squadron and Wraith Squadron books, although this just added to the character stories in the novels. I’d thoroughly recommend these, if the Timothy Zahn books were the rightful Eps 7, 8 and 9, then these would have been the basis for an excellent series.

About the games ? One thing George Lucas had been aiming for with the space battles was something akin to World War 1 dogfights. So Brain went to some of the flight sim games I have …

Yep. That’s a map of Korea and Southern China …

Luke you’ve turned off your targeting computer

It looked good as well, for the time it came out. Flight sims have been on computers since the early days of the BBC, which had the game Aviator. This one saw you attempting to repel an alien locust invasion in a … Spitfire. Good game. Excel used to have a flight simulator hidden away in it.

Military jet flight sims have been a thing for many a decade too, although they reached a peak and went away after Falcon 4.0. They’d start with a small, artificial map and as the games improved, the map would get more and more detailed. Hills would be added. Towns and other features.

And then Falcon 4.0 models Korea … And has a fictional war break out where the North has invaded the South and you’re a small part in attempting to repel them. Your F-16 Fighting Falcon was fully modelled too with a manual almost 2cm thick. (I will do penance later for abandoning the glory of the Imperial number system).

There was a Bubble system, where the closer you got to places, the more the combat would resolve from Macro scale to Micro scale. This concept turned into flashes on the horizon at long distance resolving into individual missiles flying across the sky as you got closer to the combat zone.

It was a cracking game too, although I didn’t stay in it long enough to learn the systems fully. There was an active fan patching scene for Falcon 4.0 as well until that was apparently stopped in a pre-DMCA style STOP THAT order involving an update called Falcon 4.0 Allied Force.

The next one there is from 2001 and it was a misbegotten Eurofighter Typhoon sim …

Bit Icy in Iceland ?

As a Brit, I’m more interested in flying what we have instead of what the other countries have and this led me to being very interested in the Typhoon sim when it was released. This saw you as part of a detachment of Typhoon pilots stationed at Iceland … when the Russians invade.

It seemed like a very promising game but was deeply flawed. This covered things like the AI being unable to pilot properly (they couldn’t land at one airport due to a hill in the glideslope behind. But it was also a damage model that was just horribly wrong, leading to needing 2 missiles (Brimstone) to stop each tank. That was annoying.

What really made me bounce off this one was that it was extremely shallow, essentially an arcade game (like the MFDs there) rather than a simulation on the scale of Falcon 4.0. The expansion, Operation Icebreaker, tunneled even deeper into the “Oh you did not do that” level of bad with Super Typhoons on an Aircraft Carrier.

I did manage to acquire a copy of Joint Strike Fighter (the one that turned into the F-35) but didn’t manage to get that playable.

Crimson Marshmallow

That brings me to the second picture and Crimson Skies.

This was pure arcade sim action, with modernised World War 1 style planes duking it out from airships.

I didn’t play this too much but did enjoy what I did. Perhaps it felt a bit shallow again. One really notable feature in Crimson Skies was being able to skip missions if you couldn’t satisfy the victory conditions.

I managed to finish Tie Fighter and the XvT Balance of Power campaigns but hit solid walls with the campaigns in XWing and if you couldn’t satisfy some really tough victory conditions, you didn’t progress in the campaign. This is how they extended the gameplay time in those days. If you got stuck in Crimson Skies, it would give you the option to skip and progress anyway.

I think I appreciate features like that much more nowadays where I’m more interested in playing through the story than in satisfying some daft GitGud urge. I don’t need to prove the skill, I’ve done that time and time again. (This is why Concussion 2 scared me with the lagged reactions)

I’m there to enjoy the game, especially seeing the story progress.

Brave New World is on the telly at the moment. I’ve stuck with that to see how the story progresses as well and … if there’s a season 2 I don’t think I’ll come back for it. The story has been a bit meh.

I’m hoping that a second season of the lovely Ghost In The Shell SAC 2045 comes soon. It’s the version of that story which I’ve enjoyed most so far. It doesn’t mine into the origin story like the live action movie and it doesn’t lose you in dull, overthought oddness like the older anime. It went for fast, light hearted (most of the time) fun instead.

Entertaining stuff is good. Hopefully the entertainment doesn’t come at the cost of others though ! (There’s a big AAA game out imminently that I will not mention here for many reasons)

On that note … I need food, time to put the dinner on.

Stay safe everyone, be well.

Advent 2020 Day 7 – Red Mass Trooper

Hello everyone,

Day 7 – what’s behind the door ?

Red for Danger ?

A red trooper today. Apparently this is a Sith Trooper from the last movie. Do red troopers shoot faster ? Does this make them miss even more ? Maybe the red ones are the ones expected to get shot first ?

Yep. The memes might be coming out today

So … about that game ? Mass Effect hit the gaming scene and took it by storm in 2007. Gosh, that long ago ? You entered the game as the leader of the ground marines of the SRV Normandy, a brand new experimental stealth frigate dispatched to check out trouble on the colony of Eden Prime.

The cornerstone making this gaming universe different was Element Zero, a mysterious compound that allowed changes of mass. The science never makes sense but what it really means is characters that can shoot goops of light from their hands and otherwise be a little bit superhuman. Oh and it also helps mass accelerators if the mass is reduced to near zero. Pew Pew and light speed becomes possible.

A previously unknown set of alien entities is uncovered and their purpose is to return every 50,000 years or so and eliminate all spacefaring life in the galaxy. Their reasoning is that they have to prevent some almighty calamity coming in the distant future.

(Maybe they stole that background idea from the Alastair Reynolds Revelation Space trilogy, although the reasoning for the AI enemy there is properly explained)

Oh and you get a message from the last remnants of the previous cycle with a map that you can’t decipher.

It was a great series in its day too. The original story went from discovery in Mass Effect 1, to story development in Mass Effect 2 and then all hell breaks loose in Mass Effect 3.

However. The branching storyline was a bit messed up and they couldn’t pull off an ending that satisfied the hype.

I played through the first two games quite a number of times. Loved them to bits. The prologue of Mass Effect 2 was jaw dropping. (I’m not going to say much more because it’s a mammoth spoiler for games that have a remastering coming soon).

But while I did play through Mass Effect 3 once, I tried going back to it and couldn’t stay with it. There are a number of reasons for that, the big one being knowing the ending, knowing the emotional hoops that it puts the player through and knowing that some of the most beloved characters don’t make it.

It’s also because they messed up the continuation as well. Things that should not have been broken were massively broken in Mass Effect 3, like the quest system. The biggest complaint there was that it would send you to places that you just couldn’t get to in the game at that point.

It’s a really controversial opinion but the Mass Effect game I’ll play next is …

Bit dusty

Yep. It’s Mass Effect Andromeda.

No skinnydipping without acid blockers

Pretty game. It arrived in a broken state but patches improved it and it was a very solid, well presented game when I played it earlier this year. And I massively enjoyed it too. I’d thoroughly recommend it to people who like a little (well, a lot) of story with their shooter.

New colony what’s this ?

But I think the reason I most like it is that whereas the first 3 games were leading to an apocalyptic future, this one is the opposite. Your people arrive in the Andromeda galaxy after a long voyage to find …

Chaos and mayhem. Instead of golden worlds, we have a dark matter scourge spreading across the Helius Cluster. It has damaged the worlds and you drop on to a planet hostile to human life, with aliens already there who are definitely not interested in having a cup of tea and talking things over.

That sets up the situation pretty well. But it manages to emerge from that doom and gloom to have you fighting for a better future to build from.

I liked that. And I’ll be playing it again sometime probably early 2021. (Deus Ex HR and maybe Prey first).

I think that’s it for today.

Not George ?

Stay safe, be well everyone.

Advent 2020 Day 4 – Luke and the XWing

Hello everyone,

Before I start, no food was sacrificed in today’s advent picture.

Must figure out off centre focusing

There we are, Luke Skywalker there and a guest XWing at the back.

I’m going to have to investigate the phone too to see if I can figure out the whys and hows of doing off centre focus. Cos the figure tends to be closer and lower and the focus goes on the back.

Oh and don’t mind the discolourations of my night stand table, it’s ancient and those were there when I acquired it.

Not guilty.

Everyone knows what Luke did … Well. In the first movie. He was still off flying X Wings in the later Expanded Universe (true canon) books as well. Usually on solo missions for the burgeoning New Republic or doing Jedi Things.

There was a game for that …

A New Chapter ?

This one came out in 1993 and is thought of as being the impetus for people acquiring many, many PCs with 486 processors. You know, those old 32 bit processors that occasionally came with a math chip added in. The one I got was a 486 DX2/66, which meant it had the math chip and ran the memory at 33MHz and the cpu doubled at 66MHz.

3d accelerated graphics wasn’t really a thing back then. We had 2d cards with perhaps 1MB on board if we were lucky, so the graphics were extremely simple and resolutions were low. This is 640×480 upscaled to my monitor – ish. (Display scaling often reduces it from 1440p).

Now in 4:3 ratios

They start you off in a flight simulator game thing where you fly through the hoops and shoot the occasional targets. There’s a 3d representation, although the models are exceptionally simple. Such as the platforms above having no depth. Other objects will be polygonal boxes with sides 1 pixel thick.

Must not shoot the friendly

It looked good too when it came out. Note that this is the Special Edition which came out later, using the XWing vs Tie Fighter engine which had actual texture work included. The best that could be done when the games first came out was clever shading.

IT’S A TRAP

The game was broken up into small missions, preceded by a briefing. Sometimes it was Admiral Ackbar. Sometimes it was General Dodonna. It worked really well for the time, although nowadays the mission objectives would be spoken in game through voice overlays and targeting indicators.

Set Deflector Shield, double front

An early mission where you’re in an A Wing (Y-Wings were also available with the B-Wing coming later) saw you whooshing through an enemy fleet on a mission to identify everything. I think this got copied in a more expansive XvT mission later where you needed to abuse the Need For Speed more.

Nope out time

It was interesting going back to the old game. It’s still nicely fast but also balanced to be playable. The 4th XCom game, Interceptor, made the critical error of attempting to match the XWing flight and control style to an engine that was just far too fast to be playable. It worked pretty well in XWing.

I was starting to make the precision shots as well. The lasers take a bit of time to travel between shooter and target, so you need to lead your shots to be able to hit. Works well.

The story was good too. It starts up before A New Hope and amongst other things, sees you picking up the Death Star plans and eventually, doing the Death Star Trench Run.

However, I didn’t finish XWing back in the day. I came to it a bit later, having been solidly addicted to Tie Fighter, which saw you fighting for the Empire instead, seeing Galactic security from the other side. The way games worked back then was to pad out the content with occasional insane level missions, which acted as a bump to slow down your progress so I never got to the Death Star missions.

I think there’s another game in the middle that I can’t remember but the follow up to Tie Fighter, XWing Alliance, saw you eventually flying a Millennium Falcon type ship.

The last one was XWing vs Tie Fighter (XvT), a multiplayer online starfighter game that erupted on the scene perhaps 5 years too early. It was a cracking game too, although the world of dial up modems and higher pings was not ready for it. The Star Wars starfighter games pretty much died with XvT, although they’re back now with Squadrons. This is what modern graphics can do :

Set S Foils to Attack Position

Shiny. I didn’t buy Squadrons though and I understand that even with initial hype, it’s ended up a bit of an underseller. Many, many people were wanting a Tie Fighter 2 or a true successor to XWing, with a strong single player storyline. What we got was a tutorial campaign which unlocked the different ships … and a multiplayer online battle arena game.

Oh and the cockpit displays get in the way far too much (even worse in the Tie Fighters). I thought it was very difficult to pick the targets out of the background clutter too, probably because the modern game can put background clutter in that would just be a starfield in the old game.

It was another one that was good to have a little look at but I sense a recurring theme here will be that Nostalgia is great but going back to the old stuff can end up being a bit of a let down. I was curious that the control mapping had the stick set up to yaw the ship instead of roll it. Brain was going Does Not Computer somewhat at that, although I adjusted somewhat to it.

(I started off in flight sims, where you would roll to initiate a turn. You wouldn’t side slip with the rudder)

One more pic ? Oh go on then. Plus Farcebook demands it :-D.

Can hold keys of most magnitudes

Stay safe, be well.