Cor, that’s a downer of a title isn’t it ?
I bought the F1 Manager 22 game in the end. Green Man Gaming were doing a tempting enough discount and while Motorsport Manager is a hell of a game, I’m at that point in the current campaign where I really need to either start it again or look at something rather different. And F1M22 came along at a very convenient time.
I’m going to talk about books in a bit but I think I need to get the moan out of my system first. If you get bored of the sad rant, skip to the picture with the coffee mug. Ok, here goes ! The sad thing about the F1M22 game is that while it looks really good and has excellent presentation, the underlying game just isn’t very good. So far at least. I’ve only done 4 races so the strategic layer hasn’t had a chance to show what it does yet. It’s inevitable that you compare games in a genre and this time it’s the 2016 Motorsport Manager to the 2022 game.
I thought, watching pre-release streams, that it looked like the developer Frontier had been hiring people who worked on Motorsport Manager. MM turned back to the mobile games domain but haven’t released much recently. So it made sense that MM’s output had declined because their people had joined Frontier’s project. And they do seem to share some characteristics outside of just the racing, like AI that doesn’t really understand transition between wet and dry conditions.
Why is the new one the Game of Sadness ?
Because it wastes its opportunity with the licence and so far, it’s completely missed its mark on being a better game than Motorsport Manager. It has a whole heap of flaws with its race weekend engine and they make you think that you should just be skipping the practice and qualifying and just rattling through the calendar between races. That’s not what games like this should be about, they’re racing management games. Let’s see :
Minimal difference between tyres and a very obnoxious mechanism that bans you from reusing tyres previously used in the race weekend. This is kinda in F1 already but it’s badly explained in the game and implemented very poorly. It’s confusing.
Drivers need about 18 laps to tell you whether or not they like the set up and that’ll reset on the slightest change. In real life, they’ll give an impression on the set up during an installation lap where they’ll come back to the garage after just a lap. This is over 3x 1 hour sessions so there is time to get the set up sorted out. That’s in contrast to MM which has a much more gameplay friendly system to set up the car, including the adjustments you can make. It’s like the F1M22 people took MM as a template but didn’t understand how it contributed to good gameplay.
Yep. There are shortcuts and simplifications in MM which make it a hell of a lot better game, I’ll rattle through a couple of F1 style races in MM in a shorter session than a single race weekend in F1M22 will take up. That’s a big reason why I’ve only done 4 races so far in F1M22.
Apparently the tyre balancing is to mask a broken driver AI, haven’t tried that myself so I’m going on forum words. But it isn’t reflective of F1 and this should have been sorted out in play testing.
It doesn’t feel like it’s been playtested prior to release. One reason I got very excited about Surviving Mars was because there were weekly hour long streams with the community manager playing alongside one of the producers of the game. They were playing on live code which was seeing weekly updates on the run up to release and it was looking like a fun experience with excellent gameplay backing it up. (And then I bounced off it at launch mostly due to getting annoyed with the modding system).
I’ll probably keep plugging away with F1M22, alongside Motorsport Manager. But if you’re interested in the genre, avoid F1M22 at the moment. There might be a good game to be salvaged from the admittedly very pretty bones but Motorsport Manager is infinitely more than twice the game at less than half the price.
What else ? Cars will crash, hit the barriers, cause a safety car … and keep on rolling. IRL F1 cars are a bit fragile. If there’s a hit hard enough to trigger the safety procedures then the car will almost certainly be a retirement. Not in the game … And there are other issues like DRS trains that are a bit too strong. The terrible practice and set up mechanics are about the worst of it though. I was actually enjoying the races through the issues.
Outside of games, I’ve been enjoying rattling through the books. I finished John Scalzi’s The End Of All Things and moved on rapidly through On A Red Station, Drifting. The latest is Dogs of War. About the books ?
The End of All Things is the last book in John Scalzi’s Old Man’s War series. It wraps up a sequence where Earth has gone to the stars … and found a lot of competition for room out there with a lot of hostile races who want to kill us or eat us or often, both. Oh and humanity being humanity, the Colonial Union that runs Humans In Space is not a particularly pleasant organisation both to its people and everyone else in the galaxy. It’s a great series from an author I enjoy reading a lot. I can’t say much about the final book due to spoilers but I’d definitely recommend picking up and having a read of the first book, Old Man’s War. It’s a tale of a 75 year old gent who leaves the Earth to become a Colonial Union soldier, with a very special new green body. Yep. Green. It makes sense.
Next up was On A Red Station, Drifting by Aliette de Bodard. She’s been promoting the cover for her upcoming book involving Lesbian Space Pirates which I’ll almost certainly pick up after it comes out in November. On A Red Station, Drifting is set on a future space station run by a Vietnamese family which is part of a future Empire. It’s an interesting set up, with an Honoured Ancestor being the overseeing Mind for the station and a newly arrived refugee adding extra chaos into the situation. It’s a very interesting peek into the world of a different but still familiar culture. I enjoyed following its story and seeing where it was going to go. Another one I’d recommend and I’ll definitely be checking out more from the author.
Oh and she laughed and said the reading dwagon was cute when I sent it over after seeing “Tea Space Dragons” on her Twitter header. (Here’s a Twitter link).
Next up is Dogs of War, seeing me go back to Adrian Tchaikovsky for the first time since Children of Time. Not sure now why I didn’t get on with Children of TIme, it was probably the skipping between spider perspective and human perspective. Dogs of War has had an interesting start, with the intro being very Dog Brain focused and the next couple of chapters being from the perspective of the humans.
More about Dogs of War when I’ve finished it.
Hope you all have a great weekend, be well 🙂