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Hello everyone,

Gosh, a whole week’s gone by since the last post. Where did that go ? Gotta admit, I’ve been focusing on work stuff this week and then occasionally having some energy left over in the evenings that’s been part going on the games, part trying to stay relatively active despite having trouble readjusting to work day hours !

(I tend to slip the hours when I’m on leave, so bed at 2am becomes rather normal)

Oh ! Thumbnail time.

Game screenshot. Elite Dangerous. Our metallic purple Cutter spaceship is on a landing pad in the foreground, pointing away from camera to the right. In the distance are two tower spires of a planetary base plus a scattering of other landing pads on the surface of a grey coloured moon.
Tiamat awaits

Yeah. Could be an internet spaceship heavy post today. Things are happening with work but you know I don’t tend to talk about that too much here for a collection of reasons. Apart from that, been listening to the music, playing the games and having that crazy thought of going round the galaxy again.

Game screenshot. Elite Dangerous. We're on a sunlit grey moon again, with a scattering of rocks on the surface. In the foreground, we're looking down on the upper surface of a somewhat diamond shaped dark pink spaceship. The horizon is capped by an orange fading to green atmosphere.
Pixels lives

This was where I went on the shakedown flight in the new ship, Searching for Pixels. The callsign is FUZZ3H after streamer lady Fuzzyfreaks, which is also where the idea for that particular paint job came from. This one is a Krait Phantom, outfitted for very long exploration runs. It’s almost to the level of Searching for Dragons, which had a 73 light year jump range (occasionally 76), this one can do 70.4 light years in a jump. She’s much more nimble too and there is a lot more visibility from the pilot’s seat.

Game screenshot. Elite Dangerous. Our pink (with white chequer patterning) ship is on a landing pad pointing away from camera to the right. Behind and to the left is a grey ship coming in to land. In front of us are the buildings of a planetary base with a couple of tower buildings.
Busy port

I think I was going places to finish off the fitting for the ship. (Needed some repair machines to keep the ship happy).

Anyway, this trip is planned to be at least another 200,000 light years and I’ll be looking for pretty places too. Some of them will see me revisiting places I’ve been before. What I’m curious about is seeing what the differences are going to be between what we had before and the new Odyssey graphics (and all of its bugs that are still in the game).

In a very real sense, I’m looking for pixels with this mission and how they have changed in the game since my last exploration trip. (One of those times when a ship name hits you on the nose and sticks as perfect)

Game screenshot. Elite Dangerous. Our pink ship is landed on a sun bleached white airless (no atmosphere at the horizon) moon. She is pointing to the right towards a blocky black ship that's part embedded in to the surface. In the background to the left is a dark blue planet, just on the horizon. The dark blue planet has rings going up and right.
Pixels investigates an unfortunate explorer

The crashed ship there is the Stranded Snake, an Anaconda ship of the same class as the Searching For Dragons that I went around the galaxy in. This is one of the special seeded mystery sites, where we have something custom generated instead of the usually procedurally randomly generated places. In this case, it’s a crashed ship with a rudimentary settlement around it. You can wander around and check out what they’ve added in. See if you can determine what happened.

Game screenshot. Elite Dangerous. Same sun bleached airless white planet. Our character is standing on the black wrecked ship, looking into the raised section of the Bridge control area. Our purple buggy is pointing in with the lights on. In the distance, the dark blue ringed planet.
No signs of life on the Bridge

One major difference is going to be the ability to get into much tighter places than before, due to having that spacesuit available. I’ll be looking forward to checking that out as I explore and seeing what I can find. So that’s one major plus point to the new expansion. A negative is the performance impact of the changes. It’s not as bad as when you’re around civilised bases but there’s still poor frame rates when coming in to land. But I was ok on a hefty 1.9g landing today.

Game screenshot. Elite Dangerous. Same planet as before but it's full night so we can't see much in the dark. Our ship's lights illuminate a portion of the aft hull of the crashed ship plus a small radio tower and habitation module.
Bit different in the dark

That’s how I logged in today for what ended up being a short session. Bit different in the dark ! I’ve visited the Stranded Snake before and this is how it was back then. One of the bugs in the game at the moment is in the lighting, so when it’s dark … it’s really dark. (Short session partly because my arm didn’t like a couple of long sessions last weekend, plus Fuzzy and Tashnarr are streaming)

Game screenshot. Elite Dangerous. Our ship is pointing towards the bottom left, heading away from a small and very bright blue white star on the right of screen. We can see the rear engine section lit up, the rest is in shadow.
Mission to Antares

The star there is Antares B, a companion to a red super giant star. There’s a screenshot on EDSM showing the two Antares stars together, with them appearing to be the same size on screen despite one being far bigger. (Big star far away, small star close). One of the issues in game is that while I can view the close star :

Game screenshot. Elite Dangerous, portrait format. Our pink ship is landed on a faded orange (more like cream) planet. There are a few rocky surface features and our rover is parked on one to the left. Above the horizon, we can see planetary rings which reflect the light of the small blue star.
Prepare the camp site !

The super giant star will be around somewhere too … but the lighting bugs mean that it appears black. Hopefully that’s fixed sometime soon although the frequency of patching has slowed drastically (might not be a bad thing, a couple were rushed out too fast). Multi star skies are fun to find. (Pitch Black was a great movie, must watch that again some time).

I’ve got a few interesting spots picked out for visiting as well and the Kamd site (linky) gives ideas for many more. But I’ll hopefully find a few more along the way. For today though …

Game screenshot. Elite Dangerous, portrait format. We're looking down on a pink diamond shaped ship, looking at the front. Our purple buggy is over to the right, with tyre tracks tracing a path behind. We're landing on a fairly flat area, behind in the distance it's far more rough terrain. Above the surface, we see the rings of this planet. Two more ringed planets are visible. An orange one near the horizon and a dark one near the top of the picture.
Bit toasty

I had a little look around before looking to set up the next hop but enacted the Stay At Home protocol. It’s a bit toasty there ! Think it was 1200 C on the surface and the spacesuit was complaining. It’s ok inside the ship though.

That’s enough from me for now. Bit of an internet spaceships again ! Not done that much outside of that. I should have more of a look at Alien Isolation.

I’ve been re-reading The Martian. If you enjoyed the film, I would thoroughly recommend reading the book too even if you’re just an occasional reader. It has a good light hearted style and has great explanations for what’s going on, diving down into the detail but presenting it in an understandable way. Oh and there’s a few sections that were removed for time from the movie which make a lot more sense in the book.

Reading is good :-).

Nite all, stay safe, be well.