Zoom Zoom and Alien Hunting

Immediate squirrel moment after realising that when one of the standy up legs fell off the keyboard, I put it back in the wrong way. It wobbled. It doesn’t wobble now that I’ve fixed that.

Hmm. Curious way to start ? Just a random squirrel moment. Keyboard’s doing fine actually. It’s a little stiffer than I got used to with the Steelseries keyboard but it’s been good since I got it. One big advantage is that whereas the Steelseries keyboard was essentially a closed unit, the ADX keyboard has unenclosed keyswitches so you could clean the dust out with an air blaster.

Outside of the work, I’ve been enjoying a few games … Elite is still a big one :

Game screenshot. Elite Dangerous. we see the port side of our ship from the rear. The two engines shine bright with a bluish white trail behind and a couple of X's of light flare coming from the engines. Across the top of the picture we see the Milky Way ribbon of stars and there is a small part of a yellow star above that.
Set the controls for just around the sun

That was me setting off from the extreme Eastern Edge of the galaxy. I’ve set course for the south now, reaching the end of the white dotted line below.

Picture. We see a map of our galaxy from above, with the bright central core in the middle with the spiral arms coming out from that centre. There is a white line showing my course and a thin green line showing my planned route.
Helm ! Follow the green course

The white dots are where I’ve been. It still includes an earlier trip to the Galactic Core and a couple of speed runs there. Those are the white lines to the centre of the map, plus another going off to the East a bit where I wanted to see some different things on the way back. My galactic circumnavigation course started by going to the West, diverting off a couple of times where the Kamd site told me there would be fun things to look at. It then goes North, following a spiral arm, while diverting off a couple of times to see more fun stuff. Up at the top is Galactic North and the systems Beagle Point and Salome’s Reach, which are the most northern stars that can be visited in the game. Off to the East is Magellan’s Point, the most Eastern star we can visit in the game. I had to divert around the end of the spiral arms to a point where there are enough stars to jump around. And then the green line shows where I’m needing to divert around another gap between spiral arms.

More pictures to come later and Yay ! Managed to figure out how to get ED Discovery to present this as a good looking map instead of the colour regions that it defaults to.

Game screenshot. Elite Dangerous. Our ship is landed and we are viewing it from the port side rear. There's a lovely shadow under the ship on a pink-ish looking surface. Up in the sky is a large dark moon with a wrinkly surface and in the background and farther away is a smaller looking but actually much larger gas giant.
Objects in the mirror may be closer than they appear

That was where I started off on Thursday, on a mad dash to fix something I’ve been missing for a little while.

Game screenshot. Elite Dangerous. Our ship is in shadow and we view her from below her port side, looking slightly from the front. The buggy is back and in the shadow of the ship, towards the front. In the sky there is a dark moon. On the left there is a yellow star shining bright, with a tiny blue one directly underneath. The blue one is throwing off streamers in a thin cone to the left and right.
The Nye’s Bow Tie System

This is one of the systems on the way, the Nye’s Bow Tie system, so named after a celebrity scientist who likes his bow ties. There are two close entry stars here that we see on the left. The yellow one is a normal main sequence star (Our star is a main sequence G class star) like our’s. The blue dot underneath with the streamers is a neutron star, a star that has exploded and collapsed into the smallest stellar object, but without the extra mass to collapse it further into becoming a black hole. We use these in game to jump longer distances, my jump record is now 304 light years in one hop. I used a Star Trek calculator to work that out (curiosity and geekiness) and apparently it is around Warp Factor 570 on the old The Original Series scale. (I don’t like the new scale, it doesn’t make sense to me).

But on we go again, I’ve kinda entered crazy travel mode in Elite now. I’ve been on this trip since November and want to do something else in game now, especially with the walk on planets expansion coming relatively soon.

Game screenshot. Elite Dangerous. We see the ship from the starboard side, lit by the headlights of the buggy to the bottom left of shot. Buggy and ship are landed on a dark shadowed planetoid. To the right, there is a purple-ish gas giant with rings going upwards and a little to the right.
Camping by the stars again

This is where I left things on Sunday, having remembered to give the buggy the neon red paint pack again :-D.

There has also been Motorsport Manager going, I’m closing in on winning the GT car championship which will be the point where I jump into the Endurance racing championship. It’s a great game, development stopped on it a few years ago and they’ve gone back to making mobile games. It’s a shame there hasn’t been a Motorsport Manager 2 on PC, although they did such a good job on this one that it is still an incredibly good game of its rather unique type. It’s my go to game for when I’m not feeling great and want a game I watch more than play.

XCom2 has been a fun one, although I think I’ve hit a point where the challenge is going out of that campaign. I haven’t hit the end stage main campaign enemies yet but I’ve eliminated all but one of the specials from the expansions. And those special characters are pretty silly, unless you know what to do and what not to do. Games like XCom tend to be a bit chess like, especially since the remakes came out. There are timers to speed you up on the missions but you need to apply a fair bit of patience, or your people get caught out and then bad things happen.

Game screenshot. XCom 2. We see the walls still standing of a futuristic looking but devastated interior of a facility building. Bottom left is "Katie Petersplays" for our currently selected character and there is a yellow outline traced in a rough circle.
Mission : Destroy Base. Almost there !

The aim of this mission was to destroy the alien facility … I think we were mostly there already. Grenades are fun in this game, although you get moaned at for using them because it means less loot to carry away. The currently selected character is Katie Petersplays, another one named after a streamer I started watching about a month ago. Her specialism is mind powers.

Game screenshot. XCom 2. In the background is a landed air vehicle which has just dropped off six soldiers who line up in front of the camera. Below that, are boxes with their names and statistics from the campaign.
The A Team

That’s the top team that will build into being the end of game team. I’ll do a full roll call when I finish the campaign but from left to right, we see :

Colonel Luperza, Spaceviking. This one is modelled on the lovely Margaret Krohn who is making the Ashes of Creation game as well as being one of the driving forces behind Roll4it and all round lovely person who I had the pleasure of meeting at Roll4itCon 2018. Oh ! Luperza’s job in this team is to run around and chop things up with a sword.

Colonel Crendor, Skittles in the bright yellow beanie and blue armour. Crendor’s job is to be the team medic. I’ve been enjoying watching his various Blood Bowl 2 games.

Colonel FTL, Dr Feelgood. This character is for Josh aka GamingFtl, who I also met at Roll4itCon 2018. Lovely fella, with a great voice that he can turn into Deep Evil at the drop of a hat or turn of a tache. Specialist FTL’s role is master hacker. If the enemies turn up with robots, he’ll hack them and turn them over to our side. The nickname this time was randomly applied by the game and it just felt perfect. Oh ! When he’s not being at the centre of chaos in tabletop games, Josh is helping create the game Clone Drone in the Danger Zone.

Colonel Freaks, aka Spiderqueen. FuzzyFreaks is our sniper on the team, a crack shot with the long rifle and the pistols. She’s also one of two streamers who I will watch whenever she’s on, whatever she’s playing. She’s a fun one and also lovely person (Another meeting at Roll4itCon 2018!)

Magus Petersplays, aka Shark. Katie is a pretty new addition to the team, joining as the psionics expert. I picked up on watching Katie as part of a Roll4it table top show and have been having huge fun watching her streams as well. (She’s west coast US though I think which means late late streams for us in the UK)

Major Cyberkitten, Truthseeker. Probably a Colonel in the game by now. Truthseeker is the grenadier, who will make the aliens pay if they cluster together at all by sending little packets of Boom over. Also has a very large gun. Cyberkitten has been a very good friend for a couple of decades now.

All the links there will take you to their Twitch channels (not CK!) which should point you to more of what they do. Cyberkitten’s link will take you to his blog, which is always good to catch up on. They’re all fantastic people, which is one reason Brain went towards customising a character for them. Check ’em out.

Yeah ! XCom 2 definitely still has that “Just one more mission” factor still. It’s a tough game, it can really punish when you leave a person exposed. It’s a long game though, so I won’t play it again for a while after this campaign.

You’re probably thinking – isn’t it a little weird to name the characters that way ? I find it actually makes me enjoy the game more. I’ve got a selection of name lists that I’ve acquired from places, like Mass Effect names, Yogscast names, Totalbiscuit’s old name list … It’s good to see the names pop up and the interpretations from other people. I’m also running a decent amount of mods in there for more customisation. I’d rather have Colonel Luperza or Colonel Tashnarr (another sword character) than the randomly generated names. There’s more of a connection to the characters, albeit you have to remember that it’s a completely artificial connection.

It’s been fun making up the character bio stories too and there has been a few chuckles when I’ve posted them. I’ll put out a full roll call at some point.

How have I been doing ? Weekend was rough honestly. I think my brain was steadily frying towards the end of last week and then on Saturday, I moved a few things around in the house which I think led directly to massive dust inhalation and trouble breathing. Saturday’s sleep was Real Bad. Sunday’s sleep was better.

I’m out and about tomorrow though, which should mean lots of fresh air hopefully. It’ll be good to head out again.

And I’d better hit post and sign off there !

Be well everyone, stay safe. Enjoy what you’re getting up to !

PS I just started my pre-publish check, saw the galaxy map picture again and thought “It would be a great idea to go up one spiral arm, cross over to the next and return on that one.” Hmm.